Nivek
Athena guide me, the thunder God...
After almost 9+ hours yesterday and 2hours today, Lord Raiden looks to be back on his feet!
Fixes:
It is the best experience i got from a fighting game(that i play)!! im very proud for it and i recomment it
I played against USA a lot and it felt reaaaaally good..when i was playing against Europe (under 100ms) was like the opponent was next to me!!
BUT shitty connections stay shitty #onlinewarriors..and not because of the game but because of players connection!
Match ups:
The only characters i fought now that felt <<ok we still need something in neutral>> was JC (f3 won almost everything i was throwing at him, even jumping was a wrong idea,and JCs d4 ofc is still good for low profile, thanks for the matches @Asodimazze) , mileena(piercing b12 all day) and liu kang(his d3 goes under Raidens d1 lol)..
Variations:
Even that he has a better f4 on block and a safer f12 doesnt change the fact that he has a weak neutral game..we still need something.. but its a good move that we have the b11 fixed.
Thank you for your time ^^
Fixes:
- f2 has better hitbox but as move isnt straight and i think is more like a get out move and a kara-antiair move(jump ins 1 character away)..but at least it doesnt whiff point blank!!
- b11 is at last fixed! I was expecting that months ago!! the second hit whiffed only 2 times the whole day and that was in weird hitbox situations like after d1 max range on hit,then b11 the first hit on block and the second whiff..but ib this situation b1 shouldnt hit because of range but it did!
- b1 vertically has better hitbox! In the corner for example b2(first hit)ex vincinity blast f12b2(hold) then b14-fbrc-214 was veeeery hard to land because of b1..before if you would have done it too high it would have whiffed and too low it wouldnt combo the 214!! now it has better window for the correct timing!!
- Of course f4 is a huge buff , thanks to @GGA pimpimjim for informing us. The buff is that f4 on block is +6 and can be +9 on max range!!
F4 is a strong pressure tool and a good to go in move BUT its more than 24f now which makes it either reactable or either difficult to connect it even on block..its gold against d3s and d4s..most of the time though loses to d1s and fast high/mid strings..it does help a bit his neutral but the irony is that to get the most out of it has to be far/max range and then you dont have moves to pressure the opponent(maybe only d4 reaches) - f12 +0 on block which makes the pressure better!
- f12b2 (Dis and MoS) gap removed at last!
It is the best experience i got from a fighting game(that i play)!! im very proud for it and i recomment it
I played against USA a lot and it felt reaaaaally good..when i was playing against Europe (under 100ms) was like the opponent was next to me!!
BUT shitty connections stay shitty #onlinewarriors..and not because of the game but because of players connection!
Match ups:
The only characters i fought now that felt <<ok we still need something in neutral>> was JC (f3 won almost everything i was throwing at him, even jumping was a wrong idea,and JCs d4 ofc is still good for low profile, thanks for the matches @Asodimazze) , mileena(piercing b12 all day) and liu kang(his d3 goes under Raidens d1 lol)..
Variations:
- ThunderGod feels a bit more stable with f12 on +0 and f4 with plus but he needs less damage scaling on his lighting strings.. 3,2+4 , f2,2+4 , b3,2 , (b)1,1,2,2 have crazy damage scaling..even in the corner you can combo max 20% for 30/40 hits lol. and 3,4 doesnt have any reason to be used imo..none..
also d3 needs either to be safe or have more + on hit. - Displacer got his f12b2 gap buff but other than that doesnt feel any better or changed.
All the plus strings (1,1,2 / f2,2+4 and f12b2) lose their meaning because they pushblock the opponent far..even if we have + we cant use it because of the distance IMO. only d1 can interrupt/pressure at that range.. - Master of @st9rm has the orb timing buff to 20sec which help you by not to pressure yourself to attack but he fells more empty than Displacer. Again. Maybe better recovery is the solution??or armor on ex orbs??(why not??SZ has armor on ex clone)
Even that he has a better f4 on block and a safer f12 doesnt change the fact that he has a weak neutral game..we still need something.. but its a good move that we have the b11 fixed.
Thank you for your time ^^
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