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Killer Instinct Discussion Thread

ProudDisciple

Average at Best
Also people just fail to AA anything, many characters have invinc. DP which does wonders vs Eyedols JHP but even without it normal down HP usually works as a good AA.

Mage stance can be easily bullied with no wake ups. I almost don't use FHP in warrior stance at all since its so easy to shadow counter.

Imo Eyedol is fine as he is, he has many strengths but also many weaknesses and while i really enjoy playing him (my fav. character of season 3 roster) i find myself playing more Fulgore again which is imo more well rounded "have it all" character then Eyedol, even after the nerfs.
I agree with that
There are options to get Eyedol out of the air but since Jump HP is positive on block I understand and respect that it can be difficult to deal with

Since I just recently picked up S3 I missed out on all the characters prior to Eyedol

I'm messing around with Rash but feel like I don't do him justice since I suck at juggling and under utilize his tools
 

Harlequin969

Always press buttons
How long have u been playing on the pad?
It seems like an acquired taste for some but I love the XB1 pad
I'm not an execution wizard by any means but more often than not what I input comes out on screen
I can play on stick but have chosen not to invest in one for XB1
I've always played pad but mostly for PS4. On X1 I cannot get quarter circle motions to come out consistently. It always gives me a down then forward which is why I tend to use analog stick when I play. However the analog stick is finicky as hell.
 

Harlequin969

Always press buttons
Also people just fail to AA anything, many characters have invinc. DP which does wonders vs Eyedols JHP but even without it normal down HP usually works as a good AA.

Mage stance can be easily bullied with no wake ups. I almost don't use FHP in warrior stance at all since its so easy to shadow counter.

Imo Eyedol is fine as he is, he has many strengths but also many weaknesses and while i really enjoy playing him (my fav. character of season 3 roster) i find myself playing more Fulgore again which is imo more well rounded "have it all" character then Eyedol, even after the nerfs.
Correct me if I'm wrong but when you say invincible DPs you mean on wake up right. I hear this a lot and I'm starting to think some characters have standing light invincible dps.
 

The PantyChrist

Rest in Pantiez
Moves retain their properties regardless of if its wake up or in neutral. Invincible, projectile invincible, super armor, throw immune. Etc etc
 

haketh

Champion
Not to worry, gentlemen, Keits has acknowledged the questionable state of Eyedol's jumping HP and plans to address it in the next patch.

Thank God.
Eh I don't think JHP needs to be adressed, only thing I'd rally liked looked at for him is visbility during Shadow DP Meteors.
 

Johnny San

Shazzy's Biggest Fan
Correct me if I'm wrong but when you say invincible DPs you mean on wake up right. I hear this a lot and I'm starting to think some characters have standing light invincible dps.
Characters do have standing invincible dps. Invulnerability frames apply to some moves at any scenario - not just wake up.
 

Immortal

Blind justice....
Play Rico Suave's Eyedol and try to react to his jumping HP, then get back to me and say that again.
I didn't play Rico but i did polay Illusion and Thompson yesterday i believe and they both had no problem with reacting to my JHP.

But then again im pretty sure im not even close to be that good with Eyedol as Rico is with him so thats probably a factor here.
 

Wetdoba

All too easy...
That's is crucial information I never had lol.
You didnt know Cinders DP is invincible in neutral?? How is that not the first thing you check with a character with a DP?
I didn't play Rico but i did polay Illusion and Thompson yesterday i believe and they both had no problem with reacting to my JHP.

But then again im pretty sure im not even close to be that good with Eyedol as Rico is with him so thats probably a factor here.
Reacting with what? That move is seriously dumb as fuck. Its plus 20 on block on the way down and plus 4 even on the way up lol. Crosses up, can combo on trade, stuffs the shit out of moves with upper body invincibikity which are designed to anti air because it reaches so far down...

