supahotbean
Noob
Kung lao buffs (wish list)
1.) b4 -9 or 10 ( -13 is pretty high for a sweep)
2.) Monk Dunk: f-1,2 make -6 ( currently -7)
3.) 21.... series
Option 1.) make either stand 2 plus 4 so you can jail off of f1 and but not change anything else. just make the highs jail after the first hit, 2. It would still be possible to duck after 21 and get a punish but would be really risky since he could do 2 and then f1.
Option 2.) make the second hit of 21... a mid and let everything jail on block.
4.) wutang : teleport 4 ( make the crushing blow a counter hit, so it there can be a purpose for delaying the teleport
5.) fix fatal blow so that if the first hit connects the second will always connect. ( possibility: re-stand after the first hit hits so the second hit is guaranteed.) this issue is more common than most people realize
Special moves
1.) Hat Possession db1 ( make it have a tighter hit box on the opponent. currently you can pretty much walk half screen and still not be hit by it.
(optional) have it counter anyone who presses or moves would be a pretty great buff, but reducing its time that it’s out for would last would balance it out.)
2.) spiritual guidance db4 ( make upward soul burst a mid. that's it, no frame changes.)
3.)buzz saw db 2 ( make it a one slot move and have zero move restrictions other than moves that are the same input.)
My reason for the change: z hat is 1 slot , plus on block, combo launcher, cancelable and plus on hit, -8 on block. Buzz saw on the other hand is -13 or more from f13 , negative on hit from closers grounded opponents, plus 4 on hit at the most when space properly, does not start combos from the ground, and many characters can punish, or avoid the move. EX: noobs slide
i'm not asking for any changes to buzz saw other than making it 1 slot
1.) b4 -9 or 10 ( -13 is pretty high for a sweep)
2.) Monk Dunk: f-1,2 make -6 ( currently -7)
3.) 21.... series
Option 1.) make either stand 2 plus 4 so you can jail off of f1 and but not change anything else. just make the highs jail after the first hit, 2. It would still be possible to duck after 21 and get a punish but would be really risky since he could do 2 and then f1.
Option 2.) make the second hit of 21... a mid and let everything jail on block.
4.) wutang : teleport 4 ( make the crushing blow a counter hit, so it there can be a purpose for delaying the teleport
5.) fix fatal blow so that if the first hit connects the second will always connect. ( possibility: re-stand after the first hit hits so the second hit is guaranteed.) this issue is more common than most people realize
Special moves
1.) Hat Possession db1 ( make it have a tighter hit box on the opponent. currently you can pretty much walk half screen and still not be hit by it.
(optional) have it counter anyone who presses or moves would be a pretty great buff, but reducing its time that it’s out for would last would balance it out.)
2.) spiritual guidance db4 ( make upward soul burst a mid. that's it, no frame changes.)
3.)buzz saw db 2 ( make it a one slot move and have zero move restrictions other than moves that are the same input.)
My reason for the change: z hat is 1 slot , plus on block, combo launcher, cancelable and plus on hit, -8 on block. Buzz saw on the other hand is -13 or more from f13 , negative on hit from closers grounded opponents, plus 4 on hit at the most when space properly, does not start combos from the ground, and many characters can punish, or avoid the move. EX: noobs slide
i'm not asking for any changes to buzz saw other than making it 1 slot