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Using Jade's Parry to stop Online mashers/beating D1~throw AND D1 D1 D1

TakeAChance

TYM White Knight
Good Morning everyone, I am going to post this very disorganized tech video (forgive me, I was in a really big rush) about how Jade can use her reversal parry to beat out D1 D1 D1 and D1 throw.



So, to explain what's going on here a little clearer....Throws in MK11 are insanely strong. Basically, as soon as they are active, they will crush pokes and mids. Offline, this isn't a big issue because you can reliably counter poke a blocked poke...but online where there is any form of delay, you may find yourself being gimmicked to death by d1~throw or D1, D1.

Why Does this gimmicky crap work?

Because in MK11 if your poke is LATE, the throw will eat it alive. It doesn't matter if it's an uppercut, d1, d3, or a d4 that throw is going to crush it. The only way to truly beat the throw in a poke/counterpoke situation is to immediately counter poke it, or neutral duck, which online may mean you eat another D1 and get put back in the same situation.

The Tech


So after getting tilt by a few online scorpions, I decided to hit the lab and see if I could figure out a way to stop the mindless mashers (d1, D1 throw etc) who had no respect for the poke/counterpoke game or whoms internet has taught them terrible habits.

If you reversal a blocked d1 (or d3 or d4) and follow up with Jade's Parry, it will cover a follow up d1 with a punish, it will cover an upclose throw with a punish, and the beautiful part is, if you do this and the their throw whiffs (which it will more often than not) you are left with enough + frames to take advantage of it.

Why is this important?

Jades whiffed Parry recovers quicker than a whiffed throw. So in a situation where a player tries to D1 throw and they are spaced too far away for the parry to connect, the throw will whiff and you will be left at around +5/6. This means you get a free B3 check against a mash happy scorpion player, or you are going to force them to jump/do unsafe things. The first time you do this I can almost guarantee you are going to obliterate a scorpion for a full combo. I am assuming this move is +5 because b3 (11f) It can trade with Geras 6f D1 is it's perfectly timed, but I will need to test it a little more.

Also, this is going to force smarter players to stop mashing d1 d1 and maybe resort to perhaps a d3 or a d4 which is a much slower and usually easier option to counter poke and play around. Plus, if they start firing out d3's at worst you just took a poke and not a throw and reset the neutral situation. It's going to allow you to reliably start counter poking and not worry about throws.

Other benefits

This has been the absolute 100% best way I have found to actually utilize Jade's parry crushing blow. If you catch an opponent twice with this on defense, they now have to respect the Krushing blow on the next parry, which means they most likely are going to either stop mashing d1's or are going to start trying to bait your parry with d3's or a low string. Problem is, in both of these situations if they respect and fear the parry, you are left with a TON of frames to hit buttons with against those players anytime they mash a d1. It's a really difficult concept for scrubbier and more random online players to deal with (omg I have to think).

In Conclusion

This isn't ground breaking, but good lord it works. I encourage you to take this online and give it a whirl and laugh at how many people you catch with it. I would appreciate feedback and once again I appologize for my narration in the video. I may have had one to many vodka's last night ;)
 

Inzzane_79

Every time someone farts, a demon gets his wings
That´s nice!

Only downside I can see is if the masher adapts (in his way) and starts mashing d3 instead of d1. The d3 will punish your parry (parry only works on highs, mids and throws, not lows)

But that´s gonna be funny against those d1 mashers lol
 

TakeAChance

TYM White Knight
That´s nice!

Only downside I can see is if the masher adapts (in his way) and starts mashing d3 instead of d1. The d3 will punish your parry (parry only works on highs, mids and throws, not lows)

But that´s gonna be funny against those d1 mashers lol
Absolutely, but if they start doing d1 into d3 you can actually poke/play the game again. You will not get crushed by a d3. It's definitely online anti scrub tech because offline if you block the d1, you should be able to counterpoke (most of the time) to beat a throw. The online delay at times makes what should be a pretty simple situation infuriating as you get destroyed by either a follow up D1 or the throw.
 
I don't play often online it was genuine lol. I do it when it's wifi shit but I didn't know it was a prevalent tactic lol. No wonder so many people have fucked up ideas of how to play this game when this is a legit thing online to worry about.
 

