Agree with everything you said but Kenshi can actually re-summon the ghost without changing stances by doing amplified db2 and still seems pretty fair as it will cost one bar and needs some setup unless your opponent isn't pressuring you at all.not a all .... sure, he has now a ton of tools, but :
So, Kenshi is very technical character, very good, but, demands lots of good setup and very situational chances and opportunity, so, once everyone have the game and is used to it, they will know how to deal with Kenshi, wait and see !
- His sento ghost is pretty good, but, only if Kenshi is not hit while the ghost is in the screen so, the risk / reward is fair
- Once the ghost vanishes, Kenshi is locked to the Sento instance and cannot summon the ghost again, only if he goes for the normal stance and does the Sento Stance again, so, is a limitation needed for this mechanic
- Using the Sento Stance without the ghost, make Kenshi very limited for combos and special moves
- During the ghost stance, you cannot use the kameo mechanic, so, is a trade stuff fair enough
Liu Kang looked much more broken than Kenshi so far until now !
Instead of learning the matchup and exploiting all the weaknesses he has, let's call him OP cuz he has a unique mechanic, which at fisrt glance looks intricate and hard to defend against.Kenshi is fine as is.
People just don't want to see any shortcomings of the puppet, all they see is OP OP OP pressure, coz of Sonic and game knowledge of 2 days.....
To add to what already was said here:
- You can interrupt some of the puppet pressure options with pokes or just armor throu, there are gaps
- Most of the setups to summon the puppet are NOT REAL, you can blow them up unless spaced out of reach on HDK
- Kenshi is VERY limited in Sento stance and without the puppet his core moveset is pretty poor compared to the likes of Liu Kang or even Sub Zero.
Welcome to the NRS community where the order of business is like this:Instead of learning the matchup and exploiting all the weaknesses he has, let's call him OP cuz he has a unique mechanic, which at fisrt glance looks intricate and hard to defend against.
It's the FGC. Same thing has happened in SF6 with JP. "OMG this new character is too OP. Broken zoning and EX reversal OMG nerf him too busted"Welcome to the NRS community where the order of business is like this:
Why bother with learning when you can just blame the developer no matter what they do, even if they listen to you...lmao.
- First - we whine that X and Y are OP and needs to be nerfed
- Second - we whine that Z and Q needs to be buffed coz they suck atm
- Third - after the nerfs and buffs - X and Y now suck, Z and Q are not good enough anyway so lets move on to Q coz he is the best now and say it that the game have no balance
- Forth - lets whine that we didn't get the ONE LAST patch that WOULD FIX EVERYTHING.
- Five - new game, go to point number 1 and repeat.
That's why I said he LOOKS op. When training mode is available then we lab.Instead of learning the matchup and exploiting all the weaknesses he has, let's call him OP cuz he has a unique mechanic, which at fisrt glance looks intricate and hard to defend against.
Ghost-controlling Kenshi is cool and all, but I preferred his old telekinetic self.It's odd to see Kenshi without his telekinesis.
Fun fact. Vergil's actor played Kenshi for MK Legacy lol and he barely remembers the character.It's odd to see Kenshi without his telekinesis.
I fully expect to see a lot of Kenshi is Vergil (Devil May Cry) memes.
And 2 got squashed by the goat Big Bird at kumiteIt's the FGC. Same thing has happened in SF6 with JP. "OMG this new character is too OP. Broken zoning and EX reversal OMG nerf him too busted"
3 weeks later-
No JP made it to Top 24 at CEO this weekend, and 4 Juri's and 2 Manon's were in the Top 8.
what exactly do you mean?Anybody know the Sento combo notations? Kinda hard to pull off the 45% Sento combos without a practice mode to know what the Sento moves are in the combo.
The main one is something like:Anybody know the Sento combo notations? Kinda hard to pull off the 45% Sento combos without a practice mode to know what the Sento moves are in the combo.
This is what I meant, it's a starting point thanks and I'll experiment.The main one is something like:
F22xxDB1, Kano knife toss, Ghost2, F221, Ghost3, S4xxDB3, Ghost3, S4xxDB4
(You can AMP the DB4 for more damage + keeping the ghost on same side as you)
You can mix them at will, when the ghost is out, holding R1/RB will make it so you only control Kenshi and holding block will make it so you're only controlling the ghost.when kenshi is in sento stance he gets a whole new set of strings. a 3-button input will cause a specific sequence by him AND sento, they cannot be mixed at will. every kenshi string is tied to a specific sento string. actually i believe the first string button will determine what sento does most of the time.
Np, I would probably ignore the Kano knife toss stuff to begin with, just switch to sento stance then start the combo from F221 at first until you get the hang of controlling both of them at the same time.This is what I meant, it's a starting point thanks and I'll experiment.
ah, i didnt know the block thing. but still when you want to use both at the same time, you can only use their set strings but not mix one of kenshis with an arbitrary one of seitos.You can mix them at will, when the ghost is out, holding R1/RB will make it so you only control Kenshi and holding block will make it so you're only controlling the ghost.
Unless I'm misunderstanding what you mean
Np, I would probably ignore the Kano knife toss stuff to begin with, just switch to sento stance then start the combo from F221 at first until you get the hang of controlling both of them at the same time.