What's new

Video/Tutorial - Dragons Fire Liu Kang corner block trap

I GOT HANDS

Official Infrared Scorp wid gapless Wi-Fi pressure
Seems like something the community should make a concerted effort to know, at least for your main characters.

As absolutely distasteful as I find this thread, and well, Tom Brady in general to be honest, I have absolutely no problems with giving Kenshi in particular better frames. I still think some labbing is in order to discover options. As DInk showed with TB's last Quan Chi video, TB is bad at actually doing that so you can't trust his word to be the final say on the subject.
You really need to do your homework a bit better on this one. Dink showed ABSOLUTELY nothing of the sort, and he had to deliberately do the pseudo so slow that it was no faster than an average string, while pretending he was countering TB's Quan Chi vortex, while doing absolutely nothing of the sort.



Seriously, watch the video Tom made addressing the claim

Then watch the video Dink made



All Dink proved is that he will deliberately manipulate the facts to try and avoid QC rebalancing. He is the poster boy for downplaying and blatant lying to defend their main. He is like the only person on this site who downplays QC harder than M2Dave. Does this really surprise you?

If you watch the videos and can't see the difference, or need more "proof" in the matter, you are either blind or you are letting your agenda against TB and M2Dave blind you from the truth.

I'm fine with calling out TB for his misinformation when he posts it, but please share what it is so that we know, don't cite Dink's MISINFORMATION as proof somehow that TB was exposed or something, when it all that video proves is that certain members of this forum will go to any length to convince you of a lie. I know you, you are smarter than that, so I'm not quite sure how you were fooled by this.
 

GreatKungLao

LiuTana
Lord of The Fly came on stream to tell me Kenshi had plenty of options but I am misinforming people.

Dude.. this is the FACT about the block trap and will be the last thing i say on it.

1. MOST characters will trade as a poke out.. a TRADE.
2. Some can poke out of it period.
3. Some have almost no options are extremely limited when it comes to getting out, causing them to get looped over and over at times.

If its fine, then we all agree its fine and im done with the matter. I was asked to do something, I did it, done...
It's not ok to have character specific bullshit, I agree. But other characters have this, not just Liu Kang. If things have to be fixed, it needs to be done for the entire cast, not just a single character/variation.

Fighting game will be truly a well balanced game if all matchups are 5-5, but that exists only in Dive Kick.
 

GreatKungLao

LiuTana
Honest question:

How many of the top 15 characters we see in tournament cant get out of this?
But you see, the main subject here is the game having character specific broken stuff, which is insulting to character loyalists with mains who is on the list of characters that are vulnerable to bullshit.
 

AK L0rdoftheFLY

I hatelove this game
But you see, the main subject here is the game having character specific broken stuff, which is insulting to character loyalists with mains who is on the list of characters that are vulnerable to bullshit.
But most of those characters lose to other top tiers. So we don't see them in tournament anyways. How would this change that?
 

xXxNasHxXx

Mighty Champion of EarthRealm
i have already said it once and for the last time saying buff those characters who are having trouble in escaping the pressure (give them faster normals). Nerfing a perticular character is not a solution because it is done already in 1000 previous patches. And if any thing needs to be gone from this game first is not Liu Kang's pressure there are other bullshit too. Ice Clone is one of them.
 
Last edited:

GreatKungLao

LiuTana
But most of those characters lose to other top tiers. So we don't see them in tournament anyways. How would this change that?
It will fix certain matchups, like Liu Kang vs Kenshi as Tom was trying to explain how this is potentially might be a 7-3 or worse. But it will not stop from same characters to be on Top 8s over and over again, that's true.
 

Prinz

watch?v=a8PEVV6tt14
i have already said it once and for the last time saying buff those characters who are having trouble in escaping the pressure (give them faster normals). Nerfing a perticular is not a solution because it is done already in 1000 previous patches. And if any thing needs to be gone from this game first is not Liu Kang's pressure there are other bullshit too. Ice Clone is one of them.
NOOO!
 

M2Dave

Zoning Master
Soooo... is this a true block infinite on some characters when they have no meter?
Unless the EX armor move is really fast, meter is not very relevant against Liu Kang because of b+1. You need a 6 frame poke in order to avoid trading. But even then, because only one gap exists, it is very easy to bait and block the poke and start doing f+2,1,3 loops.

It is a true block infinite but only on a few characters. Against the majority, it is the equivalent of Kabal doing repetitive 2~Nomad dash cancels on high hitbox characters in Mortal Kombat 9. It makes no sense whatsoever to reduce Scorpion's fireball cancels, Takeda's sword cancels, Tanya's teleport cancels, etc. but leave this in the game.

If zoning and fireballs were involved, Liu Kang would be normalized by tomorrow night.
 

Mr_Swizzer

OUTCAST
I usually don't have a problem against it.

If I can get to crouch while blocking and see the cancel coming I can get a poke out sometimes or a lucky ice bomb.
 

