Alright RyRy
Florida Kombat
Something I conjured up while in the practice mode. I am pretty sure its nothing new.
what's the set up? is it guaranteed? i dont understand :/Something I conjured up while in the practice mode. I am pretty sure its nothing new.
It's ending a combo with b321 ex teleport. Very risky and not that hard to counter.what's the set up? is it guaranteed? i dont understand :/
yeh i mean, that is what concerned me at first cause all the opponent has to do is just crouch and punish the tele on wakeupIt's ending a combo with b321 ex teleport. Very risky and not that hard to counter.
Don't forget d3 is godlike as wellanytime sir
d4, b2. f2 and hat spin are his best tool in neutral, apart from the risky ones like Dive Kick and Teleport
yeh d3 is good cause it covers the most range out of all his pokes, and opens up for a b321 follow up, if they try to counterpoke they'll get hit by it most of the time, but i still prefer d1 cause it's quicker and d4 cause it jails for f2 and it covers almost the same amount of distance, d4 is also quicker then d3Don't forget d3 is godlike as well
you forgot to use the hat spin after b321, then you go for the ex teleSomething I conjured up while in the practice mode. I am pretty sure its nothing new.
add me on ps4, KHTC_GoldenJewive been playing tempest lao for the past week now but i cant seem to ever get the f23 df1 input. not talking about whiffing.... any help dudes
Very nice manI found a new high damaging combo midscreen with lao using EX Spin!
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imo its better to knockdown so u can set hat up for armor break as opposed to using it in combo...i usually do spin-divekick-b321-hat or spin-divekick-21- hat..Wasn't sure where I should post this but I guess this will do.
Okay so I know some Lao players know Alien's OH flip can be punished with meterless spin but they usually only follow up with the barebones JK~DK, 21, which leaves quite a bit of damage on the table.
Since this is pretty much the only situation where you would use spin before hat spin in Tempest, this is what I came up with:
There may potentially be a bit more damage potential from this and may also be useful for other moves that are -7/-8 on block that leave themselves right in Lao's grill but I can't think of any lol.
The combo he showed ends in 21, so you get the same hat orbit setup on knockdown but with more damage.imo its better to knockdown so u can set hat up for armor break as opposed to using it in combo...i usually do spin-divekick-b321-hat or spin-divekick-21- hat..
afer every hat combo you always have the hat aviable for the set up... if you look at the video you can see itimo its better to knockdown so u can set hat up for armor break as opposed to using it in combo...i usually do spin-divekick-b321-hat or spin-divekick-21- hat..