It took me 3 days to complete story mode. I want to say its about 5-6 hours long if you skip all cutscenes.What is the length of the story if you skip all the cutscenes?
wtfIt took me 3 days to completing story mode. I want to say its about 5-6 hours long if you skip all cutscenes.
Easy peasy, look at the demo if you can't figure one outHas anyone completed all the combo challenges yet. Y'all finding any of them kind of difficult like #9 or 10?
Yeah I'm finding them pretty easy to do myself. I kinda thought most of the tutorials and challenges would be well more challenging but I was wondering if others thought the same.Easy peasy, look at the demo if you can't figure one out
I need to learn how to mash out of pressure... I get into full combos How do I know when it is my turn?Honestly, you can mash through almost ANYTHING in this game and yeah, at times, it raises my salt levels. But then i realize there's always way to adapt instead of out mashing another opponent. I'm still learning as i go
How do you guys feel about Frieza in your team? Im gonna try him out with my Kid Buu and Vegeta
You can do reflect. Actually you should be doing reflect when your opponent gets in. Reflect is 4S! You can press it multiple times to when your in the path of a beam fire or Vegita's rapid fire in the air. Also it looks extremely cool too as you can destroy the background too. 4S stops pressure dead in it's tracks. Mind you, you have to be in a neutral state to pull it off. It also sends the opponent full screens away so you can do whatever afterwards. Like I said you can press it multiple times as I had faced a few dudes who would randomly send out assists afterwards and they to would be reflected. It's a very very very good tool. Possibly one of the best tools in the game.I need to learn how to mash out of pressure... I get into full combos How do I know when it is my turn?
World tournament arena and West city have godlike music. Tbh I couldn’t tell you about the other music because I’ve really only listened to these tracks in matches/training.
I agree man. Mash the shit out of reflect until they start punishing you for it, I'm betting 99% of even competitive players out there havent tested what Reflect does to their shitYou can do reflect. Actually you should be doing reflect when your opponent gets in. Reflect is 4S! You can press it multiple times to when your in the path of a beam fire or Vegita's rapid fire in the air. Also it looks extremely cool too as you can destroy the background too. 4S stops pressure dead in it's tracks. Mind you, you have to be in a neutral state to pull it off. It also sends the opponent full screens away so you can do whatever afterwards. Like I said you can press it multiple times as I had faced a few dudes who would randomly send out assists afterwards and they to would be reflected. It's a very very very good tool. Possibly one of the best tools in the game.
Also guard canceling works just as good and leaves you in plus frame advantage which you call out your assist afterwards to perform a lvl 1 or lvl 3 super or assist or change up.
You can also AA by doing 2H
There are lots of ways to get out of pressure. Mashing can only work for so long as your opponent can learn and adapt just as much and bait you to mash out your defense which then they will read.
Always play as much defense as possible. I'm aslo learning as I go through the same issues but I find a lil bit of research and the tutorials help by doing it over and over again and labbing the game mechanics out help a tremendous amount.
If you blitz it, it's maybe 4hrs, possibly 5 depending on how fast you get through sets. I ran all attack damage boosts amd swapped out special attack boosts whenever they were a level better. I did absolutely nothing but the minimum required to get through each board game section.. if you take a second to find the fastest route it saves 1-4 fights most of the time, though bad luck can put enemies on empty squares. When in fights I did nothing fancy. Just immediately super dash into a combo. When you have the meter and burn a lv1, call in additional level 1s to up the damage. If you feel like it's necessary, run an XP boost instead of 1 attack boosts so you stay leveled, you don't need the levels to win at all, just to do more damage and finish things faster. When you do rescue someone (some are automatic) check them, sometimes their level may be higher than your current guys and it makes sense swapping them in.Has anyone completed all the combo challenges yet. Y'all finding any of them kind of difficult like #9 or 10?
i think you misunderstood the question. He's talking about combo challenges in training mode.If you blitz it, it's maybe 4hrs, possibly 5 depending on how fast you get through sets. I ran all attack damage boosts amd swapped out special attack boosts whenever they were a level better. I did absolutely nothing but the minimum required to get through each board game section.. if you take a second to find the fastest route it saves 1-4 fights most of the time, though bad luck can put enemies on empty squares. When in fights I did nothing fancy. Just immediately super dash into a combo. When you have the meter and burn a lv1, call in additional level 1s to up the damage. If you feel like it's necessary, run an XP boost instead of 1 attack boosts so you stay leveled, you don't need the levels to win at all, just to do more damage and finish things faster. When you do rescue someone (some are automatic) check them, sometimes their level may be higher than your current guys and it makes sense swapping them in.
I spent maybe 3hrs in the first arc because I was tinkering with this crap but rolled through the rest in around an hour and 10 or so each. So if you focus going in, I can see this being done in 4hours.
Has anyone completed all the combo challenges yet. Y'all finding any of them kind of difficult like #9 or 10?
They were meant to be a challenge. There was 10 basic ones first, then 10 progressively more advanced ones after. You didn't have to finish them. The challenge was very fun.They had to tone it down, BB and GG had completely ridiculous combo trails with fucked up pacing.
