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Mileena General Discussion

LawAbidingCitizen

Bomb Setups & Ball Rolls(Mileena/Cyrax)
This appllies to her sai too, I've tried it with only regular Sai equipped and the grounded Sai special comes out on a blocked JIK
Stephanie said it's intentional. They don't want her to special cancel on block from JIK's sure some things get past it but they will be adding hotfixed to solidify it unless the public cry's for it.
Man, I really wish they made F43 hit confirmable without needing to equip Play Time.
F43 is hit confirmable without Play Time. Unless the F43 alone is different from F43 with playtime. I've always used it but I never use the 1+3 part because it's -8 and most the cast can buffer punish it.

I don't want to offend you, I'm sure you are a great player. But may I suggest looking at my new thread on hit confirming pokes. It's in Mileena threads, trying to help my True Queen brothers and sisters.

Set the dummy to block "Random Kombo" then practice F43. When it hits cancel into roll and when it's blocked cancel into straight sai which is safe against most the cast without bar and totally safe when amped.
Do this over and over until it's second nature then use it against the AI on Hard then Very Hard.
Then live matches.
But I highly recommend practicing double hit confirms from pokes.

 

LawAbidingCitizen

Bomb Setups & Ball Rolls(Mileena/Cyrax)
Last I saw she said 'it's a known issue', meaning a bug.


But not special cancellable and knocks the opponent down.
Yeah I didn't know it wasn't special cancelable, that's why I said if it's not different then Play Time F43. I've just always used it because if the huge benefits of the added strings.

The KB
The throw string
Making F43 cancelable

But thanks for correcting me.

I think StabyScotch is mandatory along with Play Time.
I choose Sai Slide as a third but I think there are multiple good 3rd options like:


Kahnum Dash (for mix and cancel)
Low Sai (for some matchups)
 
/\ I agree the playtime strings best use is to put f43 in after amped ball because I've been too lazy to properly lab the damn d2 f1 connection.
Same, I find it works really well with Rolling Thunder.

I've been practicing/playing Sets against the Hard AI as I mentioned, and having a challenging time with it (though this is my normal AI difficulty).

Went into Training after a Set last night and set the Dummy to "Hard" AI and just had a good time working stuff out better for a good half an hour.

Did another Set after that, and major improvement in my gameplay. I haven't had that much fun labbing in this game in over a year.
 
Its annoying her UMK3 skins are locked behind Race Against Time. It wouldn't be so bad if it was a point threshold like Kombat League, but you have to actively edge out other players to get it. Its gonna be funny to see how many people go to sleep Monday night at 5% only to wake up and see that people grinded them out during the last few hours.
This will happen on PC for sure with the cheaters in Towers of Time, sadly.
 
Its annoying her UMK3 skins are locked behind Race Against Time. It wouldn't be so bad if it was a point threshold like Kombat League, but you have to actively edge out other players to get it. Its gonna be funny to see how many people go to sleep Monday night at 5% only to wake up and see that people grinded them out during the last few hours.
Sooner or later the skin will be added to the store. It has a full gear set that isn't included in the race rewards (aside from the mask), they will surely try to get some money from that and the remaining 4 color variants

 
I spent the last few days labbing Sub-Zero now that customs were a thing (as he’s been my main in every game since MK1), and had the most fun I’ve had with him yet in this game... Until I went to do the premier tower that’s currently up for Mileena (it lasts all week and has the two skins and pieces of gear that were unobtainable) and man, she is just so much more fun. No way i can go back to Sub. She completely changes the game for me.

Has the consensus on her abilities changed much?

I’m using the command grab, play time, amd low sais for mixups... debating swapping out low sais for rolling thunder (after realizing you can hold 4 for the normal ball), or air sais/tele.

Also, any of you guys think some abilities are better in specific matchups? For example, rolling thunder (with holding 4) may punish Jade’s Glow (edit: tried this and not on reaction, but it does if you read it)
 
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xXRagingFlameXx

I'm a bad bitch, you can't kill me
If y'all need help to do the towers for Towers of Time to try and get to 5%.

