Protagonist_1
Noob
Damn, florida face off: Big D vs. DR | Gross
He's just got a better knowledge of how it works. Instead of begging for buffs (I'm not saying you have but the GL forums are retarded right now) we should really be labbing it and digging deeper.Hello yeah gross!!! That was dirty. Dat boy goooood.
Can anyone tell me why Lanterns might reached so far there after bf3?
Is it just me or does it often not reach that far? It has a ton of reach after a traited up OCL, but I feel like in neutral it has half that range. Maybe the hitbox is irregular or strangely shaped? I know it's vertical reach is ass.
I'm not begging for anything, I'm an online casual that follows the competitive scene, buffs wouldn't help me anyway lol.He's just got a better knowledge of how it works. Instead of begging for buffs (I'm not saying you have but the GL forums are (soap bar in my mouth) right now) we should really be labbing it and digging deeper.
Did you not read the part where I said "I'm not saying you have been begging for buffs"I'm not begging for anything, I'm an online casual that follows the competitive scene, buffs wouldn't help me anyway lol.
But basically, you have no idea how or why LM functions the way it does, but somehow still wanted to kind of be condescending and basically tell me to get gud even though you yourself don't get it....
Awesome, thanks for your insigh!
Now, anyone else know if LM perhaps functions differently in the wake of another special move while an opponent is juggled? It's just interesting to me that it seems it's range is half screenish horizontally in the neutral but after certain specials on a juggled opponent it appears to go past 3/4.
Maybe I'm just wrong, but I'd love to actually see hit and hurt boxes in practice mode in NRS games and then it'd be all good.