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Tekken 7 General Discussion Thread - OP Updated With All Tekken Info

SaltShaker

In Zoning We Trust
Not guaranteed that it's going. Maybe it had something to do with Round One. But if it was Namco's decision, then I can't see Cali's cabs going and D&B's staying. Might be a blessing in disguise as far as giving you something to be hype for when console versions drop. Get in as much T7 as you can now man. Maybe early next year, you'll get a location test for Tekken 7 [Something]R. Are you competing at the NYC qualifier?
Yea I'm gonna try to make it. Only thing it conflicts with is my football. It might be difficult missing out on Sunday football. That's like life right there lol.

I guess I'm gonna have to maximize my time playing since its leaving soon. Lol @SomethingR. Sad sad day indeed. :( Why even take them back? It's making money I'd assume. Not even fair!
 

WidowPuppy

Attack pekingese
Yea I'm gonna try to make it. Only thing it conflicts with is my football. It might be difficult missing out on Sunday football. That's like life right there lol.

I guess I'm gonna have to maximize my time playing since its leaving soon. Lol @SomethingR. Sad sad day indeed. :( Why even take them back? It's making money I'd assume. Not even fair!
Well, like I said before... I'll be rootin for you if you go. As far as why even take them back... I would have to agree, unless something new is about to unfold. They're not known for making likable schedules. I just want SOME damn news, on ANYTHING new.
 
Hey people!

Good to see TYM is still going strong with the important stuff :)

Does anyone know kazuyas buffs exactly?

I remember it not being alot and I'm kind of disappointed now ive seen the extent that they've buffed some people.

Also, does josie have a good CH Move to serve as Bruces B2?
 

Eddy Wang

Skarlet scientist
Hey people!

Good to see TYM is still going strong with the important stuff :)

Does anyone know kazuyas buffs exactly?
Kazuya now has a kick similar to devil Jin to help him out in corner damage department i belive is B4
F2 is a crushing move
Kazuya has two rages, the regular one hits mid but is launch punishable, the second one is his devil trigger
While in the devil trigger mode EWGF hits mid, but its not safe anymore
Hellsweep into left hook now has a dragon uppercut followup on the devil trigger mode

S! moves: DF2,4 2,2

That is what i remember on a fly, not sure if he got anything else, but from the complaints and data he seems to be pretty annoying and even more dificult to play as a character, not only SaltSharker but some ppl said that the dificulty barrier to a top kazuya might be inhuman right now, if a machine appears and dominates a high level kazuya he is definitely very top tier.



The torture Harada has been making go through, just announce Julia already and hopefully a full Hakkyokuken Julia, not that Jaycee bullshit we got on TTT2, also Kuni was top 10 on the most used characters on the TTT2 lifespan, she better be a returning character.

If none of my bitches make it, definitely will main the new bitch on the block #KazumiMothaFockas
 
Kazuya now has a kick similar to devil Jin to help him out in corner damage department i belive is B4
F2 is a crushing move
Kazuya has two rages, the regular one hits mid but is launch punishable, the second one is his devil trigger
While in the devil trigger mode EWGF hits mid, but its not safe anymore
Hellsweep into left hook now has a dragon uppercut followup on the devil trigger mode

S! moves: DF2,4 2,2

That is what i remember on a fly, not sure if he got anything else, but from the complaints and data he seems to be pretty annoying and even more dificult to play as a character, not only SaltSharker but some ppl said that the dificulty barrier to a top kazuya might be inhuman right now, if a machine appears and dominates a high level kazuya he is definitely very top tier.



The torture Harada has been making go through, just announce Julia already and hopefully a full Hakkyokuken Julia, not that Jaycee bullshit we got on TTT2, also Kuni was top 10 on the most used characters on the TTT2 lifespan, she better be a returning character.

If none of my bitches make it, definitely will main the new bitch on the block #KazumiMothaFockas
Ah ok I was aware of most of those changes I just wondered if there was any more, I know the b4 devil jin move improves his oki but has he changed other than that?
He's become a more annoying player? Like he's become better or he's become even harder to play?

