I really like a lot of your suggestions REO.
These are some changes I'd like to see in KP2 that I believe are reasonable for Sonya.
Covert Ops
-Military stance 1, 3, and 4 give you super meter. The reason I say this is because Covert Ops doesn't build meter naturally like other characters, and unlike every other character that has block pressure, uses special moves to launch, uses special moves to extend combos, or for ending combos she only builds it when she's losing. Also Erron Black gains super meter when he uses every move in his Stand Off Stance with the exception of canceling stance.
-(Luxury) EX Air Strike. I wouldn't even want more damage with this honestly, I think it's a really useful move because it's unbreakable and can't be throw teched. What I would like is a side swap option, similar to Ferra/Torr with their EX grabs. It really hurts when you have your opponent in the corner and using it will side swap and put you in the corner.
Demolition
-Grenades should be Unbreakable. I don't think it's too unreasonable for the 17% ~24% you get from just using grenades back-to-back is too much to ask.
-B14 is a hard knockdown again, or give Sonya an option (like a demolition specific string?) that allows her to reload safely after a knockdown with out being negative since grenades are her only source of a launcher.
Special Forces
-Give special drone moves a buffer window. I'd like for the drone to be as easy to use as Quan Chi's bat, it's the only variation I know with this issue (correct me if I'm wrong).
-I agree with REO's B2 change
Universal
-(Luxury) Make EX Leg grab +20 (On hit). This may be a Covert Ops and Demolition only buff, it could be really OD for special forces.
-Fix whiffing issue on 121. At certain ranges when using the 121 string if blocking the 1 will land, the 2 will whiff, and the next 1 will land. Not only is this armorable but you can also d1, d2 (with the exception of Ferra/Torr), d3, and d4 with most of the cast.
-Make 222 neutral or +1. Sonya's 222 string is a 9 frame high starter, that has a gap, that leads to an uncancelable techable knockdown, and it's -17. It could help Sonya in the neutral instead of having to use f2b1 making you -6, having to jump in, or doing instant air dive kicks.
-Make B33f4 -3 or higher (or an overhead to justify it being punishable, this would be a luxury though) . This chang isn't needed at all, but it's a really useless string, it's punishable at -9, uncancelable, and doesn't launch. You're better off using b332 which is -5, cancelable, and extendable with 12 (which is also cancelable). Even b33u4 is better at -7, with pushback, and launches in the corner.
-Make throw -2
These are some changes I'd like to see in KP2 that I believe are reasonable for Sonya.
Covert Ops
-Military stance 1, 3, and 4 give you super meter. The reason I say this is because Covert Ops doesn't build meter naturally like other characters, and unlike every other character that has block pressure, uses special moves to launch, uses special moves to extend combos, or for ending combos she only builds it when she's losing. Also Erron Black gains super meter when he uses every move in his Stand Off Stance with the exception of canceling stance.
-(Luxury) EX Air Strike. I wouldn't even want more damage with this honestly, I think it's a really useful move because it's unbreakable and can't be throw teched. What I would like is a side swap option, similar to Ferra/Torr with their EX grabs. It really hurts when you have your opponent in the corner and using it will side swap and put you in the corner.
Demolition
-Grenades should be Unbreakable. I don't think it's too unreasonable for the 17% ~24% you get from just using grenades back-to-back is too much to ask.
-B14 is a hard knockdown again, or give Sonya an option (like a demolition specific string?) that allows her to reload safely after a knockdown with out being negative since grenades are her only source of a launcher.
Special Forces
-Give special drone moves a buffer window. I'd like for the drone to be as easy to use as Quan Chi's bat, it's the only variation I know with this issue (correct me if I'm wrong).
-I agree with REO's B2 change
Universal
-(Luxury) Make EX Leg grab +20 (On hit). This may be a Covert Ops and Demolition only buff, it could be really OD for special forces.
-Fix whiffing issue on 121. At certain ranges when using the 121 string if blocking the 1 will land, the 2 will whiff, and the next 1 will land. Not only is this armorable but you can also d1, d2 (with the exception of Ferra/Torr), d3, and d4 with most of the cast.
-Make 222 neutral or +1. Sonya's 222 string is a 9 frame high starter, that has a gap, that leads to an uncancelable techable knockdown, and it's -17. It could help Sonya in the neutral instead of having to use f2b1 making you -6, having to jump in, or doing instant air dive kicks.
-Make B33f4 -3 or higher (or an overhead to justify it being punishable, this would be a luxury though) . This chang isn't needed at all, but it's a really useless string, it's punishable at -9, uncancelable, and doesn't launch. You're better off using b332 which is -5, cancelable, and extendable with 12 (which is also cancelable). Even b33u4 is better at -7, with pushback, and launches in the corner.
-Make throw -2
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