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Combo List - Mileena Mileena Combo Thread (updated feb 2016)

YoloRoll1stHit

Publicly Educated
jump kick corner combo:
jump 4 dd3 delayed air sai, 2, 2, d1, 4 roll, run out d2, 4 roll, d1 high pounce = 44% meterless (dear god....)
If you do standing 2 only 1 time you get 43% but the combo will be easier
 

YoloRoll1stHit

Publicly Educated
check this one out. i know theres slightly higher damage but again the consistency is nice with this meterless corner combo. you can get 4 d1s in a row instead of 2 for 46% but i think its too risky.
bitch please
:DOGE
Ignore the last Ermac combo and my alien language. Do you wanna guess which country I'm from :DOGE
 

leoj89

Noob
Crazy question but is linking roll after f3,4,4 still possible? I can't seem to do it in the lab. And if it is why do I never see people use it anymore?
 

Wolverine32

PSN: ADM_Wolverine
Not sure if it's known but if it is mods feel free to delete this post, but here's 49% meterless in ravenous.

F343, b22xxdd3xxbf1, d1, 4xxbd4 run out d2, b22 db4 extended.

You can exchange the 4xxbd4 for 123xxbd4 but it's tight and doesn't change damage output, so it's just some swag points I guess. It can be switched for the second b22 as well but doesn't change the damage either.
 

YoloRoll1stHit

Publicly Educated
Not sure if it's known but if it is mods feel free to delete this post, but here's 49% meterless in ravenous.

F343, b22xxdd3xxbf1, d1, 4xxbd4 run out d2, b22 db4 extended.

You can exchange the 4xxbd4 for 123xxbd4 but it's tight and doesn't change damage output, so it's just some swag points I guess. It can be switched for the second b22 as well but doesn't change the damage either.
replace it with 4 roll, d1 high pounce extended you got 50%. I post it a few pages ago didn't ya notice :p
 
What's agood ravenous bnb the ends in quick taste ?
I assume you're talking about midscreen combos here. You can just do something simple as 123~Roll, NJP, Quick Taste String. Basically you can substitute the F23/B22~Pounce enders for Quick Taste in most combos, you might have to run a bit for some of these to work, since you won't be able to connect the B1 (Quick Taste Starter) otherwise...
 
I have a question with Mileena's Telekick~Air Sai:
Whenever I use these moves in my combos I feel like the outcome of the juggle is not the same every time. I was wondering if actually waiting with inputting the Air Sai changes the juggle properties? I usually dial in TK~Air Sai in one motion whenever I see my combostarter hit the opponent. E.g. 123~TK~Air Sai. However sometimes I have trouble connecting the next part of the combo and I feel like it's because of the different falling behavior.
So my question: Does delaying the Air Sai affect the fallspeed/hight and if so, how long should I wait with inputting? Is there a visual hint or something?
 

Snave

Noob
I am very new, so if it is because I am just bad at timing that is okay to point out, but her B34 can not go into a F23 can it? The meterless Ravenous BnBs say it can, but no matter how I input the string, those two parts can not be connected?
 

Ninjaguy446

all I have is the Green
I am very new, so if it is because I am just bad at timing that is okay to point out, but her B34 can not go into a F23 can it? The meterless Ravenous BnBs say it can, but no matter how I input the string, those two parts can not be connected?
After B34 you special cancel into air sai, then after that the F23 will connect.
 

llabslb

R1D1_998
I don't want to be that guy but I'm going to be that guy. Where can I find some optimised piercing stuff, bnbs, setups , etc
 

JerzeyReign

PSN: JerzeyReign
Just messing around in the corner and wanted to see if I can convert off a d2 (which knocks them out of the corner). Found 343 d1 d2 ball roll b22 sai for 37% (I'm using ethereal). Any lab/tech junkies have anything off a d2?