That's cool, sounds like you are on the right track man!
@matrix218,
I think this is an excellent strategy, two months ago against hard CPU I could only get off a basic kombo, now I am able to do kombos of 27 to 39 percent damage consistently from both sides of the field, in open field and corner, so I am getting better, my whole plan is to now spend months on MU and I have s few sparing partner I met on TYM who are really good and volunteered to session me so as to transition me to online play, my idea is if I truly understand the mechanics of learning to fight(frame data application of my character and solid knowledge of the ALL the other characters frame data), that when I go online many, many months from now and attempt ranked matches, that when I get beat, of which I expect a lot, I will take from each match an idea of why I lost and go back to the lab and record what my opponent did to me and learn how to counter, I want to learn to fight, winning will come as a result. Have fun and keep on komboing, I punish scorps tele with a safe starter and extend, f33xxdb2+R2~njp~jip~bf4(learning to RCxxf42+L1 in place of bf4), and punish his take down with f42+L1xxdb2+R2~njp~f42+L1xxdb2. And an excellent corner is 11xxdf2~b2~b33xxdb2+R~242 or 11xxdb1+R2~242~f33xxbf4 and many others, I use sub zero cryomancer, not done on a standing dummie, but in hard CPU single fight or hard CPU practice, I love mk, and want to take a long time to become a good fighter, this is the type of game that take years to become proficient and to me that is what is exciting