CaliMaestro
Mortal
Hello TYM. You may remember me as a very active member of the TYM forums and MK9 tournament scene. I wanted to let you know about a new fighting game that is on Steam Greenlight at the moment.
We really need your ‘YES’ vote on Steam Greenlight!
http://steamcommunity.com/sharedfiles/filedetails/?id=541345808&searchtext=clash monsters
About two years ago, Storms made a TYM frontage announcement about 'Clash of the Monsters’, a game that I was beginning work on at that time. It had quite a reception on TYM, and a small Kickstarter for the game successfully funded!
So what is Clash of the Monsters?
CotM is a 3D fighting game featuring a classic lineup of characters from both horror film and horror novel history.
The first eight announced playable characters are:
-The Phantom of the Opera
-Nosferatu (Count Orlock)
-Headless Horseman
-Ichabod Crane
-Living Dead
-Bride of Dracula
-Bones (CotM original character)
-Invisible Man
There are also at least twelve other characters in the works as we speak.
The game is feature complete, and is now undergoing a giant art and polish pass. But while we work on the art polish, we wanted to at least show you a small snippet of the game as it stands.
Please give us your ‘YES’ vote on steam! Thanks so much everyone!
Now, here is a general FAQ to answer some questions you may have about the game.
How close is CotM to being Greenlit on Steam?
-Currently we have 71% of the votes that we need. We need your help to get us closer to 100%!
Is this legal? Many of the characters are copyrighted!
-While many of the characters in the game are indeed copyrighted, we do have the proper license to use each such character!
What type of controls does CotM have?
-CotM feels very similar to MK in regards to the controls with two punches and two kicks. However, we use SF style back-to-block.
Is this the final look of the game?
-No. We are working full time on art and polish as we speak.
-Is anyone testing balance?
Yes! Both Krayzie and PBoardPlayer from the MK tournament scene both have access to early versions of the game and are giving us their thoughts on balance and play!
-Can we help test the game?
If there are enough people from TYM interested helping us balance and play test - then I would love to find a way to have all of you help with the process (including credit in the game as a tester)!
-Which game engine is CotM made with?
Unity 5.
-Didn’t this game start our as a 2D project?
Yes - If you were following the game a couple years ago you probably know that the game was being made in my own 2D engine. It became very apparent early on that what I had in mind for the game was never going to be possible with that tech. So with that, I made the decision to port the game to Unity.
Please let me know if you have any other questions at all. I would love to answer anything that you have in mind.
Again, thanks so much for reading. If you could spare a few seconds to give us a ‘YES’ vote on your Steam account, it would go a long way.
http://steamcommunity.com/sharedfiles/filedetails/?id=541345808&searchtext=clash monsters
I will leave you with a few screenshots below. Thanks all!
Adam ‘CaliMaestro’ Smith
We really need your ‘YES’ vote on Steam Greenlight!
http://steamcommunity.com/sharedfiles/filedetails/?id=541345808&searchtext=clash monsters
About two years ago, Storms made a TYM frontage announcement about 'Clash of the Monsters’, a game that I was beginning work on at that time. It had quite a reception on TYM, and a small Kickstarter for the game successfully funded!
So what is Clash of the Monsters?
CotM is a 3D fighting game featuring a classic lineup of characters from both horror film and horror novel history.
The first eight announced playable characters are:
-The Phantom of the Opera
-Nosferatu (Count Orlock)
-Headless Horseman
-Ichabod Crane
-Living Dead
-Bride of Dracula
-Bones (CotM original character)
-Invisible Man
There are also at least twelve other characters in the works as we speak.
The game is feature complete, and is now undergoing a giant art and polish pass. But while we work on the art polish, we wanted to at least show you a small snippet of the game as it stands.
Please give us your ‘YES’ vote on steam! Thanks so much everyone!
Now, here is a general FAQ to answer some questions you may have about the game.
How close is CotM to being Greenlit on Steam?
-Currently we have 71% of the votes that we need. We need your help to get us closer to 100%!
Is this legal? Many of the characters are copyrighted!
-While many of the characters in the game are indeed copyrighted, we do have the proper license to use each such character!
What type of controls does CotM have?
-CotM feels very similar to MK in regards to the controls with two punches and two kicks. However, we use SF style back-to-block.
Is this the final look of the game?
-No. We are working full time on art and polish as we speak.
-Is anyone testing balance?
Yes! Both Krayzie and PBoardPlayer from the MK tournament scene both have access to early versions of the game and are giving us their thoughts on balance and play!
-Can we help test the game?
If there are enough people from TYM interested helping us balance and play test - then I would love to find a way to have all of you help with the process (including credit in the game as a tester)!
-Which game engine is CotM made with?
Unity 5.
-Didn’t this game start our as a 2D project?
Yes - If you were following the game a couple years ago you probably know that the game was being made in my own 2D engine. It became very apparent early on that what I had in mind for the game was never going to be possible with that tech. So with that, I made the decision to port the game to Unity.
Please let me know if you have any other questions at all. I would love to answer anything that you have in mind.
Again, thanks so much for reading. If you could spare a few seconds to give us a ‘YES’ vote on your Steam account, it would go a long way.
http://steamcommunity.com/sharedfiles/filedetails/?id=541345808&searchtext=clash monsters
I will leave you with a few screenshots below. Thanks all!
Adam ‘CaliMaestro’ Smith
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