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Jade is really good

I think Jade is a solid character who requires very few adjustments. In fact, I would hesitate to buff this character much as in some match ups she is simply oppressive. I don't think she's OP, nor do I think she's weak. I think she is solidly mid tier. This is for ED Jade. I think Jaded needs some work but that's for another topic.

I want to make this post in response to a lot of the complaints I see around here. (There are a lot of complaints)
My major goal is for everyone to recognize that sometimes flaws in a character are deliberate balancing points. No character should have amazing zoning and 400 midscreen damage off mix ups. Nerf Sonya.

Jade is one of the premier zoners in the game, and she has the special quality of nullifying attempts to counter zone with Glow. She has incredible pokes and her neutral is some of the best.

As a character I think she was incredibly well designed and though she has flaws, many of these are warranted.

Here are her strengths:
Glow: It is not hard to activate on knockdown or on reaction. It nullifies enemy zoning.
Air glaive: a great projectile with tricky pathing. Controls a huge amount of the screen at midscreen.
Edenian Spark is a low projectile with knockdown
Best d4 in the game
Best d2 in the game
Amazing space control
b2 and 12 are some of the farthest reaching normals, and her shadow kick makes enemies hesitate as they approach
Probably the best anti air conversions in the game with s2 ex glaive, or even just d2 if your lazy. A lot of options here.

Solid frame data and extraordinarily safe. Even moves like f21 or b2 look punishable on paper but are impossible or very hard for most characters to punish when spaced properly.

B3434-a staggerable string off an 11f mid that ends in a + on block. Having this string is crazy, most staggerable strings are very unsafe at some points with things like -13 block advantage, having a high ender or a 10f+ gap. Meanwhile, most + on block strings start with highs or slow (14+f) mids.
This is an actual pressure string for a zoner who cannot be zoned off an 11f mid. That's pretty damn good.
As a note before people start bringing it up, every + on block string has a flawless block gap. It is the norm.

Very few bad match ups. Outside of Scorpion, Frost, and maybe Liu Kang, I personally don't think Jade has many losing match ups.

No flawless block gaps outside of her b3434. I may be wrong on this so feel free to correct me.
Edit: I stand corrected. F21 and b12 are also flawless blockable. This really makes them poor tools even beyond f21s slow start up and b12s hugely negative block advantage.

Solid Fatal Blow and easily canceled into off most of her strings.

Amazing corner carry with Deadly Butterfly and Shadow Kick. Enhanced Kick is a potential mix up and switches sides.

Great mobility with Air Glaive momentum canceling, Shadow Kick, f4. One of the fastest walk speeds in the game.


Now for her flaws, and why I think those flaws are important for balance:
(Note I see these complaints often, so this isn't directed at any one person)

No safe specials to cancel into. This isnt a problem, and seems like a deliberate balancing point-
First, Jade is safe off of almost all of her strings and has few flawless block gaps so she has no need to cancel into a safe special.
Second, Jade already has some of the best pokes in the game. Being able to cancel from a poke to a safe special is very popular right now because it forces the opponent to hesitate before counterpoking. (As in Cetrion d1 rock wall).
A safe special would turn a blocked d4 or b2 into a safe mix up, and sounds a little excessive to me considering how good these tools are and their range. Also, with how good her b3434 is having a potentially safe mix up off b343xxbutterfly for people flawless blocking also sounds like a bit much. She can still do it, but it requires some risk.

No launcher outside f21 and her Krushing Blows-honestly, seeing how much chip and poke damage Jade does, an actual launcher would be too much. For a character that essentially cant be zoned and has powerful keep away, facing big damage combos would be a little much.

Krushing Blows requirements-Kitana Prime managed to land Shadow Kick KB a number of times. Her uppercut KB is almost guaranteed just because her d2 is so good. Jade also has a launching throw KB, which is fairly unique. She seems pretty average in this regard.

Low damage-Jade's combo damage and anti air damage is actually decent. She may not have a solid launcher, but she does have solid poke damage. I could see some slight damage buffs being reasonable, but I mean like 1-2% on some hits, not extra combos.

