PingLH
Noob
Can we get 5+ people to sign and share?
Remove Dial-a-Combos from Mortal Kombat 1:
Remove Dial-a-Combos from Mortal Kombat 1:
I dial mine with a smart phoneI dial in all my combos with a rotary phone which takes true skill
that's a commitment string.Re-reading the thread, maybe we've misinterpreted this.
I think the OP is refering to strings in MK11 where you have to actually input the whole string first, then cancel it into a special while the animation is playing, like Kitana's F234 - you can't do F23xxspecial cancel, you have to do F234 then, while F23 is "playing", cancel into a special before the overhead kick, otherwise the string plays out in full. Personally, I don't like these strings, as the timing to input the special cancels can be sometimes a little strick/wonky and you when up having to unintentionally commit to a full (often unsafe) combo.
Are.. are you sure? I read that whole thing and am still lost as to whether they're talking about committal strings or not. Literally just a bunch of buzz words and fluff.Re-reading the thread, maybe we've misinterpreted this.
I think the OP is refering to strings in MK11 where you have to actually input the whole string first, then cancel it into a special while the animation is playing
I believe they mean every attack string, because in MK, every attack string is dial in. But some characters, like Kitana, have quick dial in strings. like her 2414 (IIRC) in MK1. So you have to input it all quickly. I don't think they're talking about quick dial, but are talking about all attack strings.Re-reading the thread, maybe we've misinterpreted this.
I think the OP is refering to strings in MK11 where you have to actually input the whole string first, then cancel it into a special while the animation is playing, like Kitana's F234 - you can't do F23xxspecial cancel, you have to do F234 then, while F23 is "playing", cancel into a special before the overhead kick, otherwise the string plays out in full. Personally, I don't like these strings, as the timing to input the special cancels can be sometimes a little strick/wonky and you when up having to unintentionally commit to a full (often unsafe) combo.
That said: does MK1 have this, so far? I didn't get to play it yet.
no but its a good idea@Evil Canadian is this your hidey account?
Ok that's seriously a great tutorial video.that's a commitment string.
Amd those doesn't need removal as long as its purpose are fine, which if, they are in the game, we will find out soon enough, if nrs hit or missed in this one.
For more info:
Hey, this is Ed. We hear you. Dial-a-Combos will be removed!Can we get 5+ people to sign and share?
Remove Dial-a-Combos from Mortal Kombat 1: