LawAbidingCitizen
Bomb Setups & Ball Rolls(Mileena/Cyrax)
@16 Bit
Ranked Mode Idea 1:
Maybe you all can make a Ranked mode that pairs you with a specific character you want to play. This will help online players get MU XP and make it so every match isn't vs the same 5 characters.
Im thinking it could be a lock in system where you select your character before matchmaking and then select your opponent character you want to play against. This will also eliminate counterpicking. Just an idea?
Idea 2:
Make a Ranked Mode or Kasual that is based on the character you main where you get rewards and stats based off your performance with that specific character. Like above you lock into your character before matchmaking.
Is a must:
Been said before but on all ranked modes I think we should have the option to search for Wired connections or decline WiFi players since they are unstable. Make the cutoff for declining matches in Ranked modes 100ms instead of 150ms ping. I can't count how many WiFi matches I've been matched with that where 80ms to 149ms only to become 200+ in round 1. This should fix most of the problems online.
Side Note:
Great Job with the Netcode and Game. Love MK11 just it becomes unfun when I'm forced to play underwater in ranked.
Edit:
Everyone's posts where great but this post stood out. I feel it was written very well and covered nearly everything I wanted and I think TYM for the most part agrees with this post:
By User @SaltShaker
Ranked Mode Idea 1:
Maybe you all can make a Ranked mode that pairs you with a specific character you want to play. This will help online players get MU XP and make it so every match isn't vs the same 5 characters.
Im thinking it could be a lock in system where you select your character before matchmaking and then select your opponent character you want to play against. This will also eliminate counterpicking. Just an idea?
Idea 2:
Make a Ranked Mode or Kasual that is based on the character you main where you get rewards and stats based off your performance with that specific character. Like above you lock into your character before matchmaking.
Is a must:
Been said before but on all ranked modes I think we should have the option to search for Wired connections or decline WiFi players since they are unstable. Make the cutoff for declining matches in Ranked modes 100ms instead of 150ms ping. I can't count how many WiFi matches I've been matched with that where 80ms to 149ms only to become 200+ in round 1. This should fix most of the problems online.
Side Note:
Great Job with the Netcode and Game. Love MK11 just it becomes unfun when I'm forced to play underwater in ranked.
Edit:
Everyone's posts where great but this post stood out. I feel it was written very well and covered nearly everything I wanted and I think TYM for the most part agrees with this post:
By User @SaltShaker
I was thinking of making this thread, curious of what people think would be improvements. Mine are pretty straightforward.
-Wifi filters. Allow to be matched to wired only.
-Do NOT show the opponents record pre-match. Only show the connection. Make declining an option for any match. That way, you can accept or decline based on the connection only. This could be an acceptable alternative if wifi filters are somehow not possible, but should be implemented either way.
-Do NOT show who the opponent is picking until the match loading screen.
-Individual ranking system per character. My Cetrion/Cassie/Kabal are on different levels. But I'm hesitant to use Kabal in the League. I would like to rank them up individually to have "God Cetrion, Demi-God Cassie, GrandMaster Kabal".
-Character rewards per character used. As in, you begin unlocking items prioritized to the character you are playing. It's absurd and regressive to have 10 million coins and I still can't buy the ONE Cassie outfit that I like.
-Address the plug pullers. Add a "disconnection percentage" that shows next to the person's connection during matchmaking. That way, if I see someone with an "18% disconnect", and mine is "2%" (due to someone pulling on me one out of fifty games so to say, not on them), then we can decline that person.
These are what I think would add a lot to the experience. The bolded parts I feel strongly about. [Quote/]
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