Mix ups-Jade is actually among the few with a real mix up off b12/b1 edenian spark. Is it good? No. But mix ups and strong zoning should only be reserved for Sonya (nerf Sonya pls). Also, we're not all pros. Failing to react to a f21/124 mix up is bound to happen.

I already wrote way too much. I just hope going forward we can be more productive and consider whether Jade's flaws are inherent problems with the character or are there for a reason.
 
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LawAbidingCitizen

Bomb Setups & Ball Rolls(Mileena/Cyrax)
I think Jade is fine but she does need U+2 launcher adjusted to actually launch after flawless block. That definitely destroys her capability in certain matchups. Months down the road flawless block will be a thing. I get it fairly consistent allready with only a week of practice.

Jade is an incredible character with very strong space control and very good anti zoning. I don't want her nerfed because she is very honest and players using her can stand proud. But I don't want her getting buffs that are too crazy. Combos is not something zoners should have. Think about how much she gets off her starters and space control tools 10%-18% off Special Cancelable moves and her combos net her 24-30% midscreen to corner and she gets 24% meterless which is very good.
Characters like Kitana can't actually punish her F21 that is -13 because her only string below 13 frames is 12 and doesn't reach at max range.
This is the same for several characters.

I understand the buff requests though. Many players feel like thier characters are lacking and that's because the entire roster is very toned down compared to MKX and there is very limited comboability across the cast. So naturally many want more tools.
I think Jade is solid and only needs QoL adjustments like FB launcher fixed and maybe hitbox fixes if needed.
 

Elias6999

Mournful Master
In general, you’re right about jade, although her run needs fixing.

Honestly, I disagree about the safety part, you said F21 and B2 are hard to punish, but anyone with semi good reach can punish F21, and B2 is really easy to punish tbh.

And also, if Jade has meter, she can cance into ex glaive, which is safe, and run is safe too.

I don’t think she needs buffs, maybe slight damage increases like you said, a better shadow kick KB, and her run buffed. Last but not least, FIX F21 HURTBOX it is absolutely horrible, which makes F21 one of the most horrible strings in the game despite being her only combo starter.

EDIT: and fix her U2 too
 

Tanya-Fan-28

TanyaShouldBeInMK11
Lol funny, we have OP's thread and another called 'Everything wrong with Jade' on the same front page of the forums :p one on top and one on bottom. Contrast.
 
I think Jade is fine but she does need U+2 launcher adjusted to actually launch after flawless block. That definitely destroys her capability in certain matchups. Months down the road flawless block will be a thing. I get it fairly consistent allready with only a week of practice.
I 100% agree with u+2. They seem to really be pushing the huge risk attached to flawless blocking for the huge reward of a launch. This problem isnt Jade specific i dont think, I know a few other really need the u+2 adjusted and hopefully they do a sweep soon as FB risk taking becomes big.

In general, you’re right about jade, although her run needs fixing.

Honestly, I disagree about the safety part, you said F21 and B2 are hard to punish, but anyone with semi good reach can punish F21, and B2 is really easy to punish tbh.
EDIT: and fix her U2 too
What do you mean by fix her run?

Do you have any examples of characters who can punish b2 at various ranges? I tried with a number of characters, and it was fairly easy to punish from about half of its max range. However, at about 75%-100% of its range I couldn't punish consistently at all as anyone.
 

Rozalin1780

Good? Bad? I'm the one with the fans
No flawless block gaps outside of her b3434. I may be wrong on this so feel free to correct me.
B12 and F21 also have gaps. Which brings me to:

Characters like Kitana can't actually punish her F21 that is -13 because her only string below 13 frames is 12 and doesn't reach at max range.
She can if she flawless blocks F21. That makes it -18, which is enough time to take a small step forward and punish with 12 (8 frames) at max range. It's tight at max range, but doable, and honestly, F21 is one of the easiest things in the game to flawless block.

