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THE OFFICIAL MK11 COMPLAINT/RANT THREAD

666 I HazeOner

When the going gets weird, the weird turn pro.
So unless I'm missing something, is there really no way to completely disable voice chat online? My headset doesn't co-operate with the PS4, and even if it did, I don't want to talk to random people anyway. Why am I still forced to hear them through my TV?
Just make a private party chat, you can do it in the ps4 chat menu.
 

Qwark28

Joker waiting room
i enjoy the game but i have to agree with you. especially the part about neutral. nrs games don't have honest neutral. how could it with random teleports and fast advancing mids, which sometimes won't give you a turn because everyone mashes d1? i don't have a problem with that. i take the game for what it is but i feel like a lot of people will be dissapointet in this game, because of false expectations.
Someone hasn't played too many fighting games if you think teleports and fast advancing mids make neutral dishonest.

Whenever people play NRS games, they find some way to expose their lack of knowledge.
 

exflyingbooty

This dream has a sad ending
God, they please fucking nerf scorpions teleport. Holy shit, i'm so fucking sick of completely having to shut down my neutral because he's gonna randomly teleport.
 
Someone hasn't played too many fighting games if you think teleports and fast advancing mids make neutral dishonest.

Whenever people play NRS games, they find some way to expose their lack of knowledge.
It's not just teleports and advancing mids. this game is full with cheap stuff, which again i don't mind. are erron blacks random boots not cheap? or fatal blows that go full screen, are safe, have armor and come out at 10f? Im not an expert in nrs games but even an amateur can see that this game is not as honest as street fighter games.
 

Qwark28

Joker waiting room
It's not just teleports and advancing mids. this game is full with cheap stuff, which again i don't mind. are erron blacks random boots not cheap? or fatal blows that go full screen, are safe, have armor and come out at 10f? Im not an expert in nrs games but even an amateur can see that this game is not as honest as street fighter games.
Again, teleports and advancing mids aren't cheap. 1 game of guilty gear and you'd be complaining about much more oppressive shit.

Which fatal blows are you referring to? There are some like that, but very few and far between, while you're making it sound like every character's are like that.
 
okay maybe i overexaggerted but why do you think these mids are not cheap? I'm talking about someone like jax. when he does his fast mid and you have to guess whether or not he d1 you after that.
 
Someone hasn't played too many fighting games if you think teleports and fast advancing mids make neutral dishonest.

Whenever people play NRS games, they find some way to expose their lack of knowledge.
lmao, but he's not wrong. but no, sure you're right, nrs games have awesome neutral game. that's why 80% of the cast literally couldn't anti-air kung lao ji2 in mkx until mkxl.

in fact, i will even venture as far as to say that nrs themselves are incompetent and don't understand fighting games. the #1 proof for this is how predator was in mkx on release with his d1 being +1 on block. anyone with a PIXEL of understanding regarding fighters would tell just on-paper that it's retarded design, but NRS needs to see sonicfox abuse it in a tournament before they realize this.

if you want a more recent example, look at how they fixed Kollektor's infinite. simply removing the dash cancel in panic so people couldn't even finish challenge trials lmfao. they literally have zero understanding of how their designs and changes impact actual gameplay and CLEARLY can't visualize how their designs play out in reality. that's why they're infamous for having reactionary changes (because they realize they fucked up in their designs over and over.)

honestly if you try to defend nrs' design decisions when it comes to fighters, the only one getting exposed is you.
 

exflyingbooty

This dream has a sad ending
They did nerf it. The method was by having the game include a block button.
Wow, thank you. Block, why did i never think of that?
How do i hit him with kitana when he's jumping back and has a life lead if you're so fucking brilliant?
I can't air to air him because he'll just teleport, i can't throw a projectile because he'll just teleport. Wait a minute, his teleport is staggerable if he has meter and he just doesn't have to do an attack which i have to guess if and when he does? but yes block because that's the only thing i can practically do.
 

