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Tekken 7 General Discussion Thread - OP Updated With All Tekken Info

SaltShaker

In Zoning We Trust
Honestly when i first saw this, I got excited thinking "I cant wait to do this" then I remembered only characters like Lili and Alisa (I think) can only do this. Totally killed my vibe.
Yea NYC Fab was doing this to me like hell with Lili. The salt was real lol.

I played this at SCR. Katarina is awesome!
Haha niceee! I told you she'd fit for you. I demand props! :p
 

16 Bit

Mash d+1~Cat Claws
Elder God
NetherRealm Studios
I just think she looks cool, and has mannerisms and an attitude I like.
also boobs and heels

I think the series is super stale so I was hoping there would be a new character I could try. So I like her aesthetically and it seems like her move set is straight forward, simple and has all the basics covered. Exactly what I want in a character. I do not like the Tekken characters with a billion stances and what not.
 

WidowPuppy

Attack pekingese
I just think she looks cool, and has mannerisms and an attitude I like.
also boobs and heels

I think the series is super stale so I was hoping there would be a new character I could try. So I like her aesthetically and it seems like her move set is straight forward, simple and has all the basics covered. Exactly what I want in a character. I do not like the Tekken characters with a billion stances and what not.
Ahh yes, very cool. I myself like the stance characters, but I like a lot that are straight forward too. I think you'll be good at Tekken if you play it though. Thanks for sharing, was curious what you liked in particular about her, you summed it up.

I like the spoiler too, lol.
 

Eddy Wang

Skarlet scientist
Me and Smith have been playing lots of TTT2 now, 3 to 6 hours straight, the idea is to get used to the mishimas now, because we're interested to main them in T7.

I've been playing Jin/Kazuya, Jin/Jinpachi and he has been playing Heihachi/Kazuya and sometimes Hei/DJin

We switch sides on turns, 3 days ago he played on the right side all day, yesterday it was my turn, the idea is to learn wavedash, kbdcs and eletrics on the right side, we've keep hearing that the right side is the easiest one to dominate, but we've been noticing its actually the hardest one, at least for me is, my mishimas plays on a fly on the left side with wave dashes and kbdcs and hardly dropping electrics executions, but when i'm on the right side of the screen, the one supposed to be easier, i feel a bit more static on the ground, trying to get as mobile as i could.

When T7 drops, we will be ready.


I will take my time considering Hat Trick is flawed, not planning on playing that variation until its fixed/buffed
 

Marte

Noob
Me and Smith have been playing lots of TTT2 now, 3 to 6 hours straight, the idea is to get used to the mishimas now, because we're interested to main them in T7.

I've been playing Jin/Kazuya, Jin/Jinpachi and he has been playing Heihachi/Kazuya and sometimes Hei/DJin

We switch sides on turns, 3 days ago he played on the right side all day, yesterday it was my turn, the idea is to learn wavedash, kbdcs and eletrics on the right side, we've keep hearing that the right side is the easiest one to dominate, but we've been noticing its actually the hardest one, at least for me is, my mishimas plays on a fly on the left side with wave dashes and kbdcs and hardly dropping electrics executions, but when i'm on the right side of the screen, the one supposed to be easier, i feel a bit more static on the ground, trying to get as mobile as i could.

When T7 drops, we will be ready.


I will take my time considering Hat Trick is flawed, not planning on playing that variation until its fixed/buffed
Well generally any movement going from right to left is easier than the other way, just cause of the way the hand holds the stick (assuming you are using your left hand of course). So if you are on the left side backdashing will be easier than on the right side, and on the right side wavedashing will be easier. It's strange it's the opposite for you, how do you hold the stick?
 

Eddy Wang

Skarlet scientist
Well generally any movement going from right to left is easier than the other way, just cause of the way the hand holds the stick (assuming you are using your left hand of course). So if you are on the left side backdashing will be easier than on the right side, and on the right side wavedashing will be easier. It's strange it's the opposite for you, how do you hold the stick?
Like a execution master


BTW, i've lost 3 hours today on the right side, i think i've figured out, will be practicing more after resting for a few minutes, to make sure i got the muscle memory down, now i can do EWGF, DEWGF PEWGF and Running EWGF on the right side, so my "Doryas" should cover more ground now which comes a handy in whiff punish.
 

