While Max does bullshit a lot with the dood hype crazy narrative, mk should be one of those games. At least in some way and simplified and toned down like mk11Yeah, a Baraka combo that takes out 95% of the opponent's health sounds … amazing. Such a pity they removed this feature.
I like Max, but I disagree with his 'fighting games must be broken and full of crazy shit' mentality, which I'm sure is the reason he loves Marvel vs Capcom so much.
I, for one, appreciate what NRS tried to do with MK11 (make it more like MK2 in terms of simplicity) and worked for me just fine. To each their own, I guess.
And isn't that how it should be? You winning because of your ability, not using your character as a crutch just because they're safe on everything or have insane damage potential or unreactable 50/50s?I think this game is fun for all the reason he said. I think that is why people get very angry when they lose in this game cause it is simple, making you realize it's your bad reads
It may be a universal input, but each has their own nuances in frame data and hurtbox. It's simplified in terms of execution but you still need to be able to time it correctly and manage your meter.Like for an example: it seems NRS gave up on trying to make wake-ups more balanced between the characters and just said "fuck it", and decided to make a simplified universal wake-up system for all the characters in the game. Maybe a bit much?
There are definitely things wrong with a trend of simplicity because there aren't a lot of deve who can do it right including nrs. The inputs honestly couldn't get any simpler until they literally implement one button specials. They have ABSOLUTELY NO PROBLEM bringing in new comers and casuals. This is mk we're talking about. They will come. Some people try so hard for that when they literally came and they are still here.I don't think there is anything wrong with trying to keep the game simple. NRS has always tried to make fighting games that were simplier than the other ones out there so they could get new players and casuals to come in, which honestly is fine.
But the problem with the way games like MK11, SFV, etc, handle simplicity takes things a little too far with it in my opinion. Making inputs simpler, having linker windows bigger and no 1-frame links, that kinda stuff is fine. But when movesets feel to simplified there starts to be a problem.
Like for an example: it seems NRS gave up on trying to make wake-ups more balanced between the characters and just said "fuck it", and decided to make a simplified universal wake-up system for all the characters in the game. Maybe a bit much?
Wait are you saying Max wouldn't like samsho? A game he's proven to like but also said, which a lot of people said, is a boring game.Guess he wouldn’t like Samsho either. Different strokes for different folks.
Did you say the game is hard when he called it simple and easy?The Man who is never using flawless blocks, fast crouch, footsies, Frame traps.... The Man who doesn't give a fuck about MK 11 rules and just randomly trying to do some combos in his kasual matches.... And still keep saying " ooo this is a very simple game, i don't like it bla bla".. get off... You are not playing MK 11.. you are cheating yourself.. i am not saying mk11 is the best MK, i am just saying this is not that easy because you are not fully able to understand this game and it's rules because you never uses them, or you cannot perform them, which means this game is hard and you cannot handle it and complaining.
What is boring to some is fun to others due to the focus on fundamentals. Not every fighting game need be the same.Wait are you saying Max wouldn't like samsho? A game he's proven to like but also said, which a lot of people said, is a boring game.
^This.What is boring to some is fun to others due to the focus on fundamentals. Not every fighting game need be the same.