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Question Pick Bans in fighting games

Would you like pick/bans in a fighting game??

  • yes

    Votes: 9 12.3%
  • no

    Votes: 30 41.1%
  • ham sandwich

    Votes: 34 46.6%

  • Total voters
    73

I GOT HANDS

Official Infrared Scorp wid gapless Wi-Fi pressure
3 seems a bit much, by one could be cool - most have a secondary, and if you don't want to play against Tempest Lao or Summoner Quan for the third time in a day, that should be alright.

It kinda screws over loyalists tho. Like, I'm sure Tom Brady is competent with multiple characters , but would he be having fun if he wasn't allowed to play Sub? I guess those people wouldn't even sign up

You could just make it variation bans I guess. Pick 3 characters. Ban 1 variation from each, carry on.
 

d3v

SRK
No, this is a horrible idea. A fighting game character takes more time and dedication to learn, let alone master, compared to a champion in a MOBA.

No only would this screw over character loyalists, but it would also stunt the growth of any single character, as there's a deterrent to pushing one character to their limits, simply because people would expect that character to be banned.
 

big j gleez

Mains: Not Sure Right Now ...
I'm going to assume the ham sandwich comes on a pretzel bun. In that case I choose the sandwich.
 

buyacushun

Normalize grab immunity.
I only play SMITE so this reference is lost on me but I still LOL'd. I meant on a basic level. Like how in SF Some character's have way more target combos and specials than other characters. But for the most part it's 6 normals, a command normal or two and 3-5 specials. Of course in every game there a character's that differ a lot in the usual way other characters are.
 

Jeremy KO

*insert kotal kahn gibberish here*
I've actually thought about this a lot. It would not work in a 1 character fighting game because, in the end, all that does is have tournament players to fight with their tertiary characters over and over again, and it wouldn't be as interesting. However, I think in something like MvC or KoF would be cool to have that kind of system because it makes the players create drafts on the fly and awards creativity and knowledge of the game and game mechanics, therefore, making the tournament metagame more interesting.
 

Jeremy KO

*insert kotal kahn gibberish here*
I only play SMITE so this reference is lost on me but I still LOL'd. I meant on a basic level. Like how in SF Some character's have way more target combos and specials than other characters. But for the most part it's 6 normals, a command normal or two and 3-5 specials. Of course in every game there a character's that differ a lot in the usual way other characters are.
https://www.dotabuff.com/heroes/invoker/abilities
 

d3v

SRK
MvC2 was mentioned by the OP. This kind of thing would make the game feel compromised. One of the things that the community loves about the game is how, at high levels, the game's team picks are all about the best of the best. The best rushdown vs the best zoning, etc. Which also extends to the players, where you have the best players able to pick the best tools at their disposal.
 
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but the players that compete in tournaments are quite a bit more invested then fgc players that compete in tournaments.
 

RyuKazuya

Jesus is my Lord and Savior!

This is not the way fighting games work. It will never work this way. Banning certain matchups is just not cool and would prevent people from finding ways to adapt.
 

MrProfDrPepper

NRS, Guilty Gear, and KI, the holy trinity
which forces you to adapt quickly and learn new characters faster.
No it just gives your opponent a get out of jail free card of they don't know how to adapt to your character, and as many people pointed out, the character specialists would be fucked, and it may seem like a foreign concept but learning a new character in tournament isn't fair in the slightest, it greatly tips the scale in the opponents favor, let's say I play wonderchef who pretty much plays every character and I only play lasher takeda since I put all my time and effort into finding new tech and making him better and getting good at the game with that character, how the fuck would it be fair if he banned my character and then I ban say his kotal Kahn, to him, oh well be has the rest of the cast to choose from, to me I have to learn a new character at a high level that doesn't necessarily fit my playstyle during a tournament match. In what world is that fair? Why would you want to FORCE people to learn an assload of characters that they might not necessarily want to learn or feel comfortable with, learning a lot of characters doesn't make someone skillful, the only thing it does is give you more characters to counter pick with, which granted is a very good strategy, but isn't for everyone. Needless to say I strongly disagree with this because it caters to very few people at the tournament levelbwho know a lot of characters at a high level while the rest are fucked and usually only have 1-2 characters and not to mention it would stunt the growth of those characters or players since it discourages learning the match ups and finding it what works and what doesn't, this is a good idea for a casual online game mode, but it has no place in tournaments. In league it makes sense since the game is more dependent on team work rather than the individual characters, and there are less differences and complexities to each character in a moba then in say a fighting game.
 

MrProfDrPepper

NRS, Guilty Gear, and KI, the holy trinity
but the players that compete in tournaments are quite a bit more invested then fgc players that compete in tournaments.
Okay so I guess me driving to my weekly 3 hours away from my house and staying in LA for the night so I can make it to another weekly for 4 weeks straight until I literally ran out of money to do so didn't count as being invested and apparently how sujinkydink has to drive 5 hours to a completely different country for a weekly doesn't count as investment, or the constant training tournament players do don't count as investment, out taking time away from their lives to go to as many tournaments as possible out spending $65 just to sign up for one game at a major, none of that is investment, nope not at all.
 

RM Jonnitti

Hot Dog
it would be a cool side tournament for team based games but honestly i feel like fighting games are way too open ended for this. in mobas, you usually learn a role and then play the best gods/champions/heroes at that role. characters seem to be a lot more interchangeable in mobas than in fighting games.
 

Braindead

I want Kronika to step on my face
----- on a side note----- Not only do i think these are true, but i think fighting games need to look at ability cooldowns more often. traits were a start, but having multiple ablities with cooldowns really allows you to balance and add elements, reduce repitition, but also give special powers which would normally be op or spam, but have to be thought about because they can only be used so frequently.
You should take a look at Rising Thunder.
 

EntropicByDesign

It's all so very confusing.
It's a cool concept but I don't think it lends itself well to Fighting Games. It would be the death of the character specialist in competitive play.

Rising thunder has ability cool downs.
 
I'm actually curious now because I never really thought about it..

What is the rational behind this for MOBAs? I don't know much about that genre.
 
in comparison no, these LoL players play 10-12 hours a day in a high level environment. Do you practice that much on JUST mkx playing top tier players offline?
 
Okay so I guess me driving to my weekly 3 hours away from my house and staying in LA for the night so I can make it to another weekly for 4 weeks straight until I literally ran out of money to do so didn't count as being invested and apparently how sujinkydink has to drive 5 hours to a completely different country for a weekly doesn't count as investment, or the constant training tournament players do don't count as investment, out taking time away from their lives to go to as many tournaments as possible out spending $65 just to sign up for one game at a major, none of that is investment, nope not at all.
above ^^
driving 5 hours and playing that much is completely different.