this is beta test sub, what's your point here mate?
This combo does less damage than the 1 bar version in the final game since they fucked his damage scaling. I honestly don’t even think Sub’s damage is a terrible thing, but it’s noticeable when he hits like this and is such a chore in other ways. Not to mention this combo he should have after the second B2 done J21 xx Sonya, then the J12, then ended with S3 xx slide, which is fine because it’s the beta, but this shows that Jynks doesn’t even understand Sub’s combo paths, but apparently we are full of shit.this is beta test sub, what's your point here mate?
I’m not sure what it is that makes the difference but I always try to hit the second B2 as early as possible for the highest jiggle, same with J21 as high as I can, and be sure you’re buffering the klone so it comes out right as SZ lands on the ground. I usually don’t go this route though unless I’ll kill
I cannot seem to stick the clone on this. Is it character specific or am I just missing the timing?
Quality post Jynks, that’s what I like to see. Wish it weren’t tied to Cyrax but that’s an actual practical combo resource and situation wise
I mostly use Sonya and this is my main BNB hell yeah
Totally, that combo is just so fun to do, man.I mostly use Sonya and this is my main BNB hell yeah
B2, b2 jf 12 xxsonya assist, jf12, 3xxslide.What is the best corner combo route for Sonya + meterless and Sonya + 1 bar for my fellow Sonya enjoyers? It’s not as intuitive as mid screen for this pair. @Cornellisms @Amplified$hotz
Also @Jynks are you playing Sub? If so I retract any and all shit we’ve talked and welcome you (either way these last few combos you’ve posted have been cool)
Ah I was hoping you wouldn’t say that. The meterless mid screen combo is better than the meterless corner, that’s the one I use too. Thanks manB2, b2 jf 12 xxsonya assist, jf12, 3xxslide.
with. I would use 21xxassist but it’s inconsistent in the corner.
One bar: B2, b2, jf12xxsonya, jf21xxdb4 mb, jf12xxsonya, 3xxslide.
B2 JI12 F12 x slide is what I do after Sonya hitsthe best follow up with sonya after ExSlide?
I’d really like if we could find a way to get one of our more plus enders to hit from a high enough height in the corner to give enough advantage for some kind of klone armor break scenario. But the recovery and duration on klone is so bad I can’t find anything remotely real.Something i've been labing is ending more combos in Clone punch instead of slide. You're extremely +, and unlike slide, you have a bunch of space so you can setup your clone/punch/ball game.
It slots in pretty easily instead of slide in most combos, and sure seems to set sub up better.