Scott The Scot
Where there is smoke, there is cancer.
There's a nasty rumour going around that at the correct spacing Cassie can make her 50/50 safe. People would space it so that on hit the flip would launch the opponent whereas on block the flip would whiff and make Cassie safe.
Thank you to @Youphemism for going through ever character and listing everything that every character can punish with. Great work, buddy!
WRONG! Here's a list of characters that can punish it:
--- Alien ---
Run~F4, run~1, run~B1, run~F1, run~F2, F3, B3, DB3/DB3EX, DF3EX, BF1/BF1EX,
Acidic: (except max distance) DB2
Tarkatan: BF2, B2, run~2,
--- Bo Rai Cho ---
Run~D4, BF4/BF4EX, DD4/DD4EX (not jumpable but backdashable)
Bartitsu: Run~D4, run~F1 (but surprise surprise you're out of range for a full combo), BF4 (only second hit hits), DB2/DB2EX (full combo ayy)
Drunken Master: Drunk only - BF3/BF3EX, DF2EX (level 3 only),
--- Cassie ---
Run~B1, run~B2, run~2, run~1, run~F2, BF1EX,
Hollywood: Instant air gunshots,
--- D'Vorah ---
Run~F1, run~1, run~2, run~F4
--- Ermac ---
Run~F4, run~F2, run~B1, run~2, DB1
Master of Souls: BF2/BF2EX (closest distance only)
Mystic: BF2/BF2EX
Spectral: BF2/BF2EX
--- Erron Black ---
Run~2, run~1, run~F1, run~F2, run~F3, F4, BF4/BF4EX, DBF2/DBF2EX (best hit reaction ever lol)
--- Ferra/Torr ---
Run~2, run~1, run~B1, DB2/DB2EX (Non-Lackey), BF2/BF2EX (Non-Lackey)
Lackey: run~BF2/run~BF2EX
Vicious: BF4/BF4EX
--- Goro ---
Run~F3 (pretty much frame perfect)
Kuatan Warrior: BF2/BF2EX, DD4EX (guaranteed)
--- Jacqui ---
Run~1, run~F1, run~4, run~4U4, BF1/BF1EX, BF2/BF2EX,
Full Auto: DF2/DF2MB
Shotgun: DB2/DB2EX
--- Jason ---
Run~B1 (non-Slasher), B122 (the second hit punishes, non-Slasher), BF3/BF3EX
--- Jax ---
Run~F3 (exc max distance), run~1 (exc max distance), run~F2 (exc max distance), BF2/BF2EX, BF2D/BF2DEX (exc. max distance), xray
Heavy Weapons: BF3/BF3EX
--- Johnny ---
Run~F3, BF4/BF4EX
--- Kano ---
Run~F4, run~2, run~1, run~B1, instant air BF3, BF3, DF2/DF2EX, xray
Cutthroat: run~F2, DB1/DB1EX
Cybernetic: DF2/DF2EX
--- Kenshi ---
Run~B1, run~2 (tight), xray
Balanced: BF2/BF2EX, BF3/BF3EX
Kenjutsu: BF3/BF3EX, DF1/DF1EX, BF2/BF2EX
Possessed: BF3/BF3EX, BF2/BF2EX, DB4/DB4EX
--- Kitana ---
Run~D1, run~2 (closest distance only, tight), BF3/BF3EX,
Mournful: DF4/DF4EX,
Royal Storm: DB3/DB3EX,
--- Kotal Khan ---
Run~F1, run~B1, run~F2,
War God: DB1/DB1EX (second hit whiffs but it's fine since run~B1 is an easy punish, ie run~B14~DB1EX),
--- Kung Jin ---
Run~B1 (tighter at further distances), run~1 (tighter at further distances), run~iadk, B2, F2, B+D4 (close distance only), BF3/BF3EX, xray
Ancestral: DD2 (exc max distance)
Shaolin: run~2, BF1/BF1EX, DB1/DB1EX