1 trail is just normal into special and the very next one it's Tiger knee special into tight link into Special roman cancel into micro dash standing normal into jump cancel instant air dash jump kick on the way down then link into super with a fucked up input like udfb or 3 hcbs (real super inputs in BB) like wtf game walk me through it, buy me dinner first.. It just goes in raw and you're supposed to keep up.
I do agree that they went too far in making them easy in dbfz though coz half the trails are autocombos...
41236 assist for lvl 1, reverse that for lvl 3how do you tag into super without doing super with first char ? I know its possible
i think you misunderstood the question. He's talking about combo challenges in training mode.
I did them all, the only one's that were a little challenging that I remember was one of Hits and one of Yamchas. One of Piccolos and Buu's each took me a little bit of time because they were a little awkward. For the most part it was a breeze. Spent more time in the loading screens then the combo training. I think I did a few character's entire 1-10 without even having to reset once, and I was literally just reading the inputs for the first time as I did them, and I had a few beers in me. The combo training in this game was extremely disappointing imo
I haven’t lost to a single person only doing auto combos. The only people using only auto combos I would realistically lose to is actual good players who are justing using them to show off that they can win only using them, or someone using them in 20 frames of delay. Actually, the auto combos are great in the very rare laggy matches (I’ve only had one unplayable match, 20 frames of delay).It will matter less as people get better.. but right now people are getting way too much mileage out of it.
"If you're getting hit why does it matter if its auto or not."
Well, in anime fighters, execution typically matters. You can close your eyes and mash with zero risk of a drop. I wonder if any of the people who think they arent dumb ever played a game like GG. Its not automatic that people are going to hit every link in a game like that once you get opened up. Combine that with zero defensive bursts... its just dumb.
Like i said it will matter less as time goes on, but no.... they arent necessary. At all.
Funny story. I was getting bodied trying to actually play, so i started looking at my phone and just mashing light while i waited for the match to end. I killed two of the dudes characters without even looking at the tv. I dont care how bad the guy was. Thats fucking dumb.
Its not nearly as bad as the utility of superdash though.. this game has a bunch of realiy cool anime style game mechanics... that they've invalidated with other noob friendly stuff.
Hey lets have an air recovery where you can recover if your opponent messes up their combo and your hitstun resets.... but also lol nevermind auto combo.
Lets have air dashes and super jumps and iad and a bunch of cool movement options... but also lol superdash tracks everything and beats all of them
Yeah, they’re very simple. The only tough ones are SOME characters 9-10 but that’s because some of them you have to time in a certain way and it doesn’t tell you that. But after trying it a few times it’s easy to figure out if you havw ANY fighting game experience.Easy peasy, look at the demo if you can't figure one out
"Hardest" ones seem to be the ones that have odd otg timing.Yeah, they’re very simple. The only tough ones are SOME characters 9-10 but that’s because some of them you have to time in a certain way and it doesn’t tell you that. But after trying it a few times it’s easy to figure out if you havw ANY fighting game experience.
I still think they need an advanced combo trials and an advanced tutorial mode. Like they don’t mention jump canceling, all what spark does, how to dhc only using the assist super, how to iAD and that there’s a shortcut, etc etc. These are essential gameplay mechanics that you need to know.
if you cant beat people mashing autocombos you are scrubbing out hard. One meterless combo should be getting you bout double what they get off an autocombo. You start adding meter in you should have 7k damage or more on hand a lot of the time. You're playing against someone with zero neutral who is just spamming buttons and superdash. I'm sorry, but the objective fact is that if you're losing to someone spamming autocombos, then you're playing even worse than someone spamming autocombos.It will matter less as people get better.. but right now people are getting way too much mileage out of it.
"If you're getting hit why does it matter if its auto or not."
Well, in anime fighters, execution typically matters. You can close your eyes and mash with zero risk of a drop. I wonder if any of the people who think they arent dumb ever played a game like GG. Its not automatic that people are going to hit every link in a game like that once you get opened up. Combine that with zero defensive bursts... its just dumb.
Like i said it will matter less as time goes on, but no.... they arent necessary. At all.
Funny story. I was getting bodied trying to actually play, so i started looking at my phone and just mashing light while i waited for the match to end. I killed two of the dudes characters without even looking at the tv. I dont care how bad the guy was. Thats fucking dumb.
Its not nearly as bad as the utility of superdash though.. this game has a bunch of realiy cool anime style game mechanics... that they've invalidated with other noob friendly stuff.
Hey lets have an air recovery where you can recover if your opponent messes up their combo and your hitstun resets.... but also lol nevermind auto combo.
Lets have air dashes and super jumps and iad and a bunch of cool movement options... but also lol superdash tracks everything and beats all of them
its possible with the simple combo mechanics that they arent sure how to do advanced combos yet, and maybe this will come in timeYeah, they’re very simple. The only tough ones are SOME characters 9-10 but that’s because some of them you have to time in a certain way and it doesn’t tell you that. But after trying it a few times it’s easy to figure out if you havw ANY fighting game experience.
I still think they need an advanced combo trials and an advanced tutorial mode. Like they don’t mention jump canceling, all what spark does, how to dhc only using the assist super, how to iAD and that there’s a shortcut, etc etc. These are essential gameplay mechanics that you need to know.
Yeah very true.its possible with the simple combo mechanics that they arent sure how to do advanced combos yet, and maybe this will come in time