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Current EVO Numbers For MKXL Release, Any Thoughts?

kabelfritz

Master
numbers are alright. other games are newer or more popular. mk9 or injustice didnt have these numbers in their second year.

or people who dont go to many majors rather pick something nrs-focused like kumite or commonwealth.
 

Tweedy

Champion
I'd also like to note that if it gets to 500-600, we shouldn't see that as bad. As @kabelfritz said there are a lot of new, or newer games than MKX. It might not get more than Marvel, but maybe we should factor in that a lot of people who show up for SFV, may sign up for Marvel as well.
 

Nuovo_Cabjoy

G O R O B O Y S
From memory there were about 5-6 patches/hotfixes in the first 5 months I think so I can't honestly blame them
Funnily enough numbers in the Sydney scen improved with the release of XL. A few had left the game but we probably had at least about 10 faces start venturing offline with the release of the new content.

Edit: 10 NEW faces, we have like 25 man locals now.
 
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omooba

fear the moobs
pretty sure people just dropped it for sfv or something about how evo is set up
the thing about repeated patches is bullshit. the thing about fox winning is also bullshit
 

shura30

Shura
for those who like to keep eyes on multiple fighting game scenes, how different would a top8 be from tournament to tournament say, in SF?
in terms of players not characters obviously
 

StormGoddess

Your mind tricks won't harm me!!!
My casual video game friends thinks NRS games plays "stiff" . They like the gore and visuals but dont think its plays fluidly, if that makes sense to anyone. LOL.
They are use to casually playing capcom and SnK games.
 

Pig Of The Hut

Day 0 Phenomenal Dr. Fate and Darkseid player
You're gonna have your Crimsonshadows of the world come in here and say opposite and try to spin this but the sauce is off the hot dog

1180 to 300 drop is what? 74% (I just woke up) ? That is extremely steep

This game day 1-now has had some of the most broken shit ever and it's infuriating and I think people are just overall frustrated w it.

Who Knows though, maybe 300-500 more will sign up in 3 weeks. I definitely expect 100 more between now and then

Estimating # at 418

I do agree our "evo" has become Esl

To me Esl > evo now and Mkx has succeeded heavily there. For Mkx I feel fine staying at home spending $0 money to compete w the coin flips but traveling I feel it's questionable
 

shura30

Shura
Sfv top 8s have a lot of variety right now
then I believe we could use a little of that variety

I can understand why people gets discouraged to invest time and money, players can't even get out of pools because the 2 spots are already taken by seeded players..low mkx numbers won't help with variety
 

coolwhip

Master
You're gonna have your Crimsonshadows of the world come in here and say opposite and try to spin this but the sauce is off the hot dog

1180 to 300 drop is what? 74% (I just woke up) ? That is extremely steep

This game day 1-now has had some of the most broken shit ever and it's infuriating and I think people are just overall frustrated w it.

Who Knows though, maybe 300-500 more will sign up in 3 weeks. I definitely expect 100 more between now and then

Estimating # at 418

I do agree our "evo" has become Esl

To me Esl > evo now and Mkx has succeeded heavily there. For Mkx I feel fine staying at home spending $0 money to compete w the coin flips but traveling I feel it's questionable
How many entrants did MK9 and Injustice have in their first year at EVO? You usually have those numbers documented somewhere.

The reason I ask is I'm guessing it wasn't anywhere near 1100. And in their second year, I'm pretty sure the numbers were around 300.

Now of course, what you're saying is true, and the drop is huge. But what I'm saying is I think this is typical: A lot of people will play an NRS game early, and then only the NRS community will play it later (ie those 300 people). MKX was just far more popular than MK9 and Injustice at first, so we had a higher than usual showing (1100 people).

Obviously you could argue that the game failed to retain at least some of those 1100 in order to get some 600 or so people this year, and I agree, but this will always be the case with NRS games. I really don't think it's due to "broken shit." Is the broken shit in this game significantly worse than Injustice or MK9? Really?

Now if the numbers for MK9 and Injustice in their second years was higher than 300+ (say 500 or so), then disregard this post.
 

Prinz

watch?v=a8PEVV6tt14
I'm gonna assume the low numbers are due to patches for people who intended to go to offline tournaments and ESL for the rest. For some people there's no reason to spend money each month and learn the game from scratch at the same time, and there's no reason to go to a tournament for some hundred bucks, while spending for travel, food and hotels, when you can win the same ammount playing from your couch for free.
Tournament settings are hype though, like every other tournament gathering. Here you can see the people who enjoy exposure and can afford it. So, only the cool people :DOGE
 
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STORMS

Co-founder
Administrator
How many entrants did MK9 and Injustice have in their first year at EVO? You usually have those numbers documented somewhere.

The reason I ask is I'm guessing it wasn't anywhere near 1100. And in their second year, I'm pretty sure the numbers were around 300.

Now of course, what you're saying is true, and the drop is huge. But what I'm saying is I think this is typical: A lot of people will play an NRS game early, and then only the NRS community will play it later (ie those 300 people). MKX was just far more popular than MK9 and Injustice at first, so we had a higher than usual showing (1100 people).

Obviously you could argue that the game failed to retain at least some of those 1100 in order to get some 600 or so people this year, and I agree, but this will always be the case with NRS games. I really don't think it's due to "broken shit." Is the broken shit in this game significantly worse than Injustice or MK9? Really?

Now if the numbers for MK9 and Injustice in their second years was higher than 300+ (say 500 or so), then disregard this post.
MK9 was 500+. I'm guessing 400+ for Injustice first year... not sure though. I'd have to do some research.
 

Pig Of The Hut

Day 0 Phenomenal Dr. Fate and Darkseid player
How many entrants did MK9 and Injustice have in their first year at EVO? You usually have those numbers documented somewhere.

The reason I ask is I'm guessing it wasn't anywhere near 1100. And in their second year, I'm pretty sure the numbers were around 300.

Now of course, what you're saying is true, and the drop is huge. But what I'm saying is I think this is typical: A lot of people will play an NRS game early, and then only the NRS community will play it later (ie those 300 people). MKX was just far more popular than MK9 and Injustice at first, so we had a higher than usual showing (1100 people).

Obviously you could argue that the game failed to retain at least some of those 1100 in order to get some 600 or so people this year, and I agree, but this will always be the case with NRS games. I really don't think it's due to "broken shit." Is the broken shit in this game significantly worse than Injustice or MK9? Really?

Now if the numbers for MK9 and Injustice in their second years was higher than 300+ (say 500 or so), then disregard this post.
Disregarded then because your #s are wrong

You forget Pdp was a month before evo 2011 where I believe it had 600? Evo a month later around 600

2012 over 500

2013 when game was considered dead as a door nail had 300+
 

Matix218

Get over here!
Imo ESL is the main reason why mkx does not have closer to at least 500 pre regs currently. Evo is the world's championships, an international Competition. Now that we have ESL available to us both in the US as well as Europe I think it will replace evo as the world championship for NRS games.

Lets look at the "pros" comparing ESL to evo in ESLs favor:
-free to compete
-convenient, no travel or travel costs required
-due to new netcode, generally the gameplay is similar enough to offline for most players to be happy with it.
-if you consistently place high you get a free trip to California to compete against the best of the best from NA/Europe for a larger pot then you could win at Evo
-great production values and support from NRS

Now tell me why competitive players with harsh time constraints and tight budgets (which lbsh, is most people) would pay to fly to Vegas, book a hotel in Vegas for several days, pay for evo registration, etc... when they have ESL available to them?

I understand it is the traditional world championship of fighting games but with ESL as an option far fewer players who are on the fence about going to evo are likely to do so. The other games with the large pre register numbers do not have ESL so EVO is still THE event for players of those games.

That's is why I think we are seeing these low numbers
 
same reason as always.. NRS do not allow the games times to grow. MKx is only a year old and they are affectively killing it by releasing injustice2 and stopping patching on MKx.

My point is that there is no consumer confidence in NRS as a tournament games. No one takes it seriously, so no one dose. Even the "hardcore" nrs players are creaming themselves over injustice 2 right now. When a NRS game can not even last ONE YEAR without dieing, why would it ever attract large groups of players putting in al that time... for what.. nothing.

Added to this is that NRS is always innovating. This sounds good in theory, but each game is affectively a brand new game. Most other games are essentially identical for decades, only small changes and run singular versions of long periods of time.
 

coolwhip

Master
This should be a status update but I need more characters:

It's hilarious seeing every non NRS player on twitter rationalize this with "over-patching." Please, stop. You want day 1 Raiden to be given 6 extra months just for the sake of avoiding "over-patching?"

It's been 3 games already. The cycle is the same. And we all know what's really up.
 

stamatis

Όσα δε φτάνει η αλεπού. ........
when a game has 40 playable chars,but only 4 have a chance to win this tournament......do not ask why!
 
E

Eldriken

Guest
Imo ESL is the main reason why mkx does not have closer to at least 500 pre regs currently. Evo is the world's championships, an international Competition. Now that we have ESL available to us both in the US as well as Europe I think it will replace evo as the world championship for NRS games.

Lets look at the "pros" comparing ESL to evo in ESLs favor:
-free to compete
-convenient, no travel or travel costs required
-due to new netcode, generally the gameplay is similar enough to offline for most players to be happy with it.
-if you consistently place high you get a free trip to California to compete against the best of the best from NA/Europe for a larger pot then you could win at Evo
-great production values and support from NRS

Now tell me why competitive players with harsh time constraints and tight budgets (which lbsh, is most people) would pay to fly to Vegas, book a hotel in Vegas for several days, pay for evo registration, etc... when they have ESL available to them?

I understand it is the traditional world championship of fighting games but with ESL as an option far fewer players who are on the fence about going to evo are likely to do so. The other games with the large pre register numbers do not have ESL so EVO is still THE event for players of those games.

That's is why I think we are seeing these low numbers
This pretty much sums up my thoughts.