--- Kung Lao ---
Run~F2, run~F1, run~B3 (tight, closer distances only), divekick (slightly later than instant air, pretty easy), DF1EX (non-Tempest), xray
Hat Trick: BF2/BF2EX
Tempest: BF2 (closest distance only)
--- Leather Face ---
Run~F1, run~1, B2 (non-Butcher), DB1/DB1EX (closest distance only), BF3/BF3EX,
Butcher: run~B1, DF2/DF2EX, DB3/DB3EX
Pretty Lady: BF2EX, instant air BF2EX, DB3/DB3EX,
--- Liu Kang ---
Run~F1, run~F2, run~B1, run~F4, B2 (BARELY), DB2/DB2EX, BF2/BF2EX,
Dragon's Fire: BF1EX(MB), instant air fireball (tight), BF2(MB,MB)/BF2EX(MB,MB), BF3
Flame Fist: BF3
--- Mileena ---
Run~F2 (TIGHT), BD4, DD3/DD3EX, BF1/BF1EX(closest distance only, tight)
Ethereal: BF2EX 2, BF2EX BD4
Piercing: Run~B1, BF3/BF3EX,
Ravenous: DB3 (closer distances only)
--- Quan Chi ---
Run~B2, run~1, run~2, run~B1, run~D2, run~4, BF3/BF3EX, DB1(MB)
Summoner: (with bat out) stance switch
Warlock: F3, DELAYED DF2, DF2EX
--- Predator ---
Run~B1 (exc max distance), run~F1 (exc max distance), B2 (exc max distance), BF4/BF4EX,
Hish-Qu-Ten: BF3EX, DB3 (but not DB3F...)
--- Raiden ---
Run~F1, run~1, run~B1, run~2, run~F2, DF2EX, BF3/BF3EX,
Displacer: DU+BLK F1, DU+BLK 1, DU+BLK 2 (tight)
--- Reptile ---
Run~F2, run~F4 (tight, easier from closer distances), BF4/BF4EX, DB4EX~F, BF2/BF2EX, xray
--- Scorpion ---
Run~3, run~F3, BF4/BF4EX, DB3/DB3EX
Hellfire: DB2EX (backdashable but not jumpable)
Inferno: DB4EX
Ninjutsu: Run~F2, B2
--- Shinnok ---
Run~F4, F2 (non-Bone Shaper), BF3/BF3EX, xray (only at very close distance)
Bone Shaper: BF1/BF1EX, DF2/DF2EX
Impostor: DB1
Necromancer: BF2/BF2EX, DF4/DF4EX
--- Sonya ---
Run~1, run~F2, run~2, run~B2, run~B1, DB4EX
--- Sub Zero ---
Run~F4, run~B1, run~1, BF4/BF4EX
--- Takeda ---
Instant air xray
Lasher: DF1/DF1EX (distance dependent), BF2(MB)/BF2EX, DB2/DB2EX, D+F1 (exc max distance)
Ronin: B2, DF1EX
--- Tanya ---
Run~1, run~F4, run~2, run~F2, DB4/DB4EX, BF4/BF4EX, instant air xray
Dragon Naginata: B2, BF2/BF2EX
Kobu Jutsu: Run~B1, DF1EX (close distance only), instant air DF2
Pyromancer: DB1EX/DF1EX
--- Triborg ---
Run~F4, run~1, run~F1, run~3, F3
Cyber Sub Zero: F2, DB4/DB4EX, BF1EX, instant air D4 (close distances only)
Cyrax: DB1EX
Sektor: B2, F3, DB4/DB4EX, instant air BF3EX
Smoke: B2, BF1EX, xray
Characters that can't punish!:
--- Tremor ---
Sorry Tremor... So yeah. There you have it. I'm not listing everything that every character has that can punish. I'm also aware that some variations can't punish it, but that's a decision you have to take into consideration when picking your variation at the select screen lol. I tested with the overhead but I'm sure the low will yield the same result. You can test that if you want, I ain't doing it lol.