Get Noob Saibot and give him Sickle Snag, Shadow Portals, and Spirt Ball.

Set his AI Behavior to 30 Rushdown + 30 Kombos

If you don't have any of his gear leveled up, spend some of your XP Boosts if you have them. Then give him these augments:

Special Delivery = Special Attacks deal more damage
Amped Up = Amplified Attacks do more damage
Armor Clad = Start each match with 1/2/3/4 hits of Recharge armor. It regenerates 1 hit every 10 seconds.
In Good Repair = Recharge Armor regenerates faster
Death Dealer = Deal more Damage
Pumped Up = You have more health.

If you don't have those specific ones just use whatever you have. There are a lot of really helpful augments.

You gotta do the Mileena, Rain, and Rambo trial towers. And you can do the Brutal difficulty of those with augments. The AI can't do those islands and they can't do Brutal Difficulties.

However, with the Deadly Feast Island, you can send the AI through those. (They can't do the Brutal difficulties) but he should body them pretty easily. And there are Rapid towers popping up every hour that the AI can body. They aren't that difficult to do with a consumable or 2 you can do the brutal difficulties with no real issues. I'm already at 10% but once you get to 5% you gotta stay there. It's not like Kombat League where you just gotta reach that level and your guaranteed the rewards.
 

LawAbidingCitizen

Bomb Setups & Ball Rolls(Mileena/Cyrax)
I spent the last few days labbing Sub-Zero now that customs were a thing (as he’s been my main in every game since MK1), and had the most fun I’ve had with him yet in this game... Until I went to do the premier tower that’s currently up for Mileena (it lasts all week and has the two skins and pieces of gear that were unobtainable) and man, she is just so much more fun. No way i can go back to Sub. She completely changes the game for me.

Has the consensus on her abilities changed much?

I’m using the command grab, play time, amd low sais for mixups... debating swapping out low sais for rolling thunder (after realizing you can hold 4 for the normal ball), or air sais/tele.

Also, any of you guys think some abilities are better in specific matchups? For example, rolling thunder (with holding 4) may punish Jade’s Glow (edit: tried this and not on reaction, but it does if you read it)
Set up a variation with:
StabyScotch, PlayTime & Sai Slide
And another with:
StabyScotch, PlayTime & Rolling Thunder.

I think her low sai is greatly beaten by normal base Sai, they have double hits, do lows in amp and can be jailed off F43/B1/F2 and the normal version has so much to ck stun and pushback it's difficult for many characters to punish it without spending bar. But with bar I don't think any character can punish it's like -9/-11 at double JIK range, subs slide can't even punish. Most of the jailing strings into straight amped sai do 4.5% chip.

Sai Slide is pretty strong imo, it adds a KB and can be used on OKI as a meaty to stop their wakeup and on the right combo ender it stuffs the new delayed wake-up timing. You can also use it to go under certain moves.
The KB on it does insain damage and from jump distance (nearly every setup) you have so much time you can JIP2 into full combo netting you more than 50%
 

LawAbidingCitizen

Bomb Setups & Ball Rolls(Mileena/Cyrax)
Has anybody made a combo thread for Mileena? Does anybody know a link where I can learn KB's?

I'm an old school mk player so I'm having trouble adapting to MK11, I'm still stuck on mk9 and try to wake up roll
Look up Kombat Academy website it's made by a former pro and NRS QA tester "Red Raptor"
He is a lab monster and their is a huge datamine of tech from how to wavedash to specific character punishers to character specific combo guides.

Raptor also is on YouTube
 

xenogorgeous

.... they mostly come at night. Mostly.
Set up a variation with:
StabyScotch, PlayTime & Sai Slide
And another with:
StabyScotch, PlayTime & Rolling Thunder.

