The u4 and b34 are both very hit confirmable, b34 is just used more commonly than it used to be. Used to just be d4, u4 and blocked rolls. Now it's strategically placed telekicks, b34~rolls, safe block strings into throws/b34~rolls/telekicks and u4s. She's an offensive monster.Mileena gives me a lot of problems as well. The only thing I've figured out against her so far is that if you block Telekick in crouch block you can punish with Uppercut. What frustrates me more than anything is her 50/50 mix-ups up close. She can do either u+4 or d+4 into a Rollball (or whatever that move is called) and both of them lead to full combo and both of them are safe on block. If you block low you eat u+4 into a full combo, if you block high you eat d+4 into a full combo.
So, I just stay away from her and if she gets close I hope I guess right.
I don't know that you can catch her into a Shocker if she cancels blocked Telekick into Sai blast, which is what all high-level Mileena players do.Block the tele keick, then punish with shocker before she lands, then into combo of choice for 26-31%.
Mileena's are going to spam D4 throughout a fight. Jump kick into superman is one option, or you can back away/dash block away to bait her into a blocked roll or telekick. It's really all about making reads on what your opponent is going to do, and punishing accordingly, all the while staying unpredictable yourself.what if mileena do not go for ball or teleport?
mileena just spams d4 through out fight
what do i do then?
You can punish tp sais by blocking low into d1 shocker combo everytime. Enhanced teleport is the same thing. As far as d4/u4 goes I would always block low first in this matchup and react to her u4 overhead, which makes her less troublesome to deal with.Mileena gives me a lot of problems as well. The only thing I've figured out against her so far is that if you block Telekick in crouch block you can punish with Uppercut. What frustrates me more than anything is her 50/50 mix-ups up close. She can do either u+4 or d+4 into a Rollball (or whatever that move is called) and both of them lead to full combo and both of them are safe on block. If you block low you eat u+4 into a full combo, if you block high you eat d+4 into a full combo.
So, I just stay away from her and if she gets close I hope I guess right.
wow, that should definitely make the match-up easier if I can consistently punish blocked Telekick into Sais. Thanks.You can punish tp sais by blocking low into d1 shocker combo everytime. Enhanced teleport is the same thing. As far as d4/u4 goes I would always block low first in this matchup and react to her u4 overhead, which makes her less troublesome to deal with.