I assumed kazuya would sort of fall in popularity as he didn't seem to receive much and jin now seems quite unreal. Doesn't him having a launching electric now defeat the point of the mishima balance as he's now a very effective poking mishima, the one thing that people never wanted xD also Jin's punishers are so good that, mixed with the fact that using kazuyas 13f ewgf as a punish just wasn't doable for the majority, what has kazuya got over him now? Except the standard mishima Hellsweep?

And it's just made me realise, I could say exactly what I've said again but about devil jin vs jin. It's like heihachi and kazuya are redundant in a sense.. or am I just being very ignorant xD
 

Eddy Wang

Skarlet scientist
Ah ok I was aware of most of those changes I just wondered if there was any more, I know the b4 devil jin move improves his oki but has he changed other than that?
He's become a more annoying player? Like he's become better or he's become even harder to play?

I assumed kazuya would sort of fall in popularity as he didn't seem to receive much and jin now seems quite unreal. Doesn't him having a launching electric now defeat the point of the mishima balance as he's now a very effective poking mishima, the one thing that people never wanted xD also Jin's punishers are so good that, mixed with the fact that using kazuyas 13f ewgf as a punish just wasn't doable for the majority, what has kazuya got over him now? Except the standard mishima Hellsweep?

And it's just made me realise, I could say exactly what I've said again but about devil jin vs jin. It's like heihachi and kazuya are redundant in a sense.. or am I just being very ignorant xD
From what i've been reading, Kazuya has become better, but also even harder to play.

Jin was always about poking, but he always lacked in the launching department since he got nerfed post t4, his electric Launching on regular hit is something jin players have been asking before TTT2 i guess, we finally got heard but its not only that.

He got all his weakness covered, namco gave jin more harassment buffs, he got low launchers too now something he always lacked, basically if you retaliate against jin he can launch you on CH while he side steps, he can also bait your reaction and whiff punish with a launching electric, and if your close to the wall, if you sidestep you die.
Jin and Devil Jin are very different characters and don't feel reduntant at all, Dj is the T3 jin style that was lost until T5, and Jin has ever been his own thing ever since T4, i don't see how redundant they can be since both are actually very different characters from the core.

The only think making Jin a mishima is wavedash and electrics, other than that he actually steers away pretty far from Heihachi, Kazuya and Devil Jin who are like the shotos of tekken on a similar way but still different, he has a parry, he has a stance, and he has pokes.

The way i see it, ppl will have to fuzzy guard jin more often now, because the low starters gave him a pretty neutral and a way to build his offense much faster, the EWHF is a bonus, so trying to worry too much about those lows will get you launched with EWHF, worrying about EWHF will get you launched by his lows, which in turns make his ECD1 and Mid launchers more threatening too and more likely to hit unlike TTT2 where ECD1 and his lows weren't that good.



Salt, u there? If you are, i got words that uf3 if it connects on CH its +14 so Jin can now followup with EWHF to launch opponents, it seems he got his own PEWHF version similar to that Kazuya has with WS2 and DF2 then PEWHF.

Words also are that it will or it was nerfed down to +13! on CH so probably lost this functionality, also i've read somewhere he has a new 3+4 animation, is that true?
 
From what i've been reading, Kazuya has become better, but also even harder to play.

Jin was always about poking, but he always lacked in the launching department since he got nerfed post t4, his electric Launching on regular hit is something jin players have been asking before TTT2 i guess, we finally got heard but its not only that.

He got all his weakness covered, namco gave jin more harassment buffs, he got low launchers too now something he always lacked, basically if you retaliate against jin he can launch you on CH while he side steps, he can also bait your reaction and whiff punish with a launching electric, and if your close to the wall, if you sidestep you die.
Jin and Devil Jin are very different characters and don't feel reduntant at all, Dj is the T3 jin style that was lost until T5, and Jin has ever been his own thing ever since T4, i don't see how redundant they can be since both are actually very different characters from the core.

