What's new

MKXL Patch Notes 3-29-16

xKhaoTik

The Ignore Button Is Free
Here's some Kitana :)
d3 6 frames thats in general.
assassin princes parry 7frames used to be 8 or 9.

Predator f2,1 plus 1 on block. Thats what i found out for my mains
Parry has been 7f since like forever.

D3 was 6f since mkxl dropped.


Only thing she got was a longer d3 and more hit advantage on ex glaive (didn't even know she needed more advantage on that but hey I'll take it lol)
 

Eddy Wang

Skarlet scientist
  • Kitana - Slightly increased the range of Down+FK
  • Kitana (Mournful) - Adjusted Glaive Return timing on hit to combo more consistently from mid screen to full screen
See this is the kind of BS i'm talking about, Kitana somehow sneaks in some more buffs

My Character has the exact same problem Mournful had before this patch, we just shown this bug last week, and it wasn't addressed.

Thank you NRS, for just proving the point that you really don't want to tweak hat trick, we can just suck it up and not enjoy the game as everyone else.

On top of that, there are things that really needs patching in this game, if this was the more permanent fix, i think it was a waste of patching, since aside from character balancing (DLC mostly) and a few bugs doesn't really address one of the major things that has been affecting some characters, like juggle being specific to stands or crouching characters.

My faith is hanging on a thread here, come on guys, this could be the patch, yet somehow someone screws it up.
 

BigMacMcLovin

B2s and Birdarangs
Y


You are delusional if you thought Bo was fine. Most of the cast could not even approach him and his cheap fart cloud crap.
Cheap? That is practically the only thing he had going for him. He was bottom tier as it was, no one was doing anything notable with him. Even Forever King picked him up and then dropped him a week later saying he wasn't going to risk his tournament life on a character that gets so little reward for the risks he takes.

Why are you trying to approach him anyway? He can get zoned out by any member of the cast. His only winnable match up was against himself and that's through default
 
This patch is filled to the brim with unnecessary BS. There are so many things that don't even do anything at all, things that are completely inconsistent, and things that are so far over the top and an obvious demonstration that NRS has no idea what they are doing.... Again.

First of all, if you reduce the plus on hit frames from like 20 to 15, THAT DOESN'T CHANGE ANYTHING. So a move is plus on hit, so much so that it allows you to follow up with any move of your choosing. I know! let's reduce the plus frames but also make that still true! .. because that changes...... oh... nothing. This patch has tons of these. Reading all of them I couldn't help but think that they are patching shit just so they can say, "see! we're still supporting the game!"

Those reductions that accomplish absolutely nothing whatsoever can be addressed generally. Here's some unrelated character specifics that left me scratching my head.

BoRaiCho - Reduced the stun length of Fart Cloud & Crop Duster by 39 frames

Why? D'Vorah is still a character, right? Be consistent. And more damage scaling too? If you remove the stun frames by 39, THAT REMOVES BNB COMBOS. If combos are gone, MORE SCALING ISN'T NEEDED. Consensus was that bo needed some buffs in DM. kinda went the opposite way for some reason I guess.

Tremor - Added 5 recovery frames to Rock Shower

Why?

Triborg (CyberZero) - reduced the stun frames on Ice Ball by 13

Why? He will still be able to combo you after he freezes you. This doesn't do anything.

Triborg (Cyrax) - doing Bomb or Hover Bomb while in a combo adds some combo damage scaling

Triborg (Cyrax) - Net & Advanced Net will now miss-fire out if a Bomb or Hover Bomb has hit in the same combo
Triborg (Cyrax) - reduced the stun frames on Net & Advanced Net by 30

Triborg (Cyrax) - Bomb will now miss-fire after 3 Bombs have hit in the same combo

Good god... where do I even start with this. It's is SO obvious that they addressed these as separate "problems" instead of looking at the character as a whole. THESE THINGS ARE RELATED TO EACH OTHER.

Bombs misfiring after three bombs come out in the same combo.. That means he can't juggle you with 9 bombs for upper 30s anymore. I know! let's add damage scaling from bombs on top of that because the inability to even do these combos anymore wasn't enough! If you take out BnBs and make them WAY shorter, that makes them do less damage. If they do less damage, then MORE damage scaling is overboard. period. Have fun with your triple bomb juggles for 20%. What the fuck are you doing? Cyrax went from not even being top 5 straight into Raiden tier.

So net misfires if a bomb explodes... I imagine this was an attempt to rid cyrax of the supposed "hard to blockable" that you never even needed to block anyway unless you were trapped in the corner. *Looks at the other WAY worse hard to blockables in this game that are left untouched.*

Stun frames reduced on net...... Why? There's flat out NO reason for that AT ALL.

People need to get it through their heads that this game is NOT MK9. Cyrax is NOT a problem like he was in that game. All you needed to do was increase the gravity scaling on each bomb that lands in a combo. That's it. instead you completely ruined this character. Jesus Christ.

KP2 and the ability to play some cyborgs was the last thing that kept me even remotely interested in this game. I guess after I bought them, who gives a fuck if I keep playing... right? Cyrax was not normalized.. he was completely over the top shit on under completely false premises.
 
Last edited: