bdizzle2700
gotta stay sharp!
Hey Guise! Just wanted to show this off for a while now. So if its been known, go suck eggs. I've seen some Kanos do a variation of this but just kinda wanted to show it off in its glory.
Gist: Ending in s2 leaves you +29 which is plenty to let you do any string you want. They can't armor(until it's your turn), some characters might be able to backdash(When there's a gap). You can keep it going if you like but i don't recommend it. Also, in the corner ending with a 1+3 string lets you do a quick run 32(-1) which is 3% and you can mix that up with ex knives for more chip and plus frames.
Other note: Different starters make the damage different. 112 eye laser 2(19%), but using b1 drops it to 15%. if you do b1 into say a grab it would be a total 27%(more than if you just finished the combo).
Downside: You lose your combo damage for something that may or may not pay off. This is mostly to show some extra options Kano has and to catch people sleeping.
Gist: Ending in s2 leaves you +29 which is plenty to let you do any string you want. They can't armor(until it's your turn), some characters might be able to backdash(When there's a gap). You can keep it going if you like but i don't recommend it. Also, in the corner ending with a 1+3 string lets you do a quick run 32(-1) which is 3% and you can mix that up with ex knives for more chip and plus frames.
Other note: Different starters make the damage different. 112 eye laser 2(19%), but using b1 drops it to 15%. if you do b1 into say a grab it would be a total 27%(more than if you just finished the combo).
Downside: You lose your combo damage for something that may or may not pay off. This is mostly to show some extra options Kano has and to catch people sleeping.