I don't have a dog in this fight, but figured I'd provide a little clarity where clarity is due.
 
B12 and F21 also have gaps. Which brings me to:



She can if she flawless blocks F21. That makes it -18, which is enough time to take a small step forward and punish with 12 (8 frames) at max range. It's tight at max range, but doable, and honestly, F21 is one of the easiest things in the game to flawless block.

I don't have a dog in this fight, but figured I'd provide a little clarity where clarity is due.
Thank you!

That really makes f21 even less usable going forward because theres nothing you can really cancel into that would even hit from a well spaced f21 to get any sort of mix up if someone flawless blocks it.

B12 I guess wont be anything more than a poor whiff punisher if you need the range.
 

seanpon

Noob
Thank you!

That really makes f21 even less usable going forward because theres nothing you can really cancel into that would even hit from a well spaced f21 to get any sort of mix up if someone flawless blocks it.

B12 I guess wont be anything more than a poor whiff punisher if you need the range.
so you didn't even realize that you can flawless block the second hit in F21.... how are you making threads claiming you play this character..... LOL. Flawless blocking the 2nd hit in this string is incredibly easy. I don't know what your trying to prove but if your going to make these threads let the real jade players make them. Not frauds.
 
so you didn't even realize that you can flawless block the second hit in F21.... how are you making threads claiming you play this character..... LOL. Flawless blocking the 2nd hit in this string is incredibly easy. I don't know what your trying to prove but if your going to make these threads let the real jade players make them. Not frauds.
More needless toxicity.

I obviously knew I was missing something, and even asked for someone to correct me. Not gonna catch everything the first pass through. I'm rather proud of my comprehensive review of Jade :).

Go troll elsewhere please.
 

Rozalin1780

Good? Bad? I'm the one with the fans
Thank you!

That really makes f21 even less usable going forward because theres nothing you can really cancel into that would even hit from a well spaced f21 to get any sort of mix up if someone flawless blocks it.

B12 I guess wont be anything more than a poor whiff punisher if you need the range.
Also worth noting is that the gap in B12 is rather substantial. At least 9 frames. Observe:

 
Also worth noting is that the gap in B12 is rather substantial. At least 9 frames. Observe:

Well I always knew b12 was bad, but I never knew it was that bad lol.

Not sure what they intended for b12 then. I thought maybe it was for a potential crummy unsafe 50/50 with b1xxEdenian Spark and b12 (b12 is 21 frames start up and Edenian Spark is 20f + travel time), but that demonstration really shows it's just unusable. It doesn't even offer any payoff either.

I really wonder what the goal was with that string.
 
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Elias6999

Mournful Master
I 100% agree with u+2. They seem to really be pushing the huge risk attached to flawless blocking for the huge reward of a launch. This problem isnt Jade specific i dont think, I know a few other really need the u+2 adjusted and hopefully they do a sweep soon as FB risk taking becomes big.


What do you mean by fix her run?

Do you have any examples of characters who can punish b2 at various ranges? I tried with a number of characters, and it was fairly easy to punish from about half of its max range. However, at about 75%-100% of its range I couldn't punish consistently at all as anyone.
By fixing her run I mean her useless run cancel, the mixup is useless and shes better off not cancelling it, its that unsafe lol. B2 can be ducked and punished by the entire cast for a full combo, and if blocked it can be punished with any advancing normal if it is fast enough. But it shouldn’t be changed because its a good whiff punish tool.
 

MagicMan357

"130 ms is more legit than Labbing" - TYM
I dont main her but i play her on and off and this is what id say:
Make her regular 124 should be a launcher
her EX glaives should allow juggles
EX dash cancel should allow combo extension

Just a note i noticed her biggest combo midscreen ends with an uppercut for 35% so she has damage its just wierd asf
 

HeavyNorse

#BlackLivesMatter
There might be a few things here and there that could be tweaked, but in general I just wish she got a bit of a damage boost. Otherwise I think she's great!
 
