Chernyy Volk
Wolf lord, footsie bully, chronic corner abuser.
This is an issue that I'm sure existed in MKX, but it's more frustrating in this game because it's fixable and NRS won't just do it (although hopefully maybe they will after pro-komp finals or after NEC). My topic title isn't all encompassing, but I do kind of want to ramble about the things about the variation system that most irk me, but we're gonna start with the topic title.
There are a few characters in this game that I think frankly, are the epitome of shitty design. This is COMPLETELY aside from them being good or bad characters, the problem is WHY they are good (or bad) rests on some bewilderingly stupid design decisions. They're being held hostage by their best variation due to ABSOLUTELY absurd move combinations, or balance issues on those variations with single tools that I can't believe flew under the radar.
Examples of characters who I think are stuck in this problem.
Scorpion
Raiden
Erron Black
Jax
Kung Lao
Sonya
Nightwolf
Jacqui to some extent
Kitana
So there's a few different "types" of these characters.
1: The best tools are all on one variation
2: The base character can't be good because it puts the one variation over the top
1 and 2 are both fixable, and I think NRS should consider for the games next big update that they either buff universal kits, buff variation specific tools, make certain tools just vanilla across the board or re-arrange equippable moves between variations. I'm gonna talk about two ends of the spectrum in Scorpion and Erron specifically just as an example.
Scorpion:
Everyone knows I think Scorpion is not very good and I believe this is primarily due to his base kit being lackluster. Why is it lackluster? It's because I'm convinced this character is built entirely around Reborn. Scorpion CAN'T be good because of the hit confirms and safety Reborn offers. I would GLADLY give up the whole fucking variation for the rest of Scorpions character to be better. No cap. I almost want the cancels removed from the game entirely and demon slam made universal.
Erron:
Erron has a variation that has meterless combos, rushdown, cancels, mix, anti-zoning, zoning etc. His other two variations are a half baked cancel variation and a setup variation without practical means to do so. Erron is also much more complicated to dissect than Scorpion.
First of all, the new string ability should be just flat out vanilla on this character. I think it's really stupid this isn't a thing with him to begin with. He gets a general zoning/footsie element with these AND he gets universal corner combo ability with B2U4222. He should have this base.
Second of all, scud shot being on his variation with all his best tools is just dumb design. This move is so good that it should inherently have a drawback, worse tools on said variation etc. Personally, here is what I'd do to Erron.
Outworld Gunslinger is base
52 Kard Pickup is now enhanced rifle stance and acid pour
Barking Irons is fine
Locked N' Loaded should have enhanced rifle stance and Netherbeast trap
Scud Shot can be removed and saved for a gunslinger variation down the line THAT ALREADY EXISTS IN THE IN-GAME PRESETS.
Anyways, what do you guys think? I wanna also make a thread about variation/character reworks etc.
There are a few characters in this game that I think frankly, are the epitome of shitty design. This is COMPLETELY aside from them being good or bad characters, the problem is WHY they are good (or bad) rests on some bewilderingly stupid design decisions. They're being held hostage by their best variation due to ABSOLUTELY absurd move combinations, or balance issues on those variations with single tools that I can't believe flew under the radar.
Examples of characters who I think are stuck in this problem.
Scorpion
Raiden
Erron Black
Jax
Kung Lao
Sonya
Nightwolf
Jacqui to some extent
Kitana
So there's a few different "types" of these characters.
1: The best tools are all on one variation
2: The base character can't be good because it puts the one variation over the top
1 and 2 are both fixable, and I think NRS should consider for the games next big update that they either buff universal kits, buff variation specific tools, make certain tools just vanilla across the board or re-arrange equippable moves between variations. I'm gonna talk about two ends of the spectrum in Scorpion and Erron specifically just as an example.
Scorpion:
Everyone knows I think Scorpion is not very good and I believe this is primarily due to his base kit being lackluster. Why is it lackluster? It's because I'm convinced this character is built entirely around Reborn. Scorpion CAN'T be good because of the hit confirms and safety Reborn offers. I would GLADLY give up the whole fucking variation for the rest of Scorpions character to be better. No cap. I almost want the cancels removed from the game entirely and demon slam made universal.
Erron:
Erron has a variation that has meterless combos, rushdown, cancels, mix, anti-zoning, zoning etc. His other two variations are a half baked cancel variation and a setup variation without practical means to do so. Erron is also much more complicated to dissect than Scorpion.
First of all, the new string ability should be just flat out vanilla on this character. I think it's really stupid this isn't a thing with him to begin with. He gets a general zoning/footsie element with these AND he gets universal corner combo ability with B2U4222. He should have this base.
Second of all, scud shot being on his variation with all his best tools is just dumb design. This move is so good that it should inherently have a drawback, worse tools on said variation etc. Personally, here is what I'd do to Erron.
Outworld Gunslinger is base
52 Kard Pickup is now enhanced rifle stance and acid pour
Barking Irons is fine
Locked N' Loaded should have enhanced rifle stance and Netherbeast trap
Scud Shot can be removed and saved for a gunslinger variation down the line THAT ALREADY EXISTS IN THE IN-GAME PRESETS.
Anyways, what do you guys think? I wanna also make a thread about variation/character reworks etc.