You said it was guaranteed so I wanted to correct that. But comparing it to kotal kahns b1 is completely inaccurate. His b1 is plus 15 on hit, Erron black's d3 is plus 4 on hit. It honestly wasn't very good, Most Erron Black players didn't even really use it that much because the 21122/command grab mixup is so much better.That doesn't change the fact of how good it was. Most regular command grabs are jump-able. Of course it wasn't a guaranteed command grab but the fact that it was "meaty" made it so good. It's like having sun god kotal kahn being able to get b1 on hit cancelled into command grab and still get the meaty grab(b1xxcommand grab is a tick throw on block also). That'd be ridiculous. That's exactly what erron had.
Would be super fun to play Vanilla Impostor vs Vanilla Tempest Lao.It would be nice if NRS can let us pick any iteration of the characters in a future patch like ultra street fighter 4.
Bringing up the advantage on hit is irrelevant. I simply brought kotal Kahn into this for the sake of his b1tick throw and how ridiculous it would have been if it worked on hit. If errons