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POLL: Additional Moves for tournament play.

Adding the additional special moves for offline play?

  • Yes.

  • No.


Results are only viewable after voting.

Kokoko

Somehow
Lol, 48% with "Yes"
This community is doomed. Also, with responses "Frame data? Screw it! Just press your buttons". Good lord... And those people blame NRS with their balance decisions.

I'd like to say again. On Watchtower stream they showed 9 new moves for Batman. 9 new moves for 1 character! 9 * 31 = 279. Could be more. Do you really believe, that NRS can balance all this shit well? Do you really believe that every new move will be unlocked on every console at tournaments? Aaand. Players already complaining about 4!! characters in the beta with tournament mode on. 4 CHARACTERS WITH TOURNAMENT MODE! Do you want to make things worse and kill Injustice 2 as competetive discipline already? What is wrong with you, people?
 

Fred Marvel

It's actually Freddy Marvel
i really dont understand all the No's i think this could be great and be just like the variation system if they set it up that way. im guessing at the most characters will have 10 alternate moves...at the MOST. and thats a lot. if they made an option on the select screen when youre choosing a loadout to swap abilities it would save time too.
yes some of the moves are way too good but just the fact that some replace others and some take up both slots means they are somewhat attempting to balance them. if they tweak the system and insure the moves are balanced i see no problem with it at all.

and if there is a broken move we can just ban that one ability. this could make some horrible matchups get a lot better theoretically so i dont think it should be written off so easily becuase people dont wanna deal with new moves.
 

Crusty

Retired forever; don’t ask for games.
Honestly, just no.

Not the entire game aspects have to be used. The problem with this is based on how the abilities currently are (ex: unblockable super, batman dual batarangs etc), allowing them is not the smartest decision.

Not to mention, we just had a game where discerning mu numbers wasn't all that pleasant because of the variation system. With the amount of abilities in the game for each character over a 30+ character roster (I believe it's like 10 abilities per character iirc), this isn't the best course of action and the numbers might not be correct.

We have to know how many abilities a character is suppose to have based on the release of the actual game. On that basis, if the abilities are too many in variety such that certain ones are situational while other ones are widely used, that's too much to factor in and it's best (for the time being) to exclude them from play as they are part of the gear themselves.
 
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MadPropz101

"I still got it...but not much of it"
I really don't understand people that voted "no". MkX had no problem with variations so how is this worse? Do you seriously want all those abilities to go to waste and be used by casual players only?
What's the point of NRS even developing all of these abilities if they can't be used in competitive play?!

I definitely think that stats should not work in competitive play and that the gear should only be cosmetic, but abilities SHOULD be allowed.
 
I really don't understand people that voted "no". MkX had no problem with variations so how is this worse?
Useless variations is a problem MKX has with the variation system.

Do you seriously want all those abilities to go to waste and be used by casual players only?
Yes

What's the point of NRS even developing all of these abilities if they can't be used in competitive play?!
For casual players

MadPropz101 said:
I definitely think that stats should not work in competitive play and that the gear should only be cosmetic, but abilities SHOULD be allowed.
Don't the abilities come from gear
 

ChatterBox

Searching for an alt.
I voted yes. I plan to travel for this game.

I would like to see Friday nights at most majors have the "extra special" tournament, then the main event of the weekend is competitive mode. Did everyone forget that fighting games are supposed to be fun? It would help our scene and be cool to see on stream. I sucked at inj1 and still managed to back dash GA super consistently(still lost to cossner though). So let's see how crazy this game can get, and if you don't like it just don't enter the extra tourney.
 
I voted yes but now I'd like to change it to no, it'll just be a burden on balance and learning match ups. I just hate that so many moves have to go to waste when they could've used that development time for something else. Maybe they could've brought a few more characters back from Injustice 1 and given us a 35 character launch roster instead of 30.

Or like someone else suggested, leave the moves out of tournaments until the game's been broken down and had several patches, then allow the moves in competitive play a year or 2 down the line.
 

Rathalos

Play Monster Hunter!
I really don't understand people that voted "no". MkX had no problem with variations so how is this worse? Do you seriously want all those abilities to go to waste and be used by casual players only?
What's the point of NRS even developing all of these abilities if they can't be used in competitive play?!

I definitely think that stats should not work in competitive play and that the gear should only be cosmetic, but abilities SHOULD be allowed.
The point of developing them is the same point as the gear system, to cater to the casual audience, which is 99% of their audience.

Allowing gear abilities would just a headache for everyone.
They are not the same as variations. Variations are preset changes to a character, you know what you are going to fight against when you play a War God Kotal. It's a lot harder to prepair to fight a Batman that has 10+ swappable moves.
 
