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Moves that could use a amplified version suggestions.

Slymind

Warrior
I was thinking about how Seeing Double Noob became so much better when they gave Shadow Slide a meter burn version. Maybe this could be a way of improving some other characters as well.

My suggestions:

Shao Khan's taunts get one hit of armor for one defensive bar.

Kotal Khan's Xola Quake being able to cancel for one defensive bar.

Pitch Black shadow dive kick being able to amplify and switch places with the shadow so you can combo of it(similar to Sindel's air moves).
 

Benlo

PrayforSareena
Jade butterfly / bf2. As amplified, it becomes a decent launcher.

Kitana parry / df4. Amplified, it lasts longer or throws back projectiles. The only way to make that special move useful.

Skarlet blood tentacle / db4. Amplified, it keeps the opponent in the air, being a launcher-like, so Skarlet can continue her combo.
Skarlet blood spatter / bf3. Just rectify the actual amplified version so it becomes a real launcher.
 

DragonofDadashov24

Let’s see whose fire burns hotter
Liu Kang’s parry working against mid, low, jump attacks and throws
For one bar. More seriously, there are not many moves that can’t be ampied. I’d choose Cage’s shadow kick to have a second hit with +5% damage to give him one good mid screen 35% combo
 

DragonofDadashov24

Let’s see whose fire burns hotter
Jade butterfly / bf2. As amplified, it becomes a decent launcher.

Kitana parry / df4. Amplified, it lasts longer or throws back projectiles. The only way to make that special move useful.

Skarlet blood tentacle / db4. Amplified, it keeps the opponent in the air, being a launcher-like, so Skarlet can continue her combo.
Skarlet blood spatter / bf3. Just rectify the actual amplified version so it becomes a real launcher.
Basically MKX mechanics with longer combos lol
 

Lt. Boxy Angelman

I WILL EAT THIS GAME
Ghost Ball should be made the Amp version of Spirit Ball, and Spirit Ball should be universal for Noob across the board.
Or, give Up Kick an Amp move that angles down the way Amp Slide angles up.
If Breakaways are going to stay as good as they are - and they already almost invalidate his combo damage in Sabbath and Pitch Black when you have the alternative of Super Slide to get you damage and keep your opponent away - he should at least have a universal projectile that isn't as inconsistent as Shadow Tackle, so there's SOME incentive to use his other variations. Because right now, there is no competitive reason to play anything but Seeing Double, and Seeing Double Noob is no great shake compared to the top characters.
 

thlityoursloat

kick kick
Gotcha grab, doubles the number of 1 and 2 punches.
Might seem like a lot but it's really not, each individual hit does like 1% and this character already hits like a girl, with bf2 amp having terrible screen positioning.
 

mrapchem

Apprentice
Sub-Zero's Arctic Trap should be amplifiable to become like its vanilla MK11 form, meaning that it lasts for 5 seconds, can be combed into from backward/forward throws and should come out a few frames faster.
 

Edmund

Kitana & Skarlet
This might be controversial, but with all the goddamn wake up options I would love to see characters who DON'T have Krushing Blows on their throws to have an amplified throw that restands you (like when you landed a combo in MKX and throw a midair opponent)
 

PetulantWaste

Apprentice
I want Shao Kahn to be able to down amplify Shoulder Charge on block to make it safe. Shao Kahn needs to yolo charge sometimes and he needs a little buff.

I'd like to see Frost's rolling head amplified for an immediate explosion that will give Frost a combo starter off something.