IDYLEHANDZ
Slave to burgers
Variations kill the game for me, did the same in MKX, but i did have further issues with X that arent present in 11.
That's why I said that if many people make the same complaints then NRS might think about changing. If I as a Sub player complained about Sub-Zero not having a safe overhead+iceball string to NRS then no one would take it seriously because it would be only me complaining and maybe other biased Sub-Zero players.Yes we do. What people, including you, don't realize is that gamers can identify problems in games but not solve them, that's the devs' job. Just because you find something that COULD BE a problem, that doesn't mean it actually is, and just because your suggested solution/request sounds TO YOU legit, that doesn't mean it actually is, and just like Vslayer just said, just because IT COULD make the game better, that doesn't mean it will actually make the game better to you and/or anybody else in the long run. And when gamers complain and suggest and they just do it without realizing that, or that they do but still do it because they clearly have an agenda behind it with the clear goal of benefit them alone (whatever it is a buff/nerf to a char, a change to a mechanic etc) then it clearly becomes just toxicity and hate with no substance. Of course that there are exceptions to that, and the reason that the Replay-Kombat Kard feature that you brought up worked is because it really was one of those exceptions. But a very good majority of the complaints aren't like that because either one of the two reasons I've mentioned above. And if someone needs to make a stupid fucking comparison between those type of complaints to a social political subject just to justify his complaints, then YOU KNOW you shouldn't take his complaints seriously (again you might have got away with the Kombat Kard thing, but after you just said this, that's the end of the road for you).
^This. And like I said above, if someone needs to make a stupid comparison between those type of complaints to a social political subject just to justify his complaints, then YOU KNOW you shouldn't take his complaints seriously.
Fuckin' hate it when this happens.your dad forgot to put milk in the fridge
I'm not bullshiting, nor I have to, because your own words and your clear intention of only wanting to win this argument for the sake of being the right one alone already do it against you.That's why I said that if many people make the same complaints then NRS might think about changing. If I as a Sub player complained about Sub-Zero not having a safe overhead+iceball string to NRS then no one would take it seriously because it would be only me complaining and maybe other biased Sub-Zero players.
Also it matters who is the one that's making a complaint. If someone like Dragon posts a video about how stupid Geras's d1 was(which he did) then it might receive more attention(which it did).
I already explained 3 times that my comparison is perfectly legit but I used the women's right movement as a random example.
Care to counter anything I said directly?
In general if you don't like something, regardless how small or big the issue is the way to achieve change is to raise your voice.
Doesn't matter if it's women's voting rights or your dad forgot to put milk in the fridge or it's an unbalanced/unfun feature of the game.
Try to counter this statement if you want to respond, because otherwise I "can't take you seriously".
Also it's cute that you just called the Replay->Kombat card feature an exception. It's a pathetic attempt to invalidate what I'm saying.
I could name other examples as well easily(like the Geras d1) but I know you would try to invalidate them individually with some bullshit explanation while trying to avoid talking about the underlying abstract thought.
I repeat it again.
In general if you don't like something, regardless how small or big the issue is the way to achieve change is to raise your voice.
Doesn't matter if it's women's voting rights or your dad forgot to put milk in the fridge or it's an unbalanced/unfun feature of the game.
Counter this and explain it to me how this is wrong instead of bullshitting around.
I think maybe you misunderstood what he meant. What he is saying is that the range of ways to play characters is what is very limited and has a very low ceiling. He makes the point that when he feels stuck or like he has maxed out a characters potential he looks at what pro's or other people are doing with the character and he sees that they are literally only doing the same stuff he is doing but they are much better at knowing the timing and spacing. So they are obviously much higher skill level but still are not able to find tech that he wasn't able to find himself because its just not there to find because the game is very simple and limiting.I feel like esports tournaments are good evidence against Maximilian and others' opinion that the game is too easy. If the skill ceiling was so small how can one player be so dominant? I don't think players like Sonic Fox, NinjaKilla, Dragon, etc. wouldn't consistently rise and I don't think Sonic Fox in particular could dominate like he has if the game didn't have a real skill ceiling to it.
I have absolutely no dogs in this discussion, butI feel like esports tournaments are good evidence against Maximilian and others' opinion that the game is too easy. If the skill ceiling was so small how can one player be so dominant? I don't think players like Sonic Fox, NinjaKilla, Dragon, etc. wouldn't consistently rise and I don't think Sonic Fox in particular could dominate like he has if the game didn't have a real skill ceiling to it.
Fun bit of irony, in your sad metaphor women getting the right to vote IS NRS changing their game as they have. Your need to bring back the old days is no different than people who thought women voting was too new and scary for "modern" politics.Yes I did, because on an abstract level it's the same. If you don't like something you raise your voice regardless how small or big the issue is.
ALSO IF YOU WRITE IN CAPITAL LETTERS DOESN'T MAKE YOU RIGHT OM,GHGHGHKMTGKDFMKN.
So yeah people who don't like stuff in this game should be listened to and not mocked.
This does make sense. MvCI is the ultimate labbing game and it’s not fun b/c it’s too much to lab. NRS has really been the only studio to nail that balance for me.Yeah, I think it's a personal taste thing.
I'm anti-lab. I wanted a fighting game that would get me playing against another human as quickly as possible, without the necessity of spending more than 10 minutes in training. When I was younger I could afford to spend months learning every move of every character in Tekken Tag, but I just don't have time to do stuff like that any more, so more straightforward games are appealing.
