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Strategy - Unstoppable Getting off (with) Jason's buffs in Unstoppable

Rise and Punishment: 46 frames of animation.
Corpse Walk and Rampant: 38 frames.

/ -- D4 frame data -- \
Start-up: 16.
Active: 2.
Recovery: 19.
On block: -3.
On hit: +20.
Cancel advantage: 25.

On block + cancel advantage = 22.
D4xxRise/Punishment: 46 - 22 = -24
D4xxCorpse Walk/Rampant: 38 - 22 = -16

On hit + cancel advantage = 45.
D4xxRise/Punishment: 46 - 45 = -1
D4xxCorpse Walk/Rampant: 38 - 45 = +7
 
Rise and Punishment: 46 frames of animation.
Corpse Walk and Rampant: 38 frames.

/ -- D4 frame data -- \
Start-up: 16.
Active: 2.
Recovery: 19.
On block: -3.
On hit: +20.
Cancel advantage: 25.

On block + cancel advantage = 22.

D4xxRise/Punishment: 46 - 22 = -24
D4xxCorpse Walk/Rampant: 38 - 22 = -16
On hit + cancel advantage = 45.
D4xxRise/Punishment: 46 - 45 = -1
D4xxCorpse Walk/Rampant: 38 - 45 = +7
Interesting if we know our d4 is going to hit.
 

ll Nooby ll

To Live is to Die
Here's some corner combos that give you a free buff. Works really well in Unstoppable, but in Relentless you need to EX it, and even then it's not very good.

B122, NJP, J1, 32~Buff - 21%
32U1, NJP, 32~Buff - 23%

Max Damage
Jo2~F2, Jo2, 32U1, NJP, 32~Buff - 31%
 
38 - 45 = -7?
In terms of frame data calculations: Corpse Walk/Rampage leaves you at minus 38 frames, but the hit + cancel advantage of his D4 offsets the disadvantage by 45 frames. Jason is at 0 from 38 of those 45 frames, and still has an extra seven frames, so Jason is at plus seven.

But, if you wanna look at it from the opponent's perspective, he/she/it would be -7 after being hit by Jason's D4 canceled into Corpse Walk/Rampage, so.... yeah.

#Buff Jason
No way, Jason needs nerfs!



:DOGE

(FYI, it was quite difficult for me to recreate that scenario in the lab, so it's not reliable tech against Kenshi in the slightest.)