Cooljaxx
Mkx is the name , Mix is the game
alrighty guys, for the past few weeks I've been labbing tremors IaQ and playing @OmGxBdON , and I've noticed that it's very easy for someone to get zoned out by aftershock tremor. Now I will state why I think aftershock is close to being one of the best zoners.
Argument 1: Guarnteed OTG after EX bf2 and EX bf4 (Found by DsvKayy9)
Now, the video shows how after the EX bf2 and bf4 the opponent Isun able to move because of how massively plus the 2 are thanks to the amount of active frames, boosting how plus is it fron full screen.
Argument 2: fullscreen Space and air control and Unbreakable Combos
In the video above it shows how much control of the air and ground tremor can have. He is able to punish a character for trying to jump foward by delaying the instant air dd1 to hit before they touch the ground, and how much space IAQ covers aswell.
Argument 3: the ability to anti air and control an opponent running in using Ex and regular up rock throw, and his f4
the video shows how tremor can anti air even some of the best jump ins using up fist , b2, and up rock easily. And this wasn't mentioned in the video but you can also use his f4 to control space. It is a 13f mid and if spaced correctly will only be -7.(regular -14)
Tell me what you guys think! Open to criticism and share your opinions and ideas!
@OmGxBdON @God Confirm @DanableLector @General M2Dave @dennycascade @RM xRagnarökx @marietta1200 @STB Boba Grimes @Tremor mains
Addons:
OmgxBdon-
After a midscreen combo end with db1 and do gaurenteed dd1. After bf4 connects do dd1. After a f4 connects. Do dd1 after air quake sometimes. And just mix it up when opponents full screen.
Gawd Confurm
rolleyes
: After Bf4 midscreen and fullscreen you can IAQ for a Unbreakable combo.
Argument 1: Guarnteed OTG after EX bf2 and EX bf4 (Found by DsvKayy9)
Now, the video shows how after the EX bf2 and bf4 the opponent Isun able to move because of how massively plus the 2 are thanks to the amount of active frames, boosting how plus is it fron full screen.
Argument 2: fullscreen Space and air control and Unbreakable Combos
In the video above it shows how much control of the air and ground tremor can have. He is able to punish a character for trying to jump foward by delaying the instant air dd1 to hit before they touch the ground, and how much space IAQ covers aswell.
Argument 3: the ability to anti air and control an opponent running in using Ex and regular up rock throw, and his f4
the video shows how tremor can anti air even some of the best jump ins using up fist , b2, and up rock easily. And this wasn't mentioned in the video but you can also use his f4 to control space. It is a 13f mid and if spaced correctly will only be -7.(regular -14)
Tell me what you guys think! Open to criticism and share your opinions and ideas!
@OmGxBdON @God Confirm @DanableLector @General M2Dave @dennycascade @RM xRagnarökx @marietta1200 @STB Boba Grimes @Tremor mains
Addons:
OmgxBdon-
After a midscreen combo end with db1 and do gaurenteed dd1. After bf4 connects do dd1. After a f4 connects. Do dd1 after air quake sometimes. And just mix it up when opponents full screen.
Gawd Confurm


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