AK L0rdoftheFLY
I hatelove this game
Hahahahahahahaha. I laughed out loud at this. Was phosferrax a NW main?Dick's law: given enough time, any thread on TYM will result in two NW mains arguing.
Hahahahahahahaha. I laughed out loud at this. Was phosferrax a NW main?Dick's law: given enough time, any thread on TYM will result in two NW mains arguing.
I thought so, I may be wrong thoughHahahahahahahaha. I laughed out loud at this. Was phosferrax a NW main?
But everyone can lab before they talk, which seemingly very few people on TYM actually do.Not everyone can be in the lab while they are on TYM 100% of the time but I'm glad we resolved this. Reversal throw is best option I suppose and I always forget about that. Let's not say "go for the trade" because honestly that is not a viable strategy if going by the same logic that deems Kang infinite a real infinite.
wouldnt that imply that there are no frametraps or plus frames anything?MKX is a turn based fighter.
When the logic fairy and Spock had a kid, you must have popped out.But everyone can lab before they talk, which seemingly very few people on TYM actually do.
You're clutching at thin air. Kang used to actually infinite these characters in the corner in the situation you're describing when his b12 fbrc was legit. Attempting to apply the same logic to Cassie's d3 is just misguided.
Now that b12 fbrc isn't plus, attempting to apply an incorrect logic to Cassie's d3 is redundant. I don't know what point you were trying to make, or why you thought the point should be made when it stems from an incorrect idea. On top of that, trying to compare Cassie's d3 to Kangs block pressure in a vacuum of numbers has me stratching my head.
Even if the two are numerically difficult to get out of (when in reality they aren't) one is at most a set of 3 d3's with a meta behind it, whilst the other is launching, heavily chipping lockdown pressure until one specific instance.
I'm insulted by that insinuationDick's law: given enough time, any thread on TYM will result in two NW mains arguing.
You know what they say about comedy writing and the Internet. You may have saved time and said that at the start.When the logic fairy and Spock had a kid, you must have popped out.
The hilarity of my comparison was supposed to be humerous. That went over your head so far (you must get that from your dad) you tried to come in and correct me.
What I wasn't saying is that d3 is an infinite.
After some lab time just now, I was able to poke out 1 time in 20 tries. Ironically, Kang's 12 frame d4 low profiles her d3. This game is not about math at all my friend.
Lighten up, have a drink and relax. It's Christmas
Well let me put it this way:Against Lao, perhaps. Your air hurt box is so small that you can get around it more easily.
Other characters with lesser tools can really struggle against good iags.
1) anyone who doesn't ball up in the air
2) anyone with a slow startup projectile
Being at a disadvantage is not a huge deal when you have ex flip kick and your also full screen. It's not punishable. Sounds like Lao is spoiling you a little
@AK XEN0M0RPH do instant air guns suck? Why or why not?Well let me put it this way:
If I were (Character) I would:
Kitana - duck and throw a ground fan you have to respect
Kano - throw a knife
Predator - Shoot lasers
Sub Zero - either slide, throw an ice ball back, or basically do what ever
Mileena - Tele kick/ball roll/low sai
Tanya - Tonfa
Liu - Low fireball
Quan - Duck and rune
Tremor - duck and overhead rock
Reptile - Duck & acid spit or ball, or if close enough slide
Jacqui (FA) duck and machine gun
Ermac - any trade with soulball (not as likely but definitely needs to be respected more so)
You get the idea. Lao hasnt spoiled me, I'm talking from a technical standpoint, air gun shots suck. Grounded projectiles are just better than air ones in this game. Only exception is Kitana.
Literally all of those options are either more likely to hit, or give more than instant air guns.
Perhaps Cassie players like the idea of instant air guns because the grounded gun actually sucks more, so I guess that could be a thing.
Blood God Kotal and GM Sub for sure take the cake. There's no one else I can think of that really gains anything from being defensive. MKX time should be set to 60 seconds if we really want to see some defenseBesides sub, who may seem like an obvious choice, I want to know who the community thinks defines this play style the best. This isn't a "who is the best character poll" btw. I do not want rush down or 50/50s or corner carry or frame traps to be considered.
Please consider the following
When opponent is close
1) reversals
2) armor
3) pressure escape
When opponent is far or in footsie range
4) space control-normals and safe specials
5) zoning
If your choice is variation specific, please specify.
you were most definitely saying D3 was a block infinite and you argued it extremely passionately and are only now saying that it's not and you were joking after being undeniably proved wrongWhen the logic fairy and Spock had a kid, you must have popped out.
The hilarity of my comparison was supposed to be humerous. That went over your head so far (you must get that from your dad) you tried to come in and correct me.
What I wasn't saying is that d3 is an infinite.
After some lab time just now, I was able to poke out 1 time in 20 tries. Ironically, Kang's 12 frame d4 low profiles her d3. This game is not about math at all my friend.
Lighten up, have a drink and relax. It's Christmas
That's the point. Kang has a 9 frame d1 as his fastest poke. If Cassie does d3 over and over, kang can't do shit if in the corner.