The only think making Jin a mishima is wavedash and electrics, other than that he actually steers away pretty far from Heihachi, Kazuya and Devil Jin who are like the shotos of tekken on a similar way but still different, he has a parry, he has a stance, and he has pokes.

The way i see it, ppl will have to fuzzy guard jin more often now, because the low starters gave him a pretty neutral and a way to build his offense much faster, the EWHF is a bonus, so trying to worry too much about those lows will get you launched with EWHF, worrying about EWHF will get you launched by his lows, which in turns make his ECD1 and Mid launchers more threatening too and more likely to hit unlike TTT2 where ECD1 and his lows weren't that good.



Salt, u there? If you are, i got words that uf3 if it connects on CH its +14 so Jin can now followup with EWHF to launch opponents, it seems he got his own PEWHF version similar to that Kazuya has with WS2 and DF2 then PEWHF.

Words also are that it will or it was nerfed down to +13! on CH so probably lost this functionality, also i've read somewhere he has a new 3+4 animation, is that true?
Yeah I get jin is completely different and also devil jin too, my redundancy comment was referring to Kazuya and heihachi :) I know they're all supposed to have their little niches but with the buffs given to jin I feel there are no more niches and more just if you wanna play a mishima, play jin as he has the most powerful tool the mishimas had over him which was the launching ewgf. Which buffs did he gain in regards to the CH tools you were referring to? I knew his db4 launched on CH, cd4 launched on nh, is there anything else he received?

Also, has his f4 changed? With the cancels or the stance itself or anything?

And why can't people sidestep against him now? Sorry I'm not too clued up on all of Jin's changes.
 

Eddy Wang

Skarlet scientist
Yeah I get jin is completely different and also devil jin too, my redundancy comment was referring to Kazuya and heihachi :) I know they're all supposed to have their little niches but with the buffs given to jin I feel there are no more niches and more just if you wanna play a mishima, play jin as he has the most powerful tool the mishimas had over him which was the launching ewgf. Which buffs did he gain in regards to the CH tools you were referring to? I knew his db4 launched on CH, cd4 launched on nh, is there anything else he received?

Also, has his f4 changed? With the cancels or the stance itself or anything?

And why can't people sidestep against him now? Sorry I'm not too clued up on all of Jin's changes.
Special note: Tailspin, Kirimomi Screwattack is all the same is that new bound animation, its being currently abreviated by the following typo S!


All Jin Changes i know off just by paying attention, most of the things i gather myself:



1. Zen+3 (Flying kick has a new animation, he can now use as combo fillers out of S!)
2. EWHF launches on regular hit directly into S! (Tailspin also known as Screwattack or Kirimomi) WHF still needs to be a counter hit to launch
3. u/f2 now crumple stun on CH and is actually comboable just like the blade kick from d/f1, 4~4 he had before, so if jin uf2 has a counter hit he gets to do a full combo
4. d/f4 is now -3 on block down from -6 from TTT2 and down from -7 from T6
5. d/f4 also launches on CH so if it catches you on a wakeup attack you're getting comboed
6. Jin can trick the game to perform a 9f grab with his tidal wave by inputing u~u/f 1+2 instead of u/f1+2 this is intentional
7. new move 3+4 launches on hit and is a crushing move has unlimited armor as any other move in the game, but loses to low attacks, can be canceled for combos but its not worth it, however is a good combo ender
8. d/b2,3 has a new animation and resets knockdown but works has a bound.
9. B3 hitbox has been slightly adjusted to not whiff
10. Rage Arts: B+1+2 is 13f startup because its a high but it can be ducked
11. Power Stance notation is now d/b1+2
12. Zen 1+2 now launches vertically
13. d/f1,4 doesn't launch knockdown anymore, but frame traps also it will wall splat if you're close t a wall, same as 123
14. standing 4 on hit seems to be +15 on hit which frame traps with B21 on neutral hit launching if they don't block and count as a combo up from +1 on TTT2 which as useless unless it counter hits.
15. Hopkick now launches correctly on regular hit

