AZ MotherBrain
If you believe enough, -7 could be +7
Walk speed, otgs, unblockabale interactables, day one scorpion
No, a design like that is flawed in your opinion because you've messed up when doing it however many times. The only reason you're going to end up with a character you didn't want is you pressing the wrong button. If you don't want to mess up don't hidden cursor, noone's forcing you to.I disagree. There shouldn't even be any room for making a mistake when choosing a character. A design that allows that is flawed.
Not to mention, it's easy to trick someone into choosing a wrong character against their will. Wait until a few second in before choosing a character and map, choose a map, when the other person is moving the map cursor around, back out, and now they have moved their cursor on the select screen and the timer has run out so they can't change it. Of course, that only applies to online.
They fixed that in MKX, but it's still not great.
No, it being flawed objectively is your opinion. And putting "Simple." after your sentence doesn't make you right or work in place of an actual explanation. You are claiming it's flawed based on one potential situation you may or may not have been involved in yourself. The hidden cursor mechanic is only designed to hide your cursor and it does that so how is that flawed?No, the design is flawed objectively.
It's very simple.
When there are two ways of doing things, and one allows for mistakes and the other does not, without any other negative consequence or trade off, then that design is superior.
Am I wrong, or is it only NRS games that do the character select like this. Besides, if the design was not flawed, they would not have improved it like they did with MKX.
They're saying just make the cursor invisible to the opponent by default. There are several pros and zero cons.No, it being flawed objectively is your opinion. And putting "Simple." after your sentence doesn't make you right or work in place of an actual explanation. You are claiming it's flawed based on one potential situation you may or may not have been involved in yourself. The hidden cursor mechanic is only designed to hide your cursor and it does that so how is that flawed?
What other way is there to hide a cursor????
Did they improve it though? Seems to work the same to me.
What other way is there to hide a cursor????
And it shouldn't.I seriously doubt that back-to-block is going anywhere.
Goddamnit.Grab immune
Oh yeah, the double life bar I would rather not have back for sure. If you got wrecked in the first round it made comebacks such a daunting taskI disliked the breaker system and the double lifebar
no, it made comebacks legit. there was no such thing as giving up and throwing a round away for meterbuild for the final round like in mkx, you played from start to finish. IT works in Killer Instinct and it works in Injustice.Oh yeah, the double life bar I would rather not have back for sure. If you got wrecked in the first round it made comebacks such a daunting task
RIght??? I loved clashes for that reason.I liked Clashes. It slowed down the game and gave you a minute to think, especially in tournament. I doubt they will take them out tbh. Or they will add another gimmicky breaker system that might be even worse lol.
I don't think the walkspeed hurt lex at all. I've mained him for the last 3 years, and only walk when blocking, and I like the walkspeed for blocking. I don't want to get too far away when I'm blocking. When I'm getting in I corp charge or dash or jump...so I really don't see walk speed as an issue. At least for Lex.