It's terribly shitty and those who disagree just flat out lack the MU exp
Just joking tho, right? You even said yourself that it wasn't "technically an infinite" and right there is where you should have stopped and admitted everything Phos had said so far was 100% correct because he did not once say that Cassies D3 or any other good poke for that matter isn't a good button against Kang a character who is balanced around having shitty pokes. He just that calling it an infinite is completely incorrect and shows unwillingness to lab.But since your so fucking wise, why don't you tell me how those things are not true
If Kang inputs a frame too early b1 doesn't even come out. A frame too late and 8 frame moves or faster can beat it clean.
It goes both ways
Serious question: Couldn't you throw her poke?Again...agreed as my bigger point is that when I said "sounds familiar" I was referring to the Liu Kang infinites against the cast which he didn't actually do either.
No one should throw around the word infinite. But since we opened up the can of worms, let's discuss.
Cassie d3 can be jumped? Ok great fucking idea lmao it recovers on whiff fast enough to flip kick you for full combo.
It has more advantage huh? How much and is it enough to get out another d1 before her d3 comes out again? I don't remember the adv frames exactly but I don't think it is. Even if you trade your d1 is too slow to get it out again consecutively. Her d3 will win.
Her d3 beats armor
Her d3 beats jumps
Her d3 beats counter pokes
The only reliable way I have seen to get out is mid screen and walking back. But since your so fucking wise, why don't you tell me how those things are not true. But I'll do you a favor and not use the word infinite since that isn't technically what this is. What it is, is providing her all options while providing you with none.
im curious about throws beating beating pokes too. is there a thread about it somewhere? Im just wondering how the properties work with poke vs throw because i do it all the time.Serious question: Couldn't you throw her poke?
No, really. This has happened in my matches, and I remember there being a thread about this. If timed correctly, a throw can beat a poke.
Could you use that?
I think Jax could also do pretty good from a defensive standpoint. I just don't know if has a variation he could play staying away from you maybe. I guess either "Pumped Up" or "Heavy Weapons". He has decent buttons. On wakeup, he can either armor and stay relatively safe with dash punch or go for Gotcha grab and if you picked "Wrestler" then there is also the threat of command grab on wakeup. (Is ex wrestler grab armored?) Just seems like he has the tools to stay in the game when getting pressured or Oki'd .
I agree 100%FF kang has top armor move, a parry, great back walk, solid Anti air and 10% fireballs and good footsies. He's the Ryu of this game in that variation and his best playstyle is defensive since the nerf to WP various times. If he had a faster poke it would complete him.
Lmao. Your analysis is flawless.you were most definitely saying D3 was a block infinite and you argued it extremely passionately and are only now saying that it's not and you were joking after being undeniably proved wrong
You can't use the "lighten up guys cmon it's Christmas" at the end, everything was pretty light, your posts were the opposite of lighthearted , look at some of the statements you made:
Just joking tho, right? You even said yourself that it wasn't "technically an infinite" and right there is where you should have stopped and admitted everything Phos had said so far was 100% correct because he did not once say that Cassies D3 or any other good poke for that matter isn't a good button against Kang a character who is balanced around having shitty pokes. He just that calling it an infinite is completely incorrect and shows unwillingness to lab.
The fact that when you did lab it and you found multiple ways out on top of what Phos suggested just does confirms this.
Also, saying that you were only able to poke out 1/20 times implying that it's really hard is just flat out misleading and trying to save face, it's equally hard for the Cassie player, they have to nail the D3 D3 timing as well you only have to match their timing. In fact, if you could beat out a perfectly executed poke of her block infinite that means that you have an extra frame of leniency on her and still get a trade. To quote your own words on the exact same situation except whennit benefit your argument:
I didn't even want to participate in this silly argument and I'm just commenting as an onlooker, I'm saying this so you are aware of how you look after doing this shit so hopefully you don't do it again next time. Stuff like this is what sends a forum down the shitter
Well I don't agree with him being up there for "most defensive", but your first statements definitely sum up the thinking of everyone who voted for him.Lao, because hes a lao. Also because he is a kung lao..
Reasons
-7f Spin:
Anti-Airs- This move is designed to stop jump ins and cross ups (if timed right) since mk9 days. Do u know how hard it is to approach someone if you know your jump ins are limited?
Counter poke- This move also can hit ppl who like to use low pokes such as d4.....since mk9 days. so combine this with anti-airing on a consistant basis, makes a strong defense WHILE being offensive. (before anyone disagrees with this, the KL player i use to play actually used this tactic. Just because the kl's u may not, doesnt mean it cant be done.
Air mobility- As stated by previous players above, just simply jumping back does a lot for him. Because jump back 2 reaches far. And he also has dive kick. If he wanted, he can just jump back..and dive kick to hit wiffing opponents...and combo potential also, in corner....since mk9 days. How does this apply to defense? simple...because once ur feet leaves the ground, ur opponent is gonna think twice about approaching/moving and/or pressing a button.
....he has a orbital hat - self explanatory.
If u dont belives hes the most defensive, fine. but hes definately up there. This shaolin warrior was designed to be all around in almost every aspect. So even the topic was about "Whos the most tactical....offensive..whatever?" and theres a voting poll?, yes, HE WILL BE IN THERE. dont deny that.. *cough, to you upset Kung lao players...