Parasurama

Dragon
b1 stuffs armor after mb FK, what are you talking about? and btw, you seriously think that is fair for a character to have only one option against his block pressure? Liu kang doesnt even spend anything outside of stamina to get that, and you're only option is to guess your way out, spending a bar, and, for most of the cast, dont get anything afterwards? no set up, no oki, no nothing... im pretty sure that the competitive scene prefer to have the same results with less effort, cause liu kang has an high execution gap, it still doesnt justify some of his bullshit.



i thought we played "Mortal Kombat: X", not "Liu Kang's block loops all day learn the MU get over it: X"
Armor usually mean full combo, it is called a reversal (nice to have for wakeups too), not sure what you are playing.....
 

errormacro7

Official Sonya simp
Yes? Then get rid of it. Ronin lost his infinite almost immediately with the support of the entire Takeda community. If this is true, some of these Kang players are total bitches.
I play DF Liu and I've seen some players supporting the pseudo block infinite months ago.

I think this should go away somehow. An infinite of any kind isn't acceptable IMO. But of course there will be those dumbasses that say "but he isn't winning tournaments" or "nobody is doing it" trying to defend it.
 

SylverRye

Official Loop Kang Main
I love how these people talk as if b1 or b12 is some save ass string lol. "Oh he can just do b1 or b12 and shhhhtuff your armor and keep going". Its not safe on BLOCK. Now as ive said, i dont agree with any block infinite in any game. But some people here just sound dumb. I guess kobu tanya, mournful kitana, a list cage and swarm queen dvorah are gonna get the pitchforks next?
 

JDM

Noob
And who says you have to use 113? 114 ex forceballs. He may not build as much meter but jailing is jailing and his f3 is a free tool for that. If people are against jailing then nrs should remove it and rebalance those characters. But that wont happen.
No one is against jailing you bum. We're against block infinites which is a little different.... Also no one uses 114 into forceballs so I don't know why you're talking about that. 113 is the mixup, 114 is for jailing and spending a bar for no mixup. You have a liu kang avatar and you're talking to someone about Downplaying?? Loooooool. Typical TYM poster.
 

SylverRye

Official Loop Kang Main
No one is against jailing you bum. We're against block infinites which is a little different.... Also no one uses 114 into forceballs so I don't know why you're talking about that. 113 is the mixup, 114 is for jailing and spending a bar for no mixup. You have a liu kang avatar and you're talking to someone about Downplaying?? Loooooool. Typical TYM poster.
What does my avatar have to do with anything moron... oh you can get jailed by 114 ex forceballs but "nobody uses it". You sound like the people who say "yeah you can get put in a block infinite but nobody uses it" .please.
 

The Celebrity

Professional Googler
No one is against jailing you bum. We're against block infinites which is a little different.... Also no one uses 114 into forceballs so I don't know why you're talking about that. 113 is the mixup, 114 is for jailing and spending a bar for no mixup. You have a liu kang avatar and you're talking to someone about Downplaying?? Loooooool. Typical TYM poster.
113 isn't a mixup either though lol.. its just less chip and a chance for your opponent to armor through. If I remember, SylverRye was discussing jailing/frame trap options, which is why he said to use 114 after a 4xxSKRC... You for some reason thought he meant 113 or something and tried to point out that it has holes for some irrelevant point.
 

JDM

Noob
113 isn't a mixup either though lol.. its just less chip and a chance for your opponent to armor through. If I remember, SylverRye was discussing jailing/frame trap options, which is why he said to use 114 after a 4xxSKRC... You for some reason thought he meant 113 or something and tried to point out that it has holes for some irrelevant point.
Nah, 113 is a mixup. 11 into f2 is johnnys only way of opening people up for the most part. The rest is just pressure/chip which Liu does better anyways. Nowhere am I saying Johnny isn't good but he doesn't have dirt like this either.
 

Dizzy

False Information Police Officer
Premium Supporter
NetherRealm Studios
For the record, MB Bicycle kick is +2 on block, B1 starts in 9 frames. If B1 is done to the frame after a blocked MB BK, only 6f pokes will trade, 7f pokes/normals won't trade, because of the extra block-releasing frame.

So you need either 6f normals or 7f specials.
This is false. There is no special "extra frame to come out of block stun" as some say.

Reversals remove one frame of block stun, that is a special property of reversals. Normals are not affected whatsoever from block stun.

After LK does Flying Kick MB followed by b12 doing a 6f normal will win clean, while a 7f normal will trade.

And as you can imagine, after Flying Kick MB, 6 or 7f normals will beat f213 clean, while 8f will trade.

So just to clear up the misconception that still is going around, there is absolutely no characters in the game who cannot trade with f213 after Flying Kick MB. However f2 has very high hit stun when trading, so it's doubtful that the 8f move helps.

To be very clear one last time:

Liu Kang only has a pseudo block infinite on Erron Black, Kenshi, Takeda and Jason while they do not have meter. This is a pseudo block infinite because a trade can still occur with an 8f normal. Every other character in the game can cleanly poke out of Flying Kick MB into F213 if timed properly. Several characters with 8f at fastest moves can use a low profile move in lieu (Kang :DOGE) of a fast poke to escape. Such as Johnny D4, Kano d4, etc