I don't want to sound like I'm complaining that the game is too hard, in general, because it isn't. The timing for a lot of combos does seem pretty odd for a lot of characters, but not too difficult to get down with a bit of practice. You can start to notice a pattern, and getting 30 to 35% combos off of most characters becomes pretty easy when you get the rhythm down.
Skarlet, however, feels WAY different than anyone else, like they decided that getting combos with her just shouldn't be possible, unless you have some of the most insane combo timing reflexes. I'm specifically talking about her combo 2,1,2 - 2,12, - 4,4 xx Cell Siphon. This combo is ridiculous with how meticulously it wants you to time every part of this combo. The second 2,1,2 requires VERY tight timing to not have you simply not have the first 2 come out, but wait too long and the character falls too far to be able to follow up with a 4,4. Furthermore, the 4,4 is also really twitchy on when you can input it to connect with a character, and this requires a completely different set of timing if the character you hit was jumping, or got a krushing blow from something like an uppercut. Doing a cell siphon cancel from a 4,4 is also really oddly timed, but at least once you learn what the game wants you to do, even if it doesn't feel like it makes sense, you can commit it to muscle memory.
The reason why I have such an issue with this combo is that it doesn't even do a full 30% unless you meter burn the cell siphon at the end, and cell siphon pulls the enemy closer to you, which isn't really where you want them to be, especially if they have really good start up attack strings that can be safe.
I spent maybe 5 minute swith both Kung Lao and Erron Black before pulling off some pretty easy 30% combos, that I can now even pull off online in the heat of the moment. Skarlet though? Her combo is almost impossible for me to get off correctly, and what's worse, this seems to be her highest damaging combo that even the best players have been consistently dropping when they take her into those tournaments.
The game is new, and I'm not demanding that things be changed yet; I just wanted to put it out there for anyone else who might have better insight into why Skarlet is giving me so much trouble when compared to other characters. I do well with her online, but I am basically just poking people, and zoning, the entire match, which seems to hinge on people not fully grasping how to do their rushdown.
Skarlet, however, feels WAY different than anyone else, like they decided that getting combos with her just shouldn't be possible, unless you have some of the most insane combo timing reflexes. I'm specifically talking about her combo 2,1,2 - 2,12, - 4,4 xx Cell Siphon. This combo is ridiculous with how meticulously it wants you to time every part of this combo. The second 2,1,2 requires VERY tight timing to not have you simply not have the first 2 come out, but wait too long and the character falls too far to be able to follow up with a 4,4. Furthermore, the 4,4 is also really twitchy on when you can input it to connect with a character, and this requires a completely different set of timing if the character you hit was jumping, or got a krushing blow from something like an uppercut. Doing a cell siphon cancel from a 4,4 is also really oddly timed, but at least once you learn what the game wants you to do, even if it doesn't feel like it makes sense, you can commit it to muscle memory.
The reason why I have such an issue with this combo is that it doesn't even do a full 30% unless you meter burn the cell siphon at the end, and cell siphon pulls the enemy closer to you, which isn't really where you want them to be, especially if they have really good start up attack strings that can be safe.
I spent maybe 5 minute swith both Kung Lao and Erron Black before pulling off some pretty easy 30% combos, that I can now even pull off online in the heat of the moment. Skarlet though? Her combo is almost impossible for me to get off correctly, and what's worse, this seems to be her highest damaging combo that even the best players have been consistently dropping when they take her into those tournaments.
The game is new, and I'm not demanding that things be changed yet; I just wanted to put it out there for anyone else who might have better insight into why Skarlet is giving me so much trouble when compared to other characters. I do well with her online, but I am basically just poking people, and zoning, the entire match, which seems to hinge on people not fully grasping how to do their rushdown.