IrishMantis
Most humble shit talker ever!!!
How I plan on this thread to work?
If you do have questions try and keep them as technical and concise as possible, meaning don't ask about "why is this a bad MU?" or extremely time consuming questions such as "can somebody list how many frames it takes a character to run half of the screen please?"
Keep it simple, lame and straight as possible.
Nobody wants to write an essay just to answer a question lol
Now when I say Technical I mean based on the games system, frames, fundamentals and maybe on characters if you feel it is relevant to this thread.
Try and keep your questions on terms and definitions to a minimum .
Personally I don't mind answering any but I just don't want the more focused questions to be overlooked.
I'm pretty sure @Zoidberg747 wrote a nicely layed out "Glossary of terms" I'm sure he won't mind linking me too, that you may find helpful.
Any popular or conmen question and answers I will try my best to update in the OP whenever I can.
Don't feel your question is too stupid to ask.
Once you followed what I said above ask away, that is one of the points of this thread.
My Questions
Okay I've got a few questions that are bugging me lately and I feel if answered would also help out a lot of people
2 in 1 question
Q1. How many frames is the buffer window for reversals/wake ups?
Are all buffer windows for reversals/wake ups universal or do they depend on the move?
Q2. How many frames do you have to tripgaurd an opponents jump in punch, jump in kick, empty jump in and neutral jump punches/kicks? (if not all universal of each other)
Or are they character specific?
Note: when I say tripgaurd I mean the state the opponent is in after his/her jump attack whiffed and the character's feet are grounded during the small window they can't block or hurt me.
Not the recovery of the jump attack
Q3. When opponent delays a get up after a knockdown, how many frames in recovery before being able to execute his/her next attack?
What I mean by this is if I get knocked down and delay my get up how many frames would it take me to wait before I can D1 on the first open frame possible?
Although I am not asking how many frames do you have to wait for Short Delay and Long Delay, an answer to these 2 will definitely be a Bonus but it is not necessary ATM IMO .
-----------------------------------------------
Important Questions With Answers
Q. Can you explain how Frame data is judged in this game, in terms of Start up, active and property of reversal?
Answer(quoted from other thread)
Answer.
Answer
I'm also deciding whether to tag a few people that I feel can answer a good chunk of the questions people will ask but I'll see how things go first before I do that.
Apologies for any grammar mistakes as I'm infamous for confusing my "there, Their and they are's "
As I said any notable questions and answered will be updated .
Thanks in advance .
If you do have questions try and keep them as technical and concise as possible, meaning don't ask about "why is this a bad MU?" or extremely time consuming questions such as "can somebody list how many frames it takes a character to run half of the screen please?"
Keep it simple, lame and straight as possible.
Nobody wants to write an essay just to answer a question lol
Now when I say Technical I mean based on the games system, frames, fundamentals and maybe on characters if you feel it is relevant to this thread.
Try and keep your questions on terms and definitions to a minimum .
Personally I don't mind answering any but I just don't want the more focused questions to be overlooked.
I'm pretty sure @Zoidberg747 wrote a nicely layed out "Glossary of terms" I'm sure he won't mind linking me too, that you may find helpful.
Any popular or conmen question and answers I will try my best to update in the OP whenever I can.
Don't feel your question is too stupid to ask.
Once you followed what I said above ask away, that is one of the points of this thread.
My Questions
Okay I've got a few questions that are bugging me lately and I feel if answered would also help out a lot of people
2 in 1 question
Q1. How many frames is the buffer window for reversals/wake ups?
Are all buffer windows for reversals/wake ups universal or do they depend on the move?
Q2. How many frames do you have to tripgaurd an opponents jump in punch, jump in kick, empty jump in and neutral jump punches/kicks? (if not all universal of each other)
Or are they character specific?
Note: when I say tripgaurd I mean the state the opponent is in after his/her jump attack whiffed and the character's feet are grounded during the small window they can't block or hurt me.
Not the recovery of the jump attack
Q3. When opponent delays a get up after a knockdown, how many frames in recovery before being able to execute his/her next attack?
What I mean by this is if I get knocked down and delay my get up how many frames would it take me to wait before I can D1 on the first open frame possible?
Although I am not asking how many frames do you have to wait for Short Delay and Long Delay, an answer to these 2 will definitely be a Bonus but it is not necessary ATM IMO .
-----------------------------------------------
Important Questions With Answers
Q. Can you explain how Frame data is judged in this game, in terms of Start up, active and property of reversal?
Answer(quoted from other thread)
Q. I never really got familiar with fuzzy blocking. How effective is it in mkx and how can you best use it? Which characters is it effective against?( I've heard it's good against Johnny and Scorpion).I got tagged quoted in a few posts but I will just say here what is correct and incorrect in this post as it covers the questions other people were asking too.
This is literally just made up and has no basis from a frame data standpoint. For example, Liu Kang's b1 is 9f start up. Hits on frame 10 at the earliest when done in neutral. Punishes moves that are -10 on block. This would not be possible if there was any unblocking penalty.
- It costs 1 frame to unblock before you can start an attack. This is false
Reversals hit 1 frame earlier than normals. If you do a Spin in neutral with Kung Lao it will hit in 8 frames, however you can punish moves that are -7 on block with spin due to a special property of reversals that removes 1 frame of blockstun.
- " your first post mentions that Liu Kang's b1 comes out on the 10th frame whereas Lao's spin comes out "in 7 frames." Unless mkxframedata is incorrect, Lao's spin has 7 start up frames, which means it will always come out on frame 8. Startup vs execution frames in this case are irrelevant because both fighters are subject to the same game mechanics."
In summary, there no "unblocking penalty". This is a bad way of thinking because it makes it sound like moves come out slower when done out of block, which is not the case. However, you can think of reversals getting a bonus. I believe that will help you get the full picture of whats going on in regards to the frame data.
Semi related, since @xarakamaka brought it up, I've considered making a thread regarding the way frame data works in the game, with examples and whatnot, but I haven't got around to it. I know it'd probably help alot but I don't want to half-ass it.
Answer.
Q. How many frames of advantage have you got after MB throw?Ah this I can answer to an extent , and your question also brings up a philosophical question which is "what is the minimum frames you can fuzzy?" And I'd say at least 5
So basically fuzzy blocking is tapping, pressing or holding down for certain moves before release down to stand block or vice versa.
So JC for example 11, OH or 113(low) in not sure by how many frames frame data does not tell you the block stun, but it's easy to tell the low is faster.
That means after 11 you will press down and then release down to block the Overhead so you are covering 2 options in one instance without guessing
To practice this either have a friend or set record in practice to do different sequence of these attacks and if you time what I said above right you should black both the Low/OH without actually guessing which one.
Off the top my head JC, Scorpion, Shinnok, Predator, Ferra/Torr, Kung Lao, Mileana and I'm sure many more chars have fuzzyable 50/50s
Answer
I think these will do it from me for now. I was going to tag Dizzy as I feel he would know but I do see him get commonly ridiculed with questions, so I don't want to encourage people to tag him or anybody else so I'll leave it out.Colt-The-NRS-Man said:~26 it varies a frame or so for some characters
I'm also deciding whether to tag a few people that I feel can answer a good chunk of the questions people will ask but I'll see how things go first before I do that.
Apologies for any grammar mistakes as I'm infamous for confusing my "there, Their and they are's "
As I said any notable questions and answered will be updated .
Thanks in advance .
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