Qwark28

Joker waiting room
lmao, but he's not wrong. but no, sure you're right, nrs games have awesome neutral game. that's why 80% of the cast literally couldn't anti-air kung lao ji2 in mkx until mkxl.

in fact, i will even venture as far as to say that nrs themselves are incompetent and don't understand fighting games. the #1 proof for this is how predator was in mkx on release with his d1 being +1 on block. anyone with a PIXEL of understanding regarding fighters would tell just on-paper that it's (soap bar in my mouth) design, but NRS needs to see sonicfox abuse it in a tournament before they realize this.

if you want a more recent example, look at how they fixed Kollektor's infinite. simply removing the dash cancel in panic so people couldn't even finish challenge trials lmfao. they literally have zero understanding of how their designs and changes impact actual gameplay and CLEARLY can't visualize how their designs play out in reality. that's why they're infamous for having reactionary changes (because they realize they fucked up in their designs over and over.)

honestly if you try to defend nrs' design decisions when it comes to fighters, the only one getting exposed is you.
Don't put words in my mouth and don't embarrass yourself further, if these are your best examples you have 0 clue.
 
you mentioned guilt gear but what cheap stuff does that game have? I'm talking about neutral and anime fighters are usually honest outside of oki situations. fighter z is probably the cheapest arc sys game and i honestly think it's on par with mk11.
 
...and he just doesn't have to do an attack which i have to guess if and when he does?
this bugs me the most. not only is there the constant threat of a teleport, but you also have to guess if he will attak or not. which other game gives you the option to throw out a 50/50 anytime? i know it's high risk and therfore balanced but come on. if a scorpion has a big life lead, you certanly know he will port to close the round.
 

exflyingbooty

This dream has a sad ending
this bugs me the most. not only is there the constant threat of a teleport, but you also have to guess if he will attak or not. which other game gives you the option to throw out a 50/50 anytime? i know it's high risk and therfore balanced but come on. if a scorpion has a big life lead, you certanly know he will port to close the round.
It's not high risk because of the cancel
 
you can hit him when he teleports and doesn't attack, which leads to at least 30%dmg. thats high risk if you ask me.
 

Radam

Noob
My complaint which I'm sure has been covered a lot but I've been too busy playing the game up until this point is that the green soul fragments are the worst to grind for. I have way more koins than I need and the hearts aren't so bad since the hotfix. But the green soul fragments, holy shit the grind for 11,500 to get Shinnok's Amulet was horrible and I still have so many more to go now for all the 100 soul chests everywhere.

But what is worse than all of that are the ridiculous requirements for the Character Towers that you can summon. That shit needs to be cut in half at least. It's by far the worst part of the game in my opinion. I love this game just as much as anyone, but the requirements for the Character Towers are the worst!

*Edit - The day after I posted this, they did a hot fix and changed the Character Tower requirements. Thank you NRS. I have no complaints about this game now.
 
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Ok seriously, is there some setting that I can do to make my online play smoothly? I'm playing via ethernet and only 4bar matches. I feel like I'm taking crazy pills because everyone says this netcode is godlike. I tried for like 10 games and couldn't even do a 2in1 special because of the delay. Offline, I can do 100 times without dropping(ok, maybe not that many). Every NRS game I've played is the same lagged out mess
 
Don't put words in my mouth and don't embarrass yourself further, if these are your best examples you have 0 clue.
but i don't need any other example.

if you dont think that alone showcases complete incompetence i actually gave you way too much credit already lmao now unless you can explain how any of what i mentioned were actually great design decisions (read: you can't) then dont talk to me
 

HAMMER

Noob
Putting this here since I don't want to make a new topic.

Just got into the area that you need Raiden's Staff.

Why the hell does spearing that thing in the right side toward the beginning let loose a new trap. I almost screamed as I got crushed by it. What's the point? Just to troll?

And that rapist who comes out when you put the blindfold on got me again. I thought he was dead once I swung him with the hammer and got that new skin. He's scary!