S! moves
4, d/f14, d/b3, 124, EWHF: All these moves leads to tail spin, all moves that lead to S! and do not knockdown will make the opponent spin

Known nerfs
1. Cannot do B3 three times in a row as combo filler anymore
Zen+4 (the sweep move) now has a new animation indicating how punishable it is, it not longer deceiving
3. B21 can no longer be hit confimable although it can be delayed
4. Eletric Wind Hook Fist has more whiff recovery, but this applyed to all mishimas



He got buffs from S! because his standing 4 is 11f and is possibly the fastest kirimomi in the game currently, so he get to convert his damage off almost any juggle he can get, even the ones he couldn't before, this are the result of his S! buffs on his combos and mixup game:

EWHF into Flying kick is a combo filler and works on every single character in the game midscreen now, check cherryberrymango's videos
Zen 4 up close will launch midscreen it can be followed with WS4 which in turn will let enough room to connect standing 4
wakeup 3 can be followed up with ws4 which will let enough room to connect standing 4 just make sure to imagine that i'm describing you low starters now
f*d/f 4, B21 now with 4 being a S! move he gets a much longer and damaging combo off of his main low starter.
out of low parry jin can do B3, B3~CDS~1 4S! to get the same effect
Standing 4 on counter hit is now a real 11f counter hit launcher, if it connects he can B21 then standing 4 again for a S! and finish has he pleases


His neutral got a lot stronger, since EWHF now launches on hit, if you block one retaliating might not be a good idea due the F4 and standing 4 check who will definitely catch you on Counter hit which is pretty bad if he does, F4~f stance game feels the same, maybe the window to cancel was shortened but i can't tell without playing
He can now check ppl with F4 without going into stance, if he does this max range only the tip of his toe will hit you, if it does retaliating will whiff and he will punish you with EWHF which allows him to carry you to the corner.

in the corner his game is very dangerous, with all if not most of his anti-sidestep moves now will frame trap you at the best if hits you sidestepping, and will wallsplat if you're near of a wall
Also is UF2 now being a launcher on CH is a pretty big deal, so exchanging blows with jin migh actually be pretty bad now, because he can sidestep for a launcher when you're coming straight at him.

His F4 hasn't changed, the video i posted a page ago, was just to show salt that the hitbox combo for a guaranteed F4 that some jin players have been using in T7 was already there in TTT2 as well.
 
Special note: Tailspin, Kirimomi Screwattack is all the same is that new bound animation, its being currently abreviated by the following typo S!


All Jin Changes i know off just by paying attention, most of the things i gather myself:



1. Zen+3 (Flying kick has a new animation, he can now use as combo fillers out of S!)
2. EWHF launches on regular hit directly into S! (Tailspin also known as Screwattack or Kirimomi) WHF still needs to be a counter hit to launch
3. u/f2 now crumple stun on CH and is actually comboable just like the blade kick from d/f1, 4~4 he had before, so if jin uf2 has a counter hit he gets to do a full combo
4. d/f4 is now -3 on block down from -6 from TTT2 and down from -7 from T6
5. d/f4 also launches on CH so if it catches you on a wakeup attack you're getting comboed
6. Jin can trick the game to perform a 9f grab with his tidal wave by inputing u~u/f 1+2 instead of u/f1+2 this is intentional
7. new move 3+4 launches on hit and is a crushing move has unlimited armor as any other move in the game, but loses to low attacks, can be canceled for combos but its not worth it, however is a good combo ender
8. d/b2,3 has a new animation and resets knockdown but works has a bound.
9. B3 hitbox has been slightly adjusted to not whiff
10. Rage Arts: B+1+2 is 13f startup because its a high but it can be ducked
11. Power Stance notation is now d/b1+2
12. Zen 1+2 now launches vertically
13. d/f1,4 doesn't launch knockdown anymore, but frame traps also it will wall splat if you're close t a wall, same as 123
14. standing 4 on hit seems to be +15 on hit which frame traps with B21 on neutral hit launching if they don't block and count as a combo up from +1 on TTT2 which as useless unless it counter hits.
15. Hopkick now launches correctly on regular hit

