QjonPL
Low Tier Fanatic
The idea of X-Ray/EX OS as a wakeup attack counter was mentioned in some videos on TYM board, but I haven't seen any taking Ermac into lab, so I decided to create one.
The core of this "new tech" is that when you knock the opponent down, you can counter wakeup attack with a meaty string cancelled into X-Ray. This situation is an option select, because if the opponent decides to WA, the game will recognize the string as a hit, so X-Ray will come out, nullifying opp's wakeup attack, even with armor; if he decides to lay down or techroll, chosen string will whiff, X-Ray won't come out and we will have time to block.
In Ermac's case the best option is to juggle the enemy with TKS, j.K~TP j.K~TP ff. With this combo we're not sacrificing much damage (only 4% less than ending with 2,2~TKP bnb, and more than ending with f+4 reset). After finishing a combo dash, then 1,2~X-Ray (buffered). If the opponent uses wakeup attack, he'll get hit by X-Ray:
If the opp decides to stand up blocking, lay down or techroll, 1,2 will whiff - the recovery isn't bad, so we can block his next move. The only threat comes from techroll+wakeup attack, because whiff recovery won't let us block in time, so in that situation we can try and buffer TKP (which could be beat by armored move; eh, no risk no fun). Not every move can be countered that way, for example teleports (Scorpion's, Kung's etc), this setup also tends to whiff on Reptile's elbow dash.
The timing of dash, 12~X-ray slightly varies between characters, in some cases it's better to use 3~X-Ray (but the whiff recovery is worse).
What do you guys think about that setup?
The core of this "new tech" is that when you knock the opponent down, you can counter wakeup attack with a meaty string cancelled into X-Ray. This situation is an option select, because if the opponent decides to WA, the game will recognize the string as a hit, so X-Ray will come out, nullifying opp's wakeup attack, even with armor; if he decides to lay down or techroll, chosen string will whiff, X-Ray won't come out and we will have time to block.
In Ermac's case the best option is to juggle the enemy with TKS, j.K~TP j.K~TP ff. With this combo we're not sacrificing much damage (only 4% less than ending with 2,2~TKP bnb, and more than ending with f+4 reset). After finishing a combo dash, then 1,2~X-Ray (buffered). If the opponent uses wakeup attack, he'll get hit by X-Ray:
If the opp decides to stand up blocking, lay down or techroll, 1,2 will whiff - the recovery isn't bad, so we can block his next move. The only threat comes from techroll+wakeup attack, because whiff recovery won't let us block in time, so in that situation we can try and buffer TKP (which could be beat by armored move; eh, no risk no fun). Not every move can be countered that way, for example teleports (Scorpion's, Kung's etc), this setup also tends to whiff on Reptile's elbow dash.
The timing of dash, 12~X-ray slightly varies between characters, in some cases it's better to use 3~X-Ray (but the whiff recovery is worse).
What do you guys think about that setup?