C-Sword
Warrior
From IGN
Injustice 2 will feature plenty of additional characters following the game's launch, as NetherRealm creative director Ed Boon has confirmed the studio is taking a "more aggressive" approach when it comes to DLC.
"One of the things we’ve been doing, trying to do more and more with every game… is to support it for a longer period of time," Boon told IGN. "With DLC characters, we’ve had four with Mortal Kombat, six with Injustice, eight with Mortal Kombat X, and with Injustice 2 we plan on continuing that pattern," he added, noting "it will certainly be more aggressive than we’ve been in the past."
Boon also spoke to the game's new gear system—which allows the player to customize their character—suggesting the team is considering a pay-to-unlock model for those who don't have the time to earn all of the rewards by just playing the game.
"We have ideas in our head of the things we’d like to consider but certainly haven’t like nailed down this is going to be the way to do it," he explained. "Ideally to me the whole purpose of this feature is customization, longevity and ongoing molding of your character so to speak."
Taking into account the fact that some players likely "won't want to invest months and months of their time" in order to gain the rewards, Boon said they're looking for a way to "cast the biggest net possible to get as many players into it as possible."
http://ca.ign.com/articles/2016/06/20/netherrealm-taking-more-aggressive-approach-to-dlc-with-injustice-2
Injustice 2 will feature plenty of additional characters following the game's launch, as NetherRealm creative director Ed Boon has confirmed the studio is taking a "more aggressive" approach when it comes to DLC.
"One of the things we’ve been doing, trying to do more and more with every game… is to support it for a longer period of time," Boon told IGN. "With DLC characters, we’ve had four with Mortal Kombat, six with Injustice, eight with Mortal Kombat X, and with Injustice 2 we plan on continuing that pattern," he added, noting "it will certainly be more aggressive than we’ve been in the past."
Boon also spoke to the game's new gear system—which allows the player to customize their character—suggesting the team is considering a pay-to-unlock model for those who don't have the time to earn all of the rewards by just playing the game.
"We have ideas in our head of the things we’d like to consider but certainly haven’t like nailed down this is going to be the way to do it," he explained. "Ideally to me the whole purpose of this feature is customization, longevity and ongoing molding of your character so to speak."
Taking into account the fact that some players likely "won't want to invest months and months of their time" in order to gain the rewards, Boon said they're looking for a way to "cast the biggest net possible to get as many players into it as possible."
http://ca.ign.com/articles/2016/06/20/netherrealm-taking-more-aggressive-approach-to-dlc-with-injustice-2