S! moves
4, d/f14, d/b3, 124, EWHF: All these moves leads to tail spin, all moves that lead to S! and do not knockdown will make the opponent spin

Known nerfs
1. Cannot do B3 three times in a row as combo filler anymore
Zen+4 (the sweep move) now has a new animation indicating how punishable it is, it not longer deceiving
3. B21 can no longer be hit confimable although it can be delayed
4. Eletric Wind Hook Fist has more whiff recovery, but this applyed to all mishimas



He got buffs from S! because his standing 4 is 11f and is possibly the fastest kirimomi in the game currently, so he get to convert his damage off almost any juggle he can get, even the ones he couldn't before, this are the result of his S! buffs on his combos and mixup game:

EWHF into Flying kick is a combo filler and works on every single character in the game midscreen now, check cherryberrymango's videos
Zen 4 up close will launch midscreen it can be followed with WS4 which in turn will let enough room to connect standing 4
wakeup 3 can be followed up with ws4 which will let enough room to connect standing 4 just make sure to imagine that i'm describing you low starters now
f*d/f 4, B21 now with 4 being a S! move he gets a much longer and damaging combo off of his main low starter.
out of low parry jin can do B3, B3~CDS~1 4S! to get the same effect
Standing 4 on counter hit is now a real 11f counter hit launcher, if it connects he can B21 then standing 4 again for a S! and finish has he pleases


His neutral got a lot stronger, since EWHF now launches on hit, if you block one retaliating might not be a good idea due the F4 and standing 4 check who will definitely catch you on Counter hit which is pretty bad if he does, F4~f stance game feels the same, maybe the window to cancel was shortened but i can't tell without playing
He can now check ppl with F4 without going into stance, if he does this max range only the tip of his toe will hit you, if it does retaliating will whiff and he will punish you with EWHF which allows him to carry you to the corner.

in the corner his game is very dangerous, with all if not most of his anti-sidestep moves now will frame trap you at the best if hits you sidestepping, and will wallsplat if you're near of a wall
Also is UF2 now being a launcher on CH is a pretty big deal, so exchanging blows with jin migh actually be pretty bad now, because he can sidestep for a launcher when you're coming straight at him.

His F4 hasn't changed, the video i posted a page ago, was just to show salt that the hitbox combo for a guaranteed F4 that some jin players have been using in T7 was already there in TTT2 as well.
Thank you very much for taking time to write all of this out, it is very appreciated and very helpful :)

Wow that uf2 sounds pretty big I didn't know about that one, I wonder if they gave the same thing to feng and his sidestep move..

I'm assuming jins damage has evened out like the cast, and I'm imagining the natural wall carry of the screw mixed with his b21 will give good wall carry too.

Man..
 

Eddy Wang

Skarlet scientist
Thank you very much for taking time to write all of this out, it is very appreciated and very helpful :)
No problem man

Wow that uf2 sounds pretty big I didn't know about that one, I wonder if they gave the same thing to feng and his sidestep move..
Yes, it crumple stuns on counter hit if i remind correctly

I'm assuming jins damage has evened out like the cast,
Exactly
and I'm imagining the natural wall carry of the screw mixed with his b21 will give good wall carry too.
Exactly

Exactly
 

SaltShaker

In Zoning We Trust
From what i've been reading, Kazuya has become better, but also even harder to play.

Jin was always about poking, but he always lacked in the launching department since he got nerfed post t4, his electric Launching on regular hit is something jin players have been asking before TTT2 i guess, we finally got heard but its not only that.

He got all his weakness covered, namco gave jin more harassment buffs, he got low launchers too now something he always lacked, basically if you retaliate against jin he can launch you on CH while he side steps, he can also bait your reaction and whiff punish with a launching electric, and if your close to the wall, if you sidestep you die.
Jin and Devil Jin are very different characters and don't feel reduntant at all, Dj is the T3 jin style that was lost until T5, and Jin has ever been his own thing ever since T4, i don't see how redundant they can be since both are actually very different characters from the core.