Thank you to @Youphemism for going through ever character and listing everything that every character can punish with. Great work, buddy!

WRONG! Here's a list of characters that can punish it:
--- Alien ---
Run~F4, run~1, run~B1, run~F1, run~F2, F3, B3, DB3/DB3EX, DF3EX, BF1/BF1EX,
Acidic: (except max distance) DB2
Tarkatan: BF2, B2, run~2,
--- Bo Rai Cho ---
Run~D4, BF4/BF4EX, DD4/DD4EX (not jumpable but backdashable)
Bartitsu: Run~D4, run~F1 (but surprise surprise you're out of range for a full combo), BF4 (only second hit hits), DB2/DB2EX (full combo ayy)
Drunken Master: Drunk only - BF3/BF3EX, DF2EX (level 3 only),
--- Cassie ---
Run~B1, run~B2, run~2, run~1, run~F2, BF1EX,
Hollywood: Instant air gunshots,
--- D'Vorah ---
Run~F1, run~1, run~2, run~F4
--- Ermac ---
Run~F4, run~F2, run~B1, run~2, DB1
Master of Souls: BF2/BF2EX (closest distance only)
Mystic: BF2/BF2EX
Spectral: BF2/BF2EX
--- Erron Black ---
Run~2, run~1, run~F1, run~F2, run~F3, F4, BF4/BF4EX, DBF2/DBF2EX (best hit reaction ever lol)
--- Ferra/Torr ---
Run~2, run~1, run~B1, DB2/DB2EX (Non-Lackey), BF2/BF2EX (Non-Lackey)
Lackey: run~BF2/run~BF2EX
Vicious: BF4/BF4EX
--- Goro ---
Run~F3 (pretty much frame perfect)
Kuatan Warrior: BF2/BF2EX, DD4EX (guaranteed)
--- Jacqui ---
Run~1, run~F1, run~4, run~4U4, BF1/BF1EX, BF2/BF2EX,
Full Auto: DF2/DF2MB
Shotgun: DB2/DB2EX
--- Jason ---
Run~B1 (non-Slasher), B122 (the second hit punishes, non-Slasher), BF3/BF3EX
--- Jax ---
Run~F3 (exc max distance), run~1 (exc max distance), run~F2 (exc max distance), BF2/BF2EX, BF2D/BF2DEX (exc. max distance), xray
Heavy Weapons: BF3/BF3EX
--- Johnny ---
Run~F3, BF4/BF4EX
--- Kano ---
Run~F4, run~2, run~1, run~B1, instant air BF3, BF3, DF2/DF2EX, xray
Cutthroat: run~F2, DB1/DB1EX
Cybernetic: DF2/DF2EX
--- Kenshi ---
Run~B1, run~2 (tight), xray
Balanced: BF2/BF2EX, BF3/BF3EX
Kenjutsu: BF3/BF3EX, DF1/DF1EX, BF2/BF2EX
Possessed: BF3/BF3EX, BF2/BF2EX, DB4/DB4EX
--- Kitana ---
Run~D1, run~2 (closest distance only, tight), BF3/BF3EX,
Mournful: DF4/DF4EX,
Royal Storm: DB3/DB3EX,
--- Kotal Khan ---
Run~F1, run~B1, run~F2,
War God: DB1/DB1EX (second hit whiffs but it's fine since run~B1 is an easy punish, ie run~B14~DB1EX),
--- Kung Jin ---
Run~B1 (tighter at further distances), run~1 (tighter at further distances), run~iadk, B2, F2, B+D4 (close distance only), BF3/BF3EX, xray
Ancestral: DD2 (exc max distance)
Shaolin: run~2, BF1/BF1EX, DB1/DB1EX
--- Kung Lao ---
Run~F2, run~F1, run~B3 (tight, closer distances only), divekick (slightly later than instant air, pretty easy), DF1EX (non-Tempest), xray
Hat Trick: BF2/BF2EX