Eddy Wang

Skarlet scientist
Sorry for keep multi posting like this, i'm just bored and decided to try out some T7 jin tech on TTT2 and i've been obtaining good results so far

@SaltShaker i believe you and your friend weren't unsucessful on the guaranteed F4 setup yesterday (today?) that's because i've just found out by myself why it works.

Its a Hitbox consequence, if Jin is positioned on the side of the opponent his F4 will be a guaranteed hit after he hard knockdowns with a df4

Right now the setup Cherryberrymango has been using is F4 on CH, since the crumple animation put the opponent falling in sideways you can stance cancel with wavedash, and wave dash cancel with B21 or B3 to get the result, it should be something like this, remember that the first hit is a counter hit.

F4~CDS, df~b, B21, 4S!~ run in df4, F4 (Guaranteed hit)

The other way to obtain the same result is by side stepping an attack then D+3+4 punish it, you will be on the sideline of the opponent so B3, B3~CDS~1, 4S!~run in DF4, F4 (guaranteed hit) I couldn't do this one yet because TTT2 uses bound so i can't confirm this just yet

Interesting shit, i will try to record with my cellphone right now and upload so you can see the results in TTT2

Also i don't understand why jin has bound in TTT2, he can do 80% counter damage without landing a bound, his T7 combos are working on TTT2 as well.

Some examples: EWHF~run~Bf21~Bf2~B3~CDS~1,2 (this is the Korea BnB for EWHF in T7 every Jin player who is not Cherryberry mango use this combo)
EWHF~D+1+2~3, B3~CDS1~B21 (hit the wall), run in, 1, db22~3 (savage sword wall ender) this combo is the Cherryberrymango midscreen on T7, in TTT2 works on big hitbox characters, although he can't do B3~CDS1, B3~CDS1,2 like he can in T7 though

EWHF, WHF, B3~CDS~1, B21 (hit the wall), run in, 1, db22~3 (savage sword wall ender) this is the japan main BnB for Jin in T7 in TTT2 works basically on anyone with some strict execution timing, although midscreen ahs the CBM combo he can't use B3~CDS~1 reps


I love the new buffs, but it seems that jin is mostly and more of the same on T7 only with some tools that should've been better ever since, i still used some of the other jin techs on TTT2 as well
EWHF to be blocked then check them with F4~CDS cancel, if they try to retaliate he gets the counter hit starter for the guaranteed F4 setup i posted on the first lines of this post, among other things i don't feel like sharing right now, like the ability to launch on CDS/zan~4 with WS4 into 4S! midscreen which is totally rape to high attacks.
a DF4 that otgs, a hop kick and eletric that launches on regular hit, and a giant swing frame startup on his tidal wave grab.

Well Harada should just went full retard and give him his T3 moves he got in TTT2 with a secret command, and that wouldn't go away unless hit.


#NerfJin:DOGE


Edit: Here is the video setup replicated in TTT2 system, on T7 should be the same, but instead of B3~CDS~1, should be: B3, B3~CDS~1, 4S!... and the ender

#WaitingForKuniAndChangBitches
 
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SaltShaker

In Zoning We Trust
Sorry for keep multi posting like this, i'm just bored and decided to try out some T7 jin tech on TTT2 and i've been obtaining good results so far

@SaltShaker i believe you and your friend weren't unsucessful on the guaranteed F4 setup yesterday (today?) that's because i've just found out by myself why it works.

Its a Hitbox consequence, if Jin is positioned on the side of the opponent his F4 will be a guaranteed hit after he hard knockdowns with a df4

Right now the setup Cherryberrymango has been using is F4 on CH, since the crumple animation put the opponent falling in sideways you can stance cancel with wavedash, and wave dash cancel with B21 or B3 to get the result, it should be something like this, remember that the first hit is a counter hit.

F4~CDS, df~b, B21, 4S!~ run in df4, F4 (Guaranteed hit)

The other way to obtain the same result is by side stepping an attack then D+3+4 punish it, you will be on the sideline of the opponent so B3, B3~CDS~1, 4S!~run in DF4, F4 (guaranteed hit) I couldn't do this one yet because TTT2 uses bound so i can't confirm this just yet

Interesting shit, i will try to record with my cellphone right now and upload so you can see the results in TTT2

Also i don't understand why jin has bound in TTT2, he can do 80% counter damage without landing a bound, his T7 combos are working on TTT2 as well.