I remember something David Sirlin wrote years ago about wanting to limit the time that people needed to invest in "single player" (meaning training modes) in fighting games before they felt comfortable competing against other players. That philosophy eventually became Fantasy Strike, but for older ex-arcade players like me, it inspired nostalgia for the ways fighting games used to be. Learning what tools were at your disposal didn't take single player "lab time", your learning was how to use those tools against live players. MK11, for me, is closer to that experience, so that's one of the reasons I dig it.
Max is into flashy stuff, novelty, and watching excellent players exploit systems. I respect that, but that's not what I want out of a fighting game. I think there's space in the genre to appeal to many different types of players, and games don't have to be crammed full of complicated systems and interactions in order to be considered successful.
No lie, I left after MK2... came back to MK11 for that reason. I just googled it, 25 years, damn.I, for one, appreciate what NRS tried to do with MK11 (make it more like MK2 in terms of simplicity) and worked for me just fine. To each their own, I guess.
Yeah, you are right that was his main point. But he did say, right before going on into that point i think, that MK11 was advertised as being more footsie heavy but that it clearly wasn't it was just simplified. But I still feel like there is a contradiction there. If there is still consistency at tournaments amonst pro players that is a good evidence that what is giving the game the skill cieling it has is the footsies. Like, didn't Max say something like the competitors don't do anything combo-wise that he can't, its just the discretion of when to do the appropriate moves. Which to me is coming pretty close to saying that the footsies in the game have been improved a bit. That is why tournaments have consistency amongst the competitors.I think maybe you misunderstood what he meant. What he is saying is that the range of ways to play characters is what is very limited and has a very low ceiling. He makes the point that when he feels stuck or like he has maxed out a characters potential he looks at what pro's or other people are doing with the character and he sees that they are literally only doing the same stuff he is doing but they are much better at knowing the timing and spacing. So they are obviously much higher skill level but still are not able to find tech that he wasn't able to find himself because its just not there to find because the game is very simple and limiting.
I think his whole point is not about skill level as far as winning matches its just that execution and variety has a very low ceiling.
His whole video is about the game just being dry and not having a lot of qualities that keep you engaged in a way that is continually fun and rewarding unless you really love this over simplified variety of MK.
Max certainly cant admit MK takes a little bit more skill than usual in other departments other than combos. He is very,very biased towards broken games with dumb shit,so of course he is gonna have negative opinion of this game (which needs extreme amount of polishing and changes to actually be considered amazing,I myself am not playing for month already,cant stand the state of Raiden and NRS doing nothing to help).Yeah, you are right that was his main point. But he did say, right before going on into that point i think, that MK11 was advertised as being more footsie heavy but that it clearly wasn't it was just simplified. But I still feel like there is a contradiction there. If there is still consistency at tournaments amonst pro players that is a good evidence that what is giving the game the skill cieling it has is the footsies. Like, didn't Max say something like the competitors don't do anything combo-wise that he can't, its just the discretion of when to do the appropriate moves. Which to me is coming pretty close to saying that the footsies in the game have been improved a bit. That is why tournaments have consistency amongst the competitors.
Help me understand your point of view on the variations being a problem. ITs a VERY common complaint about both of the games mentioned.Variations kill the game for me, did the same in MKX, but i did have further issues with X that arent present in 11.
That's the talent of the players it has nothing to do with the skill ceiling of the game.I feel like esports tournaments are good evidence against Maximilian and others' opinion that the game is too easy. If the skill ceiling was so small how can one player be so dominant? I don't think players like Sonic Fox, NinjaKilla, Dragon, etc. wouldn't consistently rise and I don't think Sonic Fox in particular could dominate like he has if the game didn't have a real skill ceiling to it.
It would be a great learning game cause you can pretty easily get wins off throws in this game especially if you have a character like NOob that has KBs off his throws. So in that aspect its a great starter game but for people that arent beginners that very thing is what makes this game feel so boring and lame.Too many people who say mk11 is their first mk and then you find out they like it so much partly because of the simplicity
Totally agree some of the statements here sound as if folks either have no comprehension of spoken English or just didn't watch the video at all.It's weird how obvious it is to me that people in this topic didn't watch the video and are just saying shit to be able to say they had an opinion.
Anyone talking about how this game is "fundamentals intensive" is actually insane. This game is the exact opposite. That's why people dislike the game simplification aside. The depth that is supposed to be there because of footsies and characters range interactions ISN'T THERE BECAUSE JUMPING IS TOO GOOD, MOVEMENT IS TOO GOOD AND THE GAME IS ALL MIX. It's MKX2 with rearranged priorities. Like, if you're gonna make the game a shithead mix fest, it at least needs to be an engaging entertaining one. That's what Max is trying to say.
I just don't get this community lol
the weird thing is that nrs didn't need to simplify it. they would get millions of sales by just slapping mk on a disc. doesn't help that throws are 2 damage stronger than they were in mkx with varying levels of strength depending on the character you play (scorpion with burning spear etc)It would be a great learning game cause you can pretty easily get wins off throws in this game especially if you have a character like NOob that has KBs off his throws. So in that aspect its a great starter game but for people that arent beginners that very thing is what makes this game feel so boring and lame.
I disagree. The talent of the players wouldn't exist if there was a low skill ceiling.That's the talent of the players it has nothing to do with the skill ceiling of the game.