I think her low sai is greatly beaten by normal base Sai, they have double hits, do lows in amp and can be jailed off F43/B1/F2 and the normal version has so much to ck stun and pushback it's difficult for many characters to punish it without spending bar. But with bar I don't think any character can punish it's like -9/-11 at double JIK range, subs slide can't even punish. Most of the jailing strings into straight amped sai do 4.5% chip.

Sai Slide is pretty strong imo, it adds a KB and can be used on OKI as a meaty to stop their wakeup and on the right combo ender it stuffs the new delayed wake-up timing. You can also use it to go under certain moves.
The KB on it does insain damage and from jump distance (nearly every setup) you have so much time you can JIP2 into full combo netting you more than 50%
yep, you got it right

IMO, and the moveset I'm using full time with Mileena, it's just that you said :

StabyScotch
PlayTime
Sai Slide
Sai Blast (normal version)

Seems to be the best ever to play with Mileena, and cover any needs for her gameplan ;)
 
What are you guy using for counter-zoning if you’re not using her low sai? I guess her teleport or ball? Actually yeah, if the low sais duck under the projectile, so should rolling thunder right?
 

xXRagingFlameXx

I'm a bad bitch, you can't kill me
What are you guy using for counter-zoning if you’re not using her low sai? I guess her teleport or ball? Actually yeah, if the low sais duck under the projectile, so should rolling thunder right?
Honestly, the hitbox on her roll is so inconsistent against different projectiles I don't use it at all against zoning.

Rolling Thunder is the same as normal ball roll it's just full screen and it has the bounce that you can trigger. (Which is a pretty decent anti-air I gotta say.)

But I mostly just throw out sai or use the teleport.
 

Dizz_88

Noob
Look up Kombat Academy website it's made by a former pro and NRS QA tester "Red Raptor"
He is a lab monster and their is a huge datamine of tech from how to wavedash to specific character punishers to character specific combo guides.

Raptor also is on YouTube
I remember RedRaptor, he used to be on MKU.


What are you guy using for counter-zoning if you’re not using her low sai? I guess her teleport or ball? Actually yeah, if the low sais duck under the projectile, so should rolling thunder right?
I use teleport when I know I’m gonna be zoned. If you’re guessing though, you’ll get blocked and punished
 

Baconlord

Proud follower of the church of Cetrion
For my third slot I've pretty much just been using air tele kick. It helps you against zoning and you can play mind games by whiffing a j2 into it. Sai slide seems just like a gimmicky way to bait a wake-up and her oki is already good enough that she doesn't need it imo. Plus it's pretty negative on block and create a ton of space for the setups so if you just block the set up you're pretty much free. The only think about rolling thunder that interests me is having a full screen roll but even then I doubt it travels fast enough to punish anything. Also the combos off it are so whack, the only scenario I feel like I get more damage then regular roll is with the b114 kb
 
Also the combos off it are so whack, the only scenario I feel like I get more damage then regular roll is with the b114 kb
I like your thought process on air tele and sai slide (which align with my thoughts as well), but just to reference the bit i quoted - If you use rolling thunder but hold 4, you don’t do the little hop (or the extra hits), you just do a full screen ball and the D2 F124 combo is still possible.
 

Blewdew

PSN: MaxKayX3
Her strike/throw game is actually insane with how good her command and forward throw are and how the delay wakeup was changed in the latest patch. I‘m doing really well with her just by doing this and controlling the neutral with her f1,sai and crackhead backdash. Also her 233 string is godlike for meaties because it always catches people teching and is easily hitconfirmable
 

1man3letters

Alpha Tarkatan - Moderator
Moderator
Her strike/throw game is actually insane with how good her command and forward throw are and how the delay wakeup was changed in the latest patch. I‘m doing really well with her just by doing this and controlling the neutral with her f1,sai and crackhead backdash. Also her 233 string is godlike for meaties because it always catches people teching and is easily hitconfirmable
Indeed 233 great for meaties.
It's a shame that's one of the strings that resets the 10 second timer on her throw KB

Same with f43. The others I could "live" without using but these the main two (besides thunder roll) that have to hold off on when going for a the KB throw