By fixing her run I mean her useless run cancel, the mixup is useless and shes better off not cancelling it, its that unsafe lol. B2 can be ducked and punished by the entire cast for a full combo, and if blocked it can be punished with any advancing normal if it is fast enough. But it shouldn’t be changed because its a good whiff punish tool.
Can you really punish b2 on block? Even as Cassie or Jacqui the timing on a b2 punish is really tight at about 50% range and they've got some of the best advancing normals in the game. I cant actually get a punish from max range.

And being a high it is duckable, but the opponent has to do that on read or else they just sit there ducking a few feet away from you.

Her run cancel is weird. I keep thinking theres untapped potential because on paper a projectile immune Jade with a run cancel sounds OP, but I only ever see it used to make a grab/pole vault mix up. I think anyone who labs that for 5 seconds will learn at a minimum an uppercut beats it lol. I wish there was some reason to use it.
 

LawAbidingCitizen

Bomb Setups & Ball Rolls(Mileena/Cyrax)
I don't think B12 is punishable at max range aside from a select few and FlawlessB and maybe fatal blows but many characters have that range.
B2 is only punishable on a read and st max range it's rather difficult with most of the cast being -10 and not many have an advancing move that reaches it max range that's faster than 10 frames.
When I watched combo breaker I never seen any if the Jade's having trouble with the character and where extremely capable of keep out/space control and really control if the pace of the game. Her B343 mix is legit and is only punishable by flawless Block on read.
F21 although slow has it's uses at max range since it's a 50/50 with ES(low) and pops up for combo.
There are just a few tweaks and I feel she will be perfect.
 

Elias6999

Mournful Master
Can you really punish b2 on block? Even as Cassie or Jacqui the timing on a b2 punish is really tight at about 50% range and they've got some of the best advancing normals in the game. I cant actually get a punish from max range.

And being a high it is duckable, but the opponent has to do that on read or else they just sit there ducking a few feet away from you.

Her run cancel is weird. I keep thinking theres untapped potential because on paper a projectile immune Jade with a run cancel sounds OP, but I only ever see it used to make a grab/pole vault mix up. I think anyone who labs that for 5 seconds will learn at a minimum an uppercut beats it lol. I wish there was some reason to use it.
B2 is -13, a lot of characters have options against a blocked B2
 

Arqwart

D'Vorah for KP2 copium
Jade has a very solid foundation as a character. I do agree that she's solidly mid tier with some ridiculous tools, but it really irks me how many of her other tools are just not worth using 90% of the time. That's more a personal thing than balance as I just want to be able to use things like B12 and F21 without getting blown up.

That, and I want a tournament variation with Delia's Dance. It's easily my favorite move in the game. You haven't truly enjoyed Jade until you've literally swept the floor with someone. Ba dum tsh.

I'll see myself out.
 
Jade has a very solid foundation as a character. I do agree that she's solidly mid tier with some ridiculous tools, but it really irks me how many of her other tools are just not worth using 90% of the time. That's more a personal thing than balance as I just want to be able to use things like B12 and F21 without getting blown up.

That, and I want a tournament variation with Delia's Dance. It's easily my favorite move in the game. You haven't truly enjoyed Jade until you've literally swept the floor with someone. Ba dum tsh.

I'll see myself out.
Nooo give me Deadly Assassin! Sure it has like 20f gaps on half the strings but screw you nerds and your flawless blocks. I want staggers that reach from midscreen and are so flashy and long theyll make Kung Lao jealous.

1v1 me noob Delia's Dance vs Deadly Assassin I'll show u how to really b4 the floor with someone.

(In all seriousness Geoffmeister just posted in Jade GD about b1 tech so maybe it's not all that bad)
 
LOL I stopped reading here
There are at least 10 characters with better aa conversions. She's not even close to the best in game....
Hm maybe I should've just said "anti air" and not specifically conversions. I was not referring to specifically the damage off those conversions. Though arguable, I do believe her anti air from s2 or d2 is among the best.

Otherwise I'm not sure of many characters who have better anti air, but thank you for your mature feedback LOL.