I voted yes. I plan to travel for this game.

I would like to see Friday nights at most majors have the "extra special" tournament, then the main event of the weekend is competitive mode. Did everyone forget that fighting games are supposed to be fun? It would help our scene and be cool to see on stream. I sucked at inj1 and still managed to back dash GA super consistently(still lost to cossner though). So let's see how crazy this game can get, and if you don't like it just don't enter the extra tourney.
You see, there's people who compete, and then there's people who compete professionally. As in; it's their job, it's how they earn a living. I don't compete professionally, in fact a majority of everyone here doesn't compete professionally. But why would anyone, professional or just competitive, want something that's more than likely broken just for the sake of fun? Yes fighting games are fun, playing games are fun. But if you want to have fun, play casual matches. The moment you put money on the line and play as hard as you can, it's competitive and you can't have a competitive game with things like that.

It's not good for the scene, it's not good for the game in the long run. If you play with gear then play casuals with it not in tournament.
 
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You see, there's people who compete, and then there's people who compete professionally. As in; it's their job, it's how they earn a living. I don't compete professionally, in fact a majority of everyone here doesn't compete professionally. But why would anyone, professional or just competitive, want something that's more than likely broken just for the sake of fun? Yes fighting games are fun, playing games are fun. But if you want to have fun play casual matches. The moment you put money on the line and play as hard as you can, it's competitive and you can't have a competitive game with things like that.

It's not good the scene, it's not good for the game in the long run. If you play with gear then play casuals with it not in tournament.
this
 

Zoidberg747

My blades will find your heart
There is a ton of reasons why this is a terrible idea:

1. Logistics. Button checks in general already take a long time, and if you have to have time to go through all the extra moves it will only take longer to get matches started. This could make it a bitch to run an IJ2 tournament which no one wants.

2. Huge balance issues. Even if they got rid of stupid things like unblockable superman super, extra abilities would still make the game a mess. People keep saying that one extra move could make a terrible matchup better, yet ignore the fact that it could make an already lopsided matchup WORSE. Do we really need the best character in the game being able to become better with an extra ability?

3. I love NRS but lets be real, they haven't released a competitive game that was super balanced at the beginning. There is probably going to be some balance issues to start out. Allowing extra moves is just going to make things more complicated and make it hard to figure out who's broke and who's not.

4. They probably won't be unlocked at the beginning without money, which will make IJ2 tournaments more expensive to run.

5. This would make learning matchups in this game a bitch. There are 9 abilities and 2 slots where you can mix and match (iirc). Now you multiply that times 31 characters and you've got thousands of possibilities of what character you could be facing. Its gonna be hard enough to really learn 31 matchups as it is, complicating things further will turn off most players wanting to dive in competitively.

I think extra moves are great for casual play and could be used as a tool to test out new moves on weaker characters which could be added in later. But using them in competitive play is a disaster waiting to happen.
 

Aqueous_Echo

Kombatant
100% no

Reasons:

Every console at every event would need every characters slottable moves (some consoles even these days at tournaments are found without the latest patch in MK or without certain characters brutalities)

There's no on screen "variation" name when it comes to what special items the chars have active in inj2. So unless u see what the opponent picks pre match then you have a long time before u know everything they've got options with.

The biggest reason is the tournament stations not reliably having all the option for every character. Trust me, it'll take one time for someone to lose because their character only had 3 items unlocked at their station while their opponents character has 9 items to choose from.
 

Fred Marvel

It's actually Freddy Marvel
Seriously...has no one read that superman has an UNBLOCKABLE super move as one of his unlockable abilities.....
should not be in the game lol idk why NRS insists on trying to make superman OP. also i didnt know everyone hated variations.
Useless variations is a problem MKX has with the variation system.


Don't the abilities come from gear
theses arent variations they are single attacks/abilities. you wouldnt add a useless one so that issue wont exist.
and the abilities are dropped like gear but they are their own slots with the character, its not "this armor gives you a new move" there are 2 ability slots.

basically what im hearing is people want a simple game thats easy so they dont want variation? lol adapt son

all they have to do is make the moves selectable at the start and not unlockable like the gear is.
 

Aqueous_Echo

Kombatant
should not be in the game lol idk why NRS insists on trying to make superman OP. also i didnt know everyone hated variations.

theses arent variations they are single attacks/abilities. you wouldnt add a useless one so that issue wont exist.
Most variations in MKX are only 1 or 2 special moves/strings different than the other variations.

Not every station console at tournaments are going to have every option for every character and that's where the problem resides atm. There's even stations who don't have all brutalities to this day.

No