They can jump , they'll get hit but lose 3% and get knockdown and be able to roll.As long as they don't start buffing Mileena and the other extremely downplayed characters, Erron Black will be good as he is. Now, if everyone gets a buff, then most of what you're suggesting should be considered.
Caltrops should still have the first hit bonus. It's not easy to get away with setting Caltrops before your opponent hits you, let alone setting them up and having your opponent fall for the trap.
Seriously, stop requesting changes; it's disgusting. Like I said, the only scenario where Erron Black would need to be touched is when everyone else undeservingly gets touched also.
EDIT: What do you mean by "More hitstun on f13 ex sg so they cant jump out for free but they can still armor"? People can jump out of F13 into EX Sand Grenade?!
Yeah i guess i went abit too far with the buffs lol but like what that guy said if they're giving all of the a tiers or a+ tiers buffs then why not? Also you've noticed the picture eh xD i just liked it so i stole itI think he's fine as is tbh, but if I were going to ask for reasonable buffs they would be:
-maybe a small buff to backdash? It's his most glaring weakness but also a part of who he is as a character
-buff to either d2 or Sand Gust's startup so he has a more consistent answer to jumping
-EX slide having some advantage on hit
None of this is necessary but it would be nice.
Also get your own avatar, boy
Boy, that sucks. Erron Black must be worse than I thought. The guys I play against don't know they can do that. So whenever someone doesn't have meter and they guess the overhead, they jump and you just lost a bar for nothing, and whenever they have meter, you eat a BnB. Very nice.They can jump , they'll get hit but lose 3% and get knockdown and be able to roll.
Yep it sucks , they should still let you armor through it but you should not be able to jump out and tech roll like thatBoy, that sucks. Erron Black must be worse than I thought. The guys I play against don't know they can do that. So whenever someone doesn't have meter and they guess the overhead, they jump and you just lost a bar for nothing, and whenever they have meter, you eat a BnB. Very nice.
Could not agree more , buff erronThing is how do you balance Erron , there are 2 ways for it , one is buffing him around the current S tier , for that he'd need the following insane buffs:
- Better backdash
- s1 startup now 7 frames
- d1 startup 7 frames
- Cmd Grab +20 on hit
- Slide starts up in 10 frames and low profiling frames around frame 12
- EX slide more adv on hit
- f2 startup 9 frames on startup
- EX sand Granade +10 on block
- f13 cancel advantage increased so that EX SG jails
- Extended hitbox on j1 and j2 autocorrection on crossups increased
- EX sand gust has now armor and starts up in 10 frames
Marksman
- Df1 5 less recovery frames before he cancels the animation , less recovery on hit
- db1 10 frames shaved off startup , more adv on hit
Outlaw
- EX Sand Toss startup 10 frames and restands
- f22 +2 on block
He'd be insane and still he'd be just top 5
Now you could balance him ( and would like more ) around the A+ tier and eliminate some of his biggest weaknesses with buffs like:
- Cmd grab now +14 on hit
- f2 startup increased to 10 frames
- EX Sand gust now has 1 hit of armor
- Slide starts up in 12 frames
- EX slide more adv on hit
- Slightly better backdash
Marksman
- df1 can cancel 3 frames earlier to make some links easier
- db1 7 frames shaved off startup , more adv on hit
Outlaw
- Ex Sand Toss restands , doesn't restand after regular sand toss has been used in a combo
Some of you guys would say that's an insane amount of buffs but i disagree , it would cover Erron strenghts wich is ground game and upclose offense while giving him a consistent answer to jumps, he'd still be getting outzoned by projectiles and wouldn't give his EX SG advantage guaranteed options while giving him a check to cover ducking normals after being + 5 or more / opponent being - 5 with f24 , he'd still have gaps in his 50 50s and tick throw strings. Marksman would have a meaning being used with now having a few + frames cancels ( best being like +2 from 21122 ) on block and db1 being a little bit safer to throw out in neutral thanks to increased startup. Command grab reward would be now a good and has a meaninful option when to choose to end combos w cmd grab for corner carry instead of sacrificing a lot of corner carry for oki and tick throws have now good reward when successful.
Marksman isn't seen outside a few ones ( like Dartharma ) , the buff would make him have better pressure options on block mainly , easier comboability just lowers the execution barrier so more players might enjoy him , won't tecnically make him better , just a bit easier to use.Could not agree more , buff erron
Also he doesnt have any hard cancels except 11b3 gc so that isn't needed tbh
I'll be completely honest and say that i like it when he has an excution barrier so not everyone could use himMarksman isn't seen outside a few ones ( like Dartharma ) , the buff would make him have better pressure options on block mainly , easier comboability just lowers the execution barrier so more players might enjoy him , won't tecnically make him better , just a bit easier to use.
That's fine but you'd still have to be on point for his cancels , won't make him piss easy to use and even then who cares? The variation is non existent in tournament play , i'd rather watch it play knowing he's a bit easier than it having high execution and never see itI'll be completely honest and say that i like it when he has an excution barrier so not everyone could use him
Thats true , but do you think we dont see this variation much because of the excution? Or because of that its weaker and less effective than the other two ones ?That's fine but you'd still have to be on point for his cancels , won't make him piss easy to use and even then who cares? The variation is non existent in tournament play , i'd rather watch it play knowing he's a bit easier than it having high execution and never see it
I think it's at least as good as the other two; possibly better. I'll start using it more often once I master the execution.Thats true , but do you think we dont see this variation much because of the excution? Or because of that its weaker and less effective than the other two ones ?
I actually started to like the skin without the hat after a while. Gives him an interesting touch.The only buff Erron needs is to have his cowboy hat in all 3 variations. Give us a trenchcoat alternate costume with the hat!
I don't think Marksman needs buffs, and those buffs for Outlaw would be too much. His D1 is already a very powerful tool, and the slide is something risky to use only every now and then: the way it is now, you have to actually think before going for it, and that's good.I dont know about Erron too much, but i think he needs something that helps him get out from pressure, he strugglin against pressure. Maybe 6 frames d1 and 7-9 frames slide and ex slide, would be good.
And also Marksman definetelly needs buffs , but i dont know what buffs...lol.< Dartharma knows
But even if he does make the risk and succeeds he is still -3 on hit ( ex slide) so its still not your turnI think it's at least as good as the other two; possibly better. I'll start using it more often once I master the execution.
I actually started to like the skin without the hat after a while. Gives him an interesting touch.
I don't think Marksman needs buffs, and those buffs for Outlaw would be too much. His D1 is already a very powerful tool, and the slide is something risky to use only every now and then: the way it is now, you have to actually think before going for it, and that's good.
That's probably because EX Slide has armor. Basically, it's very easy to use, as long as your opponent is doing anything else besides blocking. Slide requires a lot of thought; EX Slide does not.But even if he does make the risk and succeeds he is still -3 on hit ( ex slide) so its still not your turn
There are some attacks that are too easy to land, so a slight negativity is needed. I see nothing wrong with that. It's not as if those attacks were punishable; you just can't abuse them.Moves on hit should not be negative. I personally think that is dumb. Why should people be punished for landing a successful attack lol.