Tempest: BF2 (closest distance only)
--- Leather Face ---
Run~F1, run~1, B2 (non-Butcher), DB1/DB1EX (closest distance only), BF3/BF3EX,
Butcher: run~B1, DF2/DF2EX, DB3/DB3EX
Pretty Lady: BF2EX, instant air BF2EX, DB3/DB3EX,
--- Liu Kang ---
Run~F1, run~F2, run~B1, run~F4, B2 (BARELY), DB2/DB2EX, BF2/BF2EX,
Dragon's Fire: BF1EX(MB), instant air fireball (tight), BF2(MB,MB)/BF2EX(MB,MB), BF3
Flame Fist: BF3
--- Mileena ---
Run~F2 (TIGHT), BD4, DD3/DD3EX, BF1/BF1EX(closest distance only, tight)
Ethereal: BF2EX 2, BF2EX BD4
Piercing: Run~B1, BF3/BF3EX,
Ravenous: DB3 (closer distances only)
--- Quan Chi ---
Run~B2, run~1, run~2, run~B1, run~D2, run~4, BF3/BF3EX, DB1(MB)
Summoner: (with bat out) stance switch
Warlock: F3, DELAYED DF2, DF2EX
--- Predator ---
Run~B1 (exc max distance), run~F1 (exc max distance), B2 (exc max distance), BF4/BF4EX,
Hish-Qu-Ten: BF3EX, DB3 (but not DB3F...)
--- Raiden ---
Run~F1, run~1, run~B1, run~2, run~F2, DF2EX, BF3/BF3EX,
Displacer: DU+BLK F1, DU+BLK 1, DU+BLK 2 (tight)
--- Reptile ---
Run~F2, run~F4 (tight, easier from closer distances), BF4/BF4EX, DB4EX~F, BF2/BF2EX, xray
--- Scorpion ---
Run~3, run~F3, BF4/BF4EX, DB3/DB3EX
Hellfire: DB2EX (backdashable but not jumpable)
Inferno: DB4EX
Ninjutsu: Run~F2, B2
--- Shinnok ---
Run~F4, F2 (non-Bone Shaper), BF3/BF3EX, xray (only at very close distance)
Bone Shaper: BF1/BF1EX, DF2/DF2EX
Impostor: DB1
Necromancer: BF2/BF2EX, DF4/DF4EX
--- Sonya ---
Run~1, run~F2, run~2, run~B2, run~B1, DB4EX
--- Sub Zero ---
Run~F4, run~B1, run~1, BF4/BF4EX
--- Takeda ---
Instant air xray
Lasher: DF1/DF1EX (distance dependent), BF2(MB)/BF2EX, DB2/DB2EX, D+F1 (exc max distance)
Ronin: B2, DF1EX
--- Tanya ---
Run~1, run~F4, run~2, run~F2, DB4/DB4EX, BF4/BF4EX, instant air xray
Dragon Naginata: B2, BF2/BF2EX
Kobu Jutsu: Run~B1, DF1EX (close distance only), instant air DF2
Pyromancer: DB1EX/DF1EX
--- Triborg ---
Run~F4, run~1, run~F1, run~3, F3
Cyber Sub Zero: F2, DB4/DB4EX, BF1EX, instant air D4 (close distances only)
Cyrax: DB1EX
Sektor: B2, F3, DB4/DB4EX, instant air BF3EX
Smoke: B2, BF1EX, xray
Characters that can't punish!:
--- Tremor ---
Sorry Tremor... So yeah. There you have it. I'm not listing everything that every character has that can punish. I'm also aware that some variations can't punish it, but that's a decision you have to take into consideration when picking your variation at the select screen lol. I tested with the overhead but I'm sure the low will yield the same result. You can test that if you want, I ain't doing it lol.
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