Some examples: EWHF~run~Bf21~Bf2~B3~CDS~1,2 (this is the Korea BnB for EWHF in T7 every Jin player who is not Cherryberry mango use this combo)
EWHF~D+1+2~3, B3~CDS1~B21 (hit the wall), run in, 1, db22~3 (savage sword wall ender) this combo is the Cherryberrymango midscreen on T7, in TTT2 works on big hitbox characters, although he can't do B3~CDS1, B3~CDS1,2 like he can in T7 though

EWHF, WHF, B3~CDS~1, B21 (hit the wall), run in, 1, db22~3 (savage sword wall ender) this is the japan main BnB for Jin in T7 in TTT2 works basically on anyone with some strict execution timing, although midscreen ahs the CBM combo he can't use B3~CDS~1 reps


I love the new buffs, but it seems that jin is mostly and more of the same on T7 only with some tools that should've been better ever since, i still used some of the other jin techs on TTT2 as well
EWHF to be blocked then check them with F4~CDS cancel, if they try to retaliate he gets the counter hit starter for the guaranteed F4 setup i posted on the first lines of this post, among other things i don't feel like sharing right now, like the ability to launch on CDS/zan~4 with WS4 into 4S! midscreen which is totally rape to high attacks.
a DF4 that otgs, a hop kick and eletric that launches on regular hit, and a giant swing frame startup on his tidal wave grab.

Well Harada should just went full retard and give him his T3 moves he got in TTT2 with a secret command, and that wouldn't go away unless hit.


#NerfJin:DOGE


Edit: Here is the video setup replicated in TTT2 system, on T7 should be the same, but instead of B3~CDS~1, should be: B3, B3~CDS~1, 4S!... and the ender

#WaitingForKuniAndChangBitches
We can never have too much Tekken talk lol. Yea he couldn't make it yesterday so we ended up going today but Wednesday always has way too many people to test things. It's like "competition day" on Wednesdays haha.

It seems like positioning makes it always hit like you mentioned. Like for sure if you step punish an attack with hopkick you can end it like that and they can't escape at all. But if you do say, EWHF face to face into combo, it won't always work I think. Something like that. Need to mess around with it for a good amount of time to be sure. Friday afternoon should be perfect so if you have any notations you want me to test let me know and I'll check them out.

My friend said that to him T7 Jin feels like "the same Jin I know, just much better in every part of his game". I think Jin is good but he thinks Jin is Top 5 now and comparable to anyone other than Shaheen and DJ. I don't know if I'd go that high lol but that's what he's been saying for the past month. He said mainly because anything that gave him issues or that the character was "lacking" in they addressed and either made it better or made it amazing, while leaving all his strengths still strong. Said that he has some of the best offensive tools and some of the best defensive tools so he doesn't think he has any weaknesses at all anymore.

Also, @WidowPuppy I think I spoke too soon about Josie lol. She's good, but with our play reaching pretty high levels she's been tapering off. Not just against the top players out here but even when we go early for our alone sets and practice. Like this is the difference in set numbers out of say 20. In like a two week span we can run a 20 about 3 times each main character.

Mid August-
Josie vs Jin 10-10
Bryan vs Jin 11-9
Josie vs King 13-7
Bryan vs King 11-9

Mid October-
Josie vs Jin 7-13
Bryan vs Jin 10-10
Josie vs King 10-10
Bryan vs King 11-9

My Bryan matches with him are nearly the same, but Josie matches have been trending downhill. Either I'm doing something wrong, he's adapted to her too well with decade long exp characters and decade long exp against me, or I spoke too early lol.
 

SaltShaker

In Zoning We Trust
That goes to show that this game was made for Jin :p
Jin is an interesting character because right now he is so strong, one notch away from stupid. But then when you look at his toolset and say "hmm what would I tone down" there's nothing to pick. Everything seems fair and balanced. But then you think about how incredibly strong he is lol. Then you're back to square one.

This character is very strong, but was done very well.
 

WidowPuppy

Attack pekingese
We can never have too much Tekken talk lol. Yea he couldn't make it yesterday so we ended up going today but Wednesday always has way too many people to test things. It's like "competition day" on Wednesdays haha.

It seems like positioning makes it always hit like you mentioned. Like for sure if you step punish an attack with hopkick you can end it like that and they can't escape at all. But if you do say, EWHF face to face into combo, it won't always work I think. Something like that. Need to mess around with it for a good amount of time to be sure. Friday afternoon should be perfect so if you have any notations you want me to test let me know and I'll check them out.