TakeAChance

TYM White Knight
I don't play often online it was genuine lol. I do it when it's wifi shit but I didn't know it was a prevalent tactic lol. No wonder so many people have fucked up ideas of how to play this game when this is a legit thing online to worry about.
The online meta and the offline pro meta is very different.
 

MK9

Noob
It’s online, stop taking it seriously. I got thrown out of a jade shadow kick mid sequence. Do I care no cause it’s online. And if the go d1 throw , you can always duck it, yes always, d1 stuff fatal blowswhy are you surprise they stuff your counter attack’s
 

vegeta

Saiyan Prince
To be fair jade players are just as guilty throwing out d1 and d2 a Ton. And glow kicks if you even twitch
 

MK9

Noob
Guess so, if your d1 is blocked it’s your turn depending on what move you pick. You will always get your d1 out first. If you pick a move slower than there second attempt at a d1 yes the d1 will beAt you. Kano as example , you options are d1 or throw.
 

TakeAChance

TYM White Knight
Guess so, if your d1 is blocked it’s your turn depending on what move you pick. You will always get your d1 out first. If you pick a move slower than there second attempt at a d1 yes the d1 will beAt you. Kano as example , you options are d1 or throw.
You do realize I know about pokes and counter pokes right? I also hope you realize that the 2nd paragraph literally states that offline this is not an issue, but when you are playing in KL against characters, and you are getting gimmick'd to death, this is an option to make them have to play the game.

Yes you can counter poke d1 with jade's d1, but if there is any form of input delay, that d1 gets eaten by their throw. It Crushes it.

You say "It's online stop taking it seriously" when it's clearly stated in the thread and the video within the opening statements that this is not relevant offline. (It works offline btw, it's just you can actually rely on counter pokes)

Before you go "I can counter poke everything 100% in MK11" imma stop you right there and point to even the pros that are getting d1 d1 d1'd by Geras. We aren't all travelling to EVO. Some of us are learning under the confines of this game and I thought I would post a video to help them.


Before you go and post "Lul don't take it so serious"

That's kind of the point. To lab and learn..or at least it used to be. If it's not relevant...carry on.
 

MK9

Noob
If they commit to the throw as a linked combo so say, d1 into instant throw, and you pause for a second , yes the throw will beat anything you try to get out.
 

TakeAChance

TYM White Knight
If they commit to the throw as a linked combo so say, d1 into instant throw, and you pause for a second , yes the throw will beat anything you try to get out.
Except the parry. Which is the entire point of the tech....online that "pause" is often general online lag. It makes situations like this very strong. This beats both options.
 

MKF30

Fujin and Ermac for MK 11
Curious, haven't really tried this but does her parry work against Scrubpion's teleport nonsense? If she does it and he's doing his teleport hits? Obviously if he cancels not much can be done about that except countering immediately, throwing etc
 

TakeAChance

TYM White Knight
I don’t think the parry will come out fast enough, since she has the worst one in the game.
Ok I'm done. You clearly haven't read the thread or the video. I know it's not 240 characters or less but please know the subject material before you discuss it.
 

Parasurama

Dragon
Ok I'm done. You clearly haven't read the thread or the video. I know it's not 240 characters or less but please know the subject material before you discuss it.
good idea... she has a great recovery on her parry. So the worst thing that could happen is someone actually respects that their d1 was blocked lol But we should be wary of Sonya, Shang and maybe Lao with their fast D3’s.
 

Afumba

Noob
Curious, haven't really tried this but does her parry work against Scrubpion's teleport nonsense? If she does it and he's doing his teleport hits? Obviously if he cancels not much can be done about that except countering immediately, throwing etc
Sadly it doesnt work. She wont parry if hit from behind and she only turns close before Scorps TP hits. The best result is that you will see her starting the move just to get hit an instant later.
 

MKF30

Fujin and Ermac for MK 11
Sadly it doesnt work. She wont parry if hit from behind and she only turns close before Scorps TP hits. The best result is that you will see her starting the move just to get hit an instant later.
Figured lol. Thanks, I imagine his spear takes her out as well?