You are right on the IGAU sizes... I added a shot to the OP.Honestly don't mind it as much for IJ2. The screen was zoomed out farther in the original Injustice anyway, it's better now.
1. I kinda agree with.Just a couple thoughts:
1. Interactables. MKX has them as well of course, but in Inj1 they played a pretty big role in gameplay, far more so than MKX. The zoomed out prospective could be to help account for them. Putting them on your screen more quickly, allowing for positioning and cough enhanced footsies cough.
2. Zoning and slower pace. Inj2 is LIKELY to be space control and zone heavy, and coupled with the slower pace, the wiser zoom could be to account for this. Projectiles would be easier to see and deal with in a more wide-open space I would think. More visual data.
3. Back to block. It seems like this would have nothing to do with it, but with back to block you have gameplay that's going to be based around crossup and fake crossup and fake real crossup and real crossup that look like real fake crossups that tell you they love you but kinda don't then realize they do after sleeping with your cousin but now it's too late and they ruined the best thing that ever happened to them.
4. Movement. This goes in with the back to block thing as well. Some characters have flights and hovers and teleports and floats and someone will probably habe wall grabs and double jumps and air specials and l manner of tomfoolery. Couple this with back to block and you likely need the extra space to help process everything.
Larger characters in comparison to the BG and screen space would give a greater illusion of speed and compresses the visual data into a more overlapping and chaotic on-screen environment. The somewhat smaller characters and backed out camera are probably meant to deal with this in some way.
Just my pair o' pennies
How would you fit say, Hawkgirl, on the screen with the camera sitting in SF4 range though? In that first picture, she'd literally be off the screen altogether.1. I kinda agree with.
2. Sure.
3 & 4: SFV... character size is in your face... so I completely disagree with these two.
All respectable though.
Holy shit. My thoughts exactly. lol..I personally love the model size in I2. It's the perfect balance between the first game and MKX. It needs to be zoomed out further because of the extra emphasis on mobility and vertical space (just like MvC), and interactables. But in the first game they just looked like micro machines. I2 looks great. Enough to know what's going on at all times but not too much to make the characters look like toys.
FINALLY! (still the minority...)I completely agree that the characters seem and feel a bit too small but I never thought that opinion is in the minority until this thread.
1. I kinda agree with.
2. Sure.
3 & 4: SFV... character size is in your face... so I completely disagree with these two.
All respectable though.
I would be willing to argue that Gotham City, Metropolis, Atlantis, etc are far more popular/important stages than anything in the Mortal Kombat series.Stage emphasis would make more sense in Mortal Kombat where the stages are practically more iconic than the characters but we're talking about Batman and co. here. These characters should be the focal point not these dimly lit, nobody-cares stages. Interactibles or otherwise I agree that the models should be larger.
Then again I'm also still waiting for a cel-shaded comic book fighter and probably in the minority there too. Oh well!