My friend said that to him T7 Jin feels like "the same Jin I know, just much better in every part of his game". I think Jin is good but he thinks Jin is Top 5 now and comparable to anyone other than Shaheen and DJ. I don't know if I'd go that high lol but that's what he's been saying for the past month. He said mainly because anything that gave him issues or that the character was "lacking" in they addressed and either made it better or made it amazing, while leaving all his strengths still strong. Said that he has some of the best offensive tools and some of the best defensive tools so he doesn't think he has any weaknesses at all anymore.

Also, @WidowPuppy I think I spoke too soon about Josie lol. She's good, but with our play reaching pretty high levels she's been tapering off. Not just against the top players out here but even when we go early for our alone sets and practice. Like this is the difference in set numbers out of say 20. In like a two week span we can run a 20 about 3 times each main character.

Mid August-
Josie vs Jin 10-10
Bryan vs Jin 11-9
Josie vs King 13-7
Bryan vs King 11-9

Mid October-
Josie vs Jin 7-13
Bryan vs Jin 10-10
Josie vs King 10-10
Bryan vs King 11-9

My Bryan matches with him are nearly the same, but Josie matches have been trending downhill. Either I'm doing something wrong, he's adapted to her too well with decade long exp characters and decade long exp against me, or I spoke too early lol.
Yeah ,when you mentioned the mix up within stance, first thing I was thinking is maybe you could fuzzy the better options. Even if not, at best it's a 50/50. Josie without Bruce's B2 might still be viable, but... It wasn't even the CH that B2 provided that was so good,even though it was really good. But in my mind, it was the fear of B2 that changed the way people played that MU. Time will tell. Glad Ling is considered good in this installment, her damage is ass in TTT2. As far as new chics... Josie and Kazumi will still get some love though.

Still waiting for a #ChangBitch
 

SaltShaker

In Zoning We Trust
Yeah ,when you mentioned the mix up within stance, first thing I was thinking is maybe you could fuzzy the better options. Even if not, at best it's a 50/50. Josie without Bruce's B2 might still be viable, but... It wasn't even the CH that B2 provided that was so good,even though it was really good. But in my mind, it was the fear of B2 that changed the way people played that MU. Time will tell. Glad Ling is considered good in this installment, her damage is ass in TTT2. As far as new chics... Josie and Kazumi will still get some love though.

Still waiting for a #ChangBitch
Yup. B2 is so ass now there's nothing to fear, and F1+2 is an amazing new move but it's a high so it can be countered easier. With lesser MU exp you can still get away with stuff, but high level players limit the mixups and my friend with MU exp makes it even more limited now. The problem isn't the options themselves, it's the disadvantage parts of it. It's a cycle.

Basically I can use strings into the cancel mixup, into 1 which will elbow frame trap you. If you push any button you get launched on CH. It's a high though so they can duck and the recovery gets you blown up. The 3 will launch on CH and poke on hit, it's a low. Now duck block beats both and gets you blown up in one. You can 4 which is a strong ass mid kick which puts them into guessing a 50/50 on hit (launched or take the poke). You can poke out of this and full combo Josie because for unknown reasons she becomes airborne (lol really Namco?). Now if you think they'll poke you can 2 which will crush almost anything and CH Launch. On block it's safe.

The problem I've hit is that two of these options get you full combo launched, so the risk reward may be "balanced" in a sense, but nothing feels worse than thinking they will poke and they duck, or thinking they will duck and they poke, to full combo you. While you can only launch them in said scenario on CH. -.-

Strings into the new backsway into an attack are starting to feel better and safer, and I can launch without having to CH, so I'm trying to adjust my game.
 

WidowPuppy

Attack pekingese
Yup. B2 is so ass now there's nothing to fear, and F1+2 is an amazing new move but it's a high so it can be countered easier. With lesser MU exp you can still get away with stuff, but high level players limit the mixups and my friend with MU exp makes it even more limited now. The problem isn't the options themselves, it's the disadvantage parts of it. It's a cycle.

Basically I can use strings into the cancel mixup, into 1 which will elbow frame trap you. If you push any button you get launched on CH. It's a high though so they can duck and the recovery gets you blown up. The 3 will launch on CH and poke on hit, it's a low. Now duck block beats both and gets you blown up in one. You can 4 which is a strong ass mid kick which puts them into guessing a 50/50 on hit (launched or take the poke). You can poke out of this and full combo Josie because for unknown reasons she becomes airborne (lol really Namco?). Now if you think they'll poke you can 2 which will crush almost anything and CH Launch. On block it's safe.

