Evil_Riu48
Kombatant
the mkx online beta is great, is something we been waiting for a long time. there is hardly any input delay or no input delay at all. but does it play just like offline?
the answer is no as simple as a yes or no. the easiest way to explain this is by talking about the "ping " between the connections. the smaller the pin number is the closer to an offline experience you will get but only connection with a 60 or lower ping will give you a true like offline experience. lets point out that any conection with a ping under 200 will give you a no input delay or very small input delay experience. so if this is the case what change to make a connection with a ping greater than 100 no as close to offline as a connection with a ping lower than 60?
i notice that as the ping increases the game start to skip frames in a very smart way which still allow you to have a smooth and no delay experience. this is great but as we know playing under a bad connection always come with something bad attached to it. in this case you will find that some moves are now safer online or moves that are -3 on block may be 0 now. you will elso find that moves like kano knive are harder to block on reaction at mid range even when you are not having any input delay.
now this is a beta and improvements are still been made however if this was the final product which nrs will give us i can say that i would be very pleased with it. the experience of no delay it is great even if under a bad connection moves become safer.
the answer is no as simple as a yes or no. the easiest way to explain this is by talking about the "ping " between the connections. the smaller the pin number is the closer to an offline experience you will get but only connection with a 60 or lower ping will give you a true like offline experience. lets point out that any conection with a ping under 200 will give you a no input delay or very small input delay experience. so if this is the case what change to make a connection with a ping greater than 100 no as close to offline as a connection with a ping lower than 60?
i notice that as the ping increases the game start to skip frames in a very smart way which still allow you to have a smooth and no delay experience. this is great but as we know playing under a bad connection always come with something bad attached to it. in this case you will find that some moves are now safer online or moves that are -3 on block may be 0 now. you will elso find that moves like kano knive are harder to block on reaction at mid range even when you are not having any input delay.
now this is a beta and improvements are still been made however if this was the final product which nrs will give us i can say that i would be very pleased with it. the experience of no delay it is great even if under a bad connection moves become safer.
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