I still havent played an eyedol that even utilizes the stance buffs with command grab and teleport because they dont have to. Its been nothing but hilding up and jump heavy punch, plus on block special, throw, and instinct activation into immediate fill the screen with bullshit shadow move. No one is playing the character fully, not even close, dont have to because of how abuseable that move is. Im glad Keits recognized this early, Iron Galaxy is smart like that
 
I finally got my hands on Eyedol yesterday since I have the combo breaker pack, haven't labbed him much but he seems like a lot of fun. Can't wait to go more in depth with him soon.

Sorry about not playing any of you lot lately, I got hella sick the past few days and just slept it out. I'll be down to play some today though, really wanna focus on improving my Thunder.
 

GamerBlake90

Blue Blurs for Life!
I didn't play Rico but i did polay Illusion and Thompson yesterday i believe and they both had no problem with reacting to my JHP.

But then again im pretty sure im not even close to be that good with Eyedol as Rico is with him so thats probably a factor here.
I would need to see your matches in order to ascertain what happened, but my stance remains (see what I did there?!).

Rico's Eyedol will make you hate the character for more reasons than just his jumping HP and even then, that air normal is beyond stupid.

It's a moot point, though, because it's getting adjusted. If you guys didn't play often when Shadow Jago was first released, you would hate him for the exact same reason as you do Eyedol.
 
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Harlequin969

Always press buttons
You didnt know Cinders DP is invincible in neutral?? How is that not the first thing you check with a character with a DP?
I read infil's guides and watched the character breakdowns but when people said this character light DP was invincible I always assumed it was his wake up get off me tool since almost ever character had some form of defensive tool. I learned fighting games through Injustice and Skullgirls but I never put it into practice and tried to halfway decent until MKX and KI
 

Wetdoba

All too easy...
I read infil's guides and watched the character breakdowns but when people said this character light DP was invincible I always assumed it was his wake up get off me tool since almost ever character had some form of defensive tool. I learned fighting games through Injustice and Skullgirls but I never put it into practice and tried to halfway decent until MKX and KI
Yeah invincible wake ups was an Injustice only thing, I dont know anythig about SG.

But yeah, it is a defensive get off me tool, defense can be when you are standing though, not just when knocked down on your ass (cant tell you how many people only try to play defense when after they get knocked down and never in neutral, and by defense I mean wake up DP or jabs, not blocking). So when Eyedol has you in the corner holding up and doong HP HP HP HP you can just block one and DP the second to get him off you. Or midscreen if you are ready you could use it to actually anti air that move on reaction
 

Harlequin969

Always press buttons
Yeah invincible wake ups was an Injustice only thing, I dont know anythig about SG.

But yeah, it is a defensive get off me tool, defense can be when you are standing though, not just when knocked down on your ass (cant tell you how many people only try to play defense when after they get knocked down and never in neutral, and by defense I mean wake up DP or jabs, not blocking). So when Eyedol has you in the corner holding up and doong HP HP HP HP you can just block one and DP the second to get him off you. Or midscreen if you are ready you could use it to actually anti air that move on reaction
Well time to improve on the Cinder/Fulgore game then. That's gonna help a ton most likely but Eyedol's still insane.
 

Immortal

Blind justice....
Reacting with what? That move is seriously dumb as fuck. Its plus 20 on block on the way down and plus 4 even on the way up lol. Crosses up, can combo on trade, stuffs the shit out of moves with upper body invincibikity which are designed to anti air because it reaches so far down...

I still havent played an eyedol that even utilizes the stance buffs with command grab and teleport because they dont have to. Its been nothing but hilding up and jump heavy punch, plus on block special, throw, and instinct activation into immediate fill the screen with bullshit shadow move. No one is playing the character fully, not even close, dont have to because of how abuseable that move is. Im glad Keits recognized this early, Iron Galaxy is smart like that
Reacting with inv uppercut. Also where do you get the info its +20 on way down? Im pretty sure its like +11 at most.

And don't get me wrong its super strong and will get adjusted like its been already said but i doubt it will be nerfed to oblivion. IG usually only tone down moves a bit, so i would assume its gonna be less + or neutral at very worst on block. So Eyedol players will probably still use it more often then any other of his tools.

As for playing character fully, its been a week, so no wonder. Judging how things were before in KI it usually took a month or two for top players to reach character full potential and even then nobody is using ALL character tools, simple because some are better then other. Eyedol grab / pip building idea is pretty weak coz:

a) you build instinct very quickly and then you got it all
b) you can go even whole game without one stance switch (luck dependent obviously)
c) most people dislike playing mage stance, so they want to switch to warrior ASAP, at very worst between rounds with free head punches
 

Wetdoba

All too easy...
Well time to improve on the Cinder/Fulgore game then. That's gonna help a ton most likely but Eyedol's still insane.
Cinders uppercut is especially good since it is a D U input, so you never have to worry about inputting it either direction for cross ups or fake cross ups, it will autocorrect for you and with flame aurs active its safe (?) but shadow counterable (?)
Reacting with inv uppercut. Also where do you get the info its +20 on way down? Im pretty sure its like +11 at most.

And don't get me wrong its super strong and will get adjusted like its been already said but i doubt it will be nerfed to oblivion. IG usually only tone down moves a bit, so i would assume its gonna be less + or neutral at very worst on block. So Eyedol players will probably still use it more often then any other of his tools.

As for playing character fully, its been a week, so no wonder. Judging how things were before in KI it usually took a month or two for top players to reach character full potential and even then nobody is using ALL character tools, simple because some are better then other. Eyedol grab / pip building idea is pretty weak coz:

a) you build instinct very quickly and then you got it all
b) you can go even whole game without one stance switch (luck dependent obviously)
c) most people dislike playing mage stance, so they want to switch to warrior ASAP, at very worst between rounds with free head punches
Well, yeah, so Fulgore can unvincible DP it sure but anyone without an invincible DP gets hambined by this move all day, its clearly a problem if its already being toned down. And when I say full potential I didnt even mean true full potential, I meant people literally were not even trying to incorporate half his moveslist in either stance. Even when we played you never even had to attempt his 1 button 3 different command grabs because against a character like Gargos with no viable reversal the mix up between throw or jump HP was all it would take. The character is being used at that simple of a level right now because of that damn jump in. Dude can tick throw, kara tick throw, dash back then kara tick throw all to leave him plus for mix ups while boosting his other stance when forced into it, ywt none of those mind games are relevant and the player can just ignore them atm.

Hes a character who is suppose to force you as a player to adapt on the fly with his involuntary stance switches, by design he is suppose to be the kind of character where you have to know everything about him to make him work, its suppose to be mildly complicated. Instead he might be the simplest character in the game right now, jump HP, plus on block special, or throw, one stance only, thats all you need to know. In instinct you still just play him like you would warrior but now if you fuck up your DP or whatever he floods the screen with bullshit anyway. Like you said, the pip building is useless because of how dumb his jump in is, and Im pretty sure the pip building is the whole idea of the character, hes not suppose to be "jump in HP: the character," hes suppose to be "involuntary stance switch: the character"
 

Harlequin969

Always press buttons
Cinders uppercut is especially good since it is a D U input, so you never have to worry about inputting it either direction for cross ups or fake cross ups, it will autocorrect for you and with flame aurs active its safe (?) but shadow counterable (?)
You'd think that but there is definitely a room for error on it's autocorrection time. I've had it whiff because of that several times. I do believe the flame column makes it safe but I'm not sure how safe or shadow counterable (no one tries that)
 

Wetdoba

All too easy...
You'd think that but there is definitely a room for error on it's autocorrection time. I've had it whiff because of that several times. I do believe the flame column makes it safe but I'm not sure how safe or shadow counterable (no one tries that)
Well if its super ambiguous and theyre high above you I can see it whiffing but the idea is that if they go to cross you up, since its invincible you can wait for them to cross up and do it super late like the frame before they hit you, as opposed to a non invincible ine that could be stuffed. And yeah i havent tested if its actually safe or shadow counterable with aura on but it seems like that would be the idea, this game makes sense like that