Question: What is the best way to get souls? I need a lot of them now that I wasted all of mine to open the bridge up. I'm down to 6.

Edit: Damn, I can't believe it's Meat killing you. I bet there's a secret character in this game. Whether in the Krypt or elsewhere.
 
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Another year, another NRS fight game to frustrate me :D

TBF, and just quickly, I do think the core gameplay is very good. I like the pace of the game very much. I do think some things could be tightend up. the defence/recovery options are very fussy, evading juggles is particularly tight. Dividing them between the left and right triggers is annoying. I don't get that at all.

Fatal blows is kinda annoying, frankly. You know the opponent is going to mash his magic win button and it still gets you. Yawn. Ok, whatever. Krushing blows is ok, but tough to use properly. Flawless blocking is just too difficult to be reliable. Especially into the reversal.

Now let's get into it. There are two things I really H A T E about this game.

The variation system. Specifically, what on earth was the point of allowing players to create their own builds? I think it's actually a really good idea. Something really inventive and allows players to personalise their character. Brilliant. But then they go and fuck it up by only allowing two prescribed variations in ranked play. Now you might say "just play kasual", sure, but that's not really an answer. Also if you're even halfway interested in ranked play you are going to stick with those variations in order to master them. Rendering the whole system bafflingly pointless.

If the answer is that some varisations will be broken, then let people play and find out. Or, you know, you could have playtested the game (which clearly didn't happen, eg the grind). This is such a mistake it really spoils part of the game. Varisations were rubbish in MKX given that each varisation was ultimately very lacking. Here you have much more flexibility and control, so why take that away? Can we even assume the official variations are balanced?

Second thing, obviously, is the grind. It is awful. It just sucks. Specifically the modifiers. I hate the fights in towers of time that make use of stupid modifiers. Making the screen go dark for upwards of FIVE seconds? Having the AI get assists that cool down almost instantly, spammed across the entire match. Assists that do full combos and sometimes ignore what you throw at them. Your modifiers the AI will ignore when it suits it, btw. That's assuming you have the correct konsumable. All of those exist solely to pad a single player mode and introduce a grind.

The Krypt. In a word: awful. I get what they were trying to do with this game, and on paper it works. I don't mind the gameplay loop conceptually. But the execution is dreadful. Running around the Krypt over and over is not fun. It's tedious. Having to recharge random chests is not fun, it's tedious. I don't enjoy the traps at all. The camera is horrible. The economy is a joke. Souls and hearts are so hard to come by compared to what you will need it just makes no sense. The random rubbish. Ugh. The ridiculous hidden requirements for things you have no idea even exist.

I get what they were shooting for: they want you to play this over the course of months or even years (they'll be lucky). But in truth people want to get the content for their favourite characters ASAP. Maybe that's unreasonable. But when you need to grind up your gear - and each piece requires a separate grind per slot (never mind the slot that's, bizarrely, currently locked) you see what a counter producrtive chore it is. That's not including the RNG factor that may or may not give you koinsumables and augments you can use.

The whole thing is so overcooked it's like eating a flaming turd. It could easily be fixed, but it won't be. Either the devs and/or the publisher have a vested interest in keeping things as much as they are as possible. Don't expect real change. It's just fortunate that the gmaeplay where it counts is solid
 

M.D.

Spammer. Crouch walk hater.
While you're at it remove the brutalities from the idiotic grind.
They're the one thing everyone wants at the beginning.
 

Zgf

Noob
Controls feel so weird in this game and it pisses me off. It's so clunky, and having to press inputs so quickly to get moves out is weird. Coming fresh off of MK9, it's just so weird that inputs like BF3 for Sub, or BF1 for Scorpion don't reliably come out half the time.

And annoyingly enough, even with release check and input shortcuts off, it's still difficult and unreliable.
 

HAMMER

Noob
Krypt has my brain going haywire.

I know there's guides and shit.

But there's no way people can possibly know everything about it now.

I hate when I'm left with uncertainty.