The only think making Jin a mishima is wavedash and electrics, other than that he actually steers away pretty far from Heihachi, Kazuya and Devil Jin who are like the shotos of tekken on a similar way but still different, he has a parry, he has a stance, and he has pokes.

The way i see it, ppl will have to fuzzy guard jin more often now, because the low starters gave him a pretty neutral and a way to build his offense much faster, the EWHF is a bonus, so trying to worry too much about those lows will get you launched with EWHF, worrying about EWHF will get you launched by his lows, which in turns make his ECD1 and Mid launchers more threatening too and more likely to hit unlike TTT2 where ECD1 and his lows weren't that good.



Salt, u there? If you are, i got words that uf3 if it connects on CH its +14 so Jin can now followup with EWHF to launch opponents, it seems he got his own PEWHF version similar to that Kazuya has with WS2 and DF2 then PEWHF.

Words also are that it will or it was nerfed down to +13! on CH so probably lost this functionality, also i've read somewhere he has a new 3+4 animation, is that true?
Yea I was at my local for MKX. Just getting home. I've got some catching up to do in this thread in the morning lol.
 

Eddy Wang

Skarlet scientist
Wow haha. Almost like he was purposely hit with the whole chain lol. A couple of his starters are straight 50/50 escapes during the chains which gives him by farrrr the best grab game in T7.
From what i've seen from MBC and Puma, King has some pretty nasty stuff.

I remember in EVO the King Player was only using one option cause everyone though he would switch chains haha, he won a lot of matches all the way into the top 8 with that.

I'm also enjoying seeing a lot of JDCR recently, that guy's reactions are way off the charts.
 

Eddy Wang

Skarlet scientist
This was grand finals of TTT2 angolan only tournament

Sadly the guy we gave all the tournament footage lost it, the whole tournament was ft3, i still remember as it was yesterday, i was the first on Stage with Leo Dizi, i was leading 2-0, i lost 3-2 when he switched to Yoshimitsu, and put me into the losers brackets.

I fought with my heart out in the losers bracket and found a great diversity of very capable players, (Scrubs too) and felt my ass on line multiple times, the more i moved forward the more i had to stay focused because the pressure was so overwhelming, knowing you might face a guy o can totally beat you in equal terms, there was no room to rest.

On the top 4 the 3 final opponents were
Dizi (was in the grand finals after defeating guillen 3-0, he was waiting for the loser for the winner finals)
Guillen ( A guy who played T6 on the UK scene he was from the luna group and he plays Lili Bitch Rochefort, you can imagine how annoying is to have a lili in the losers finals)
DarkSlayerSmith (Entry way to the top 3 gate keeper)

And on the 4th place there i was with my only life saver team (Jin/Kuni) since i used Kuni's thief costume and inked in black, many were calling Akatsuki's costume so my team got the Akatsuki name on it.

I defeated Smith 3-1, was losing 2-0 and Guillen was in match point, i was a round away for losing, somehow i just started winning not sure what the hell was that but my team become pretty well efective and came down from 2-0 to 2-3 winning the last set 3 to no rounds.

And then i found Dizi, the video you guys are seeing its already a bracket reset, when i got away with it easy, but i was mentaly broke after pouring all my soul into the losers bracket to survive.

From this day i had the experience first hand on how though is to fight in the losers brackets, so any game towards i make all the possible to not be on that side of the bracket, it sucks and its not healthy lol
 

WidowPuppy

Attack pekingese
Sucks that he lost the vid Eddy. Congrats though...

Any info on Eastside Qualifiers today, not hearing anything about a stream. I'm torn between watching that [if it surfaces], or my Brazilian waifu in SLS at 4pm EST.
 

JJvercetti

Warrior
Sucks that he lost the vid Eddy. Congrats though...

Any info on Eastside Qualifiers today, not hearing anything about a stream. I'm torn between watching that [if it surfaces], or my Brazilian waifu in SLS at 4pm EST.
Havent heard anything yet but we are running on tournament time so anything could happen lol