I wouldn't go that far man.i actually think he's the worst among all four characters
why not? the others can pressure you safely and other than batman they all zone him out a lot. and i feel like the stuff with the trait balls are really gimmicky and after a while it won't really work well. Right now it seems like when he has trait out he has relatively safe 50/50's and i don't think that's the case, i think we just haven't labbed it enough.I wouldn't go that far man.
No I play him. He's Braindead lol.From the way most people are replying, sounds like you are basing your opinion off of youtube and not actually playing the beta. He is not braindead. Having dex summoned is not like having Zods trait or Sinestro's trait active in inj1.. there's significant cool down after ea input, and u can't use it while being hit. His strings are slow enough that it's not even 'downplaying' How slow he is
Honestly, I dont know bro. he's more a mix between quan & trem lmao !Yo! Tremor bro. I've been speculating and a lot have agreed with me, Atrocitus is just slower Tremor on steroids right?
I personally think Batman could be about as good as him but I don't have a code so my opinion could be a bit skewed! I would love to him made more creative with that 50/50 removed.Honestly, I dont know bro. he's more a mix between quan & trem lmao !
but seriously, they need to rework him ! get away the 50/50 on F223 and bring more pressure/+ frames moves.
The character has already many good string. 90% of the people talking about the beta doesn't have a code atm !
I played many good atrocitus, and he has many good things & sick conversion.
Regarding the beta, I think he's the worst out of the 4 atm ( that's doesnt mean that he's bad ).
his walkspeed is meh !!! and obviously every traits are broken right now
Standing 2,2~Bloodnado can combo meterlessy into D1/D2 Rage charge.Can someone clue me in on the game plan for Atrocitus? Which block strings to use for pressure, punishing (I believe f22 is good for whiff punishing), etc.
Thank you very much.Standing 2,2~Bloodnado can combo meterlessy into D1/D2 Rage charge.
F123 is a good pressure string that's -1 on block.
111 is +1/+2 on block, but first hit is a high and last hit has a lot of push back so it's hard to continue pressure.
B23 is great for whiff punishing. But has 16 startup I believe. If you hit someone with the B2 while they're in the air, 3 will whiff. So if you expect someone to jump during B23 prepared to cancel the B2 into bloodnado.
1123 has good range and sometimes can mix up the opponent aince the last two hits are low. But IIRC the last hit is easily punishable in block.
With F22, a lot of people expect the you to cancel into bloodnado eventually. If you want to keep pressure, cancelling into blood vomit can leave you safe enough to continue your pressure. Especially if you meterburn it.
General gameplan is to stay close as possible while spacing yourself properly to whiff punish. Mixing grabs and pokes here and there helps. For example, doing F22 then grabing will catch a lot of people off guard because they expect the overhead or low.
Whenever you do open someone up (if you don't already have trait out) ending your combo with either B23/D2/F3 into trait is the way to go. From there you can go into starter~bloodnado~trait, B23~Bloodnado~trait, D1~Rage charge for meterless damage.
22 Blood nado can actually meterlessly go into 111-rage charge but the timing is something you'd need to practice. When you have Dexstarr out be sure that you make him shoot his projectile AFTER your chosen string is done, otherwise you're going to just have your normal frames. S3 is a tool i don't see a ton of Atrocitus players use and I don't understand. It's +1 on block, has a good hitbox and when canceled into anything it breaks MB F3/B3 free. Also, I haven't been able to lab it (because there's no damn lab) but i've blown up invincible wakeups with it before which might be a bug but also might just be a timing thing. I've got some corner B&B's if you'd like to see some swag.Thank you very much.
Yeah this is the case. If you look at the combo descriptions they'll tell you that you need dexstar out to do the rest of the string.i notice that some of his combos dont work thats listed in the options but i think the only way they work is if dexstar is out
I just wish his trait had less recovery frames. Its sitting at 55 now. I'd love if it was closer to 30.This character is way too fun. Everything is satisfying, especially his meterless stuff.
Recovery COULD use some help I suppose. Not startup tho, I think that's at a perfect place.I just wish his trait had less recovery frames. Its sitting at 55 now. I'd love if it was closer to 30.
Startup is at 1 I believe. So recovery definitely needs to be touched up.Recovery COULD use some help I suppose. Not startup tho, I think that's at a perfect place.