The problem I've hit is that two of these options get you full combo launched, so the risk reward may be "balanced" in a sense, but nothing feels worse than thinking they will poke and they duck, or thinking they will duck and they poke, to full combo you. While you can only launch them in said scenario on CH. -.-

Strings into the new backsway into an attack are starting to feel better and safer, and I can launch without having to CH, so I'm trying to adjust my game.
A dickjab floats you in that situation, dafuq? lol. Guess hopekick can beat that option, unless they can just stand jab. Well... you do have the mental frame advantage to sidewalk or backdash, or maybe not enough for a sidewalk. Should be able to safe backdash though. Add another layer into your options at that point in the string. IDK, maybe the recovery won't allow either, not familiar with it.

Damn, I just heard they're taking T7 back from Cali. You know what that means...
 

SaltShaker

In Zoning We Trust
A dickjab floats you in that situation, dafuq? lol. Guess hopekick can beat that option, unless they can just stand jab. Well... you do have the mental frame advantage to sidewalk or backdash, or maybe not enough for a sidewalk. Should be able to safe backdash though. Add another layer into your options at that point in the string. IDK, maybe the recovery won't allow either, not familiar with it.

Damn, I just heard they're taking T7 back from Cali. You know what that means...
Even worse, the 4 is a standing mid kick so you blow up crouchers, but somehow if they make a read and standing jab within the first couple of frames you magically get floated as they combo you. A standing straight kick gets floated by a standing jab lol. What? Really??

Yea not enough for sidestep/walk, but the new Backsway Stance I've noticed is good for it. Better than backdash because you stay so close but it evades much better than Steve's/Paul's Backsway. Where you can do normal stance switch, and cancel into Backsway Stance, into Backsway attacks. It'll make any pokes whiff and you can pop them up. When they start fearing that you can cancel stances into CD and that'll be a whole new can of worms. I gotta get the whole arsenal to a science to maximize the conditioning aspects of her. Imagine doing something like a string into stance, into Backsway, into CD attacks and them just standing the whole time haha.

Taking it back? As in removing it from the arcade?? :eek: :eek: :eek:
 

Eddy Wang

Skarlet scientist
My friend said that to him T7 Jin feels like "the same Jin I know, just much better in every part of his game". I think Jin is good but he thinks Jin is Top 5 now and comparable to anyone other than Shaheen and DJ. I don't know if I'd go that high lol but that's what he's been saying for the past month. He said mainly because anything that gave him issues or that the character was "lacking" in they addressed and either made it better or made it amazing, while leaving all his strengths still strong. Said that he has some of the best offensive tools and some of the best defensive tools so he doesn't think he has any weaknesses at all anymore.
Yeah, he doesn't appear to have a obvious weakness anymore, i don't want him nerfed, i was just joking cause a few months ago you were considering NerfJin, so me and smith saw the irony into this and everytime we see a strong T7 Jin we immediately say #Nerfjin :DOGE because too stronk.

He may actually be top 5, if we account the fact that he has a parry that makes unpunishable things punishable, and punishable things highly punishable, the only thing not put him on a part with DJ unpredictable movement and Shaheem cause Shaheem is maybe the fact that he isin't a brainer, but once you merge with him there is no denying that he might actually overwhelm a bunch of the cast considering the tools he has.

But to me, i think His bad MU currently feels to be Hwoarang, every jin Tekken 7 Jin i've seen struggles hard against Hwoarang, and CBM himself struggles against Asuka and Dj.
 

WidowPuppy

Attack pekingese
Not guaranteed that it's going. Maybe it had something to do with Round One. But if it was Namco's decision, then I can't see Cali's cabs going and D&B's staying. Might be a blessing in disguise as far as giving you something to be hype for when console versions drop. Get in as much T7 as you can now man. Maybe early next year, you'll get a location test for Tekken 7 [Something]R. Are you competing at the NYC qualifier?
 

16 Bit

Mash d+1~Cat Claws
Elder God
NetherRealm Studios
Chicago had a location test at Round 1 for a while that I ignored. Didn't really care about the game much. Now after trying Katarina I want to play more and I just heard it's over and was sent back to Namco. :(