Undeadjim
Green Lantern Corps.
Having had the opportunity to play the beta over a few days and had a chance to play a good amount of time as Batman and explore how the game plays at a high level. There is only one criticism I have in terms of balance.
Currently the game is quite slow paced with the return of large stages and every so slightly increased walk speeds. On top of this with the current four beta characters showing the ability to zone to quite an effect, teching throws being much easier than I1 and MKX at higher levels the games pace is very slow and methodical. This brings me to my suggestion to increase the match timer.
Often games where me and my opponent are playing a very slow neutral we would both reach the second health bars with 30-20 seconds remaining on the clock. What this means is too often is the pace has suddenly changed for aggressors like Batman where I am required to all of sudden play like a complete nutcase regardless than I am on 80% compared to my opponents 90%. This 10% difference over 200% is enough to make those last 30 seconds a complete nightmare with the games clash system.
In matches where both characters are confident zoners and excel in space control it is not as apparent although a significant life deficit such as 30% places the leader in a position where turtling offers next to no risk and with the improve defensive options, using pushblock as a calculated choice becomes a big no brainer.
To give an estimate for estimates sake, I would make the timer 1.5 of its current version. Slow games would still result in potential time outs. However they will be as a result of a slower paced match throughout, rather than few select mistakes in the beginning 40 seconds often deciding the outcome.
There is also a poll include to see what the communities opinion on the matter is.
Currently the game is quite slow paced with the return of large stages and every so slightly increased walk speeds. On top of this with the current four beta characters showing the ability to zone to quite an effect, teching throws being much easier than I1 and MKX at higher levels the games pace is very slow and methodical. This brings me to my suggestion to increase the match timer.
Often games where me and my opponent are playing a very slow neutral we would both reach the second health bars with 30-20 seconds remaining on the clock. What this means is too often is the pace has suddenly changed for aggressors like Batman where I am required to all of sudden play like a complete nutcase regardless than I am on 80% compared to my opponents 90%. This 10% difference over 200% is enough to make those last 30 seconds a complete nightmare with the games clash system.
In matches where both characters are confident zoners and excel in space control it is not as apparent although a significant life deficit such as 30% places the leader in a position where turtling offers next to no risk and with the improve defensive options, using pushblock as a calculated choice becomes a big no brainer.
To give an estimate for estimates sake, I would make the timer 1.5 of its current version. Slow games would still result in potential time outs. However they will be as a result of a slower paced match throughout, rather than few select mistakes in the beginning 40 seconds often deciding the outcome.
There is also a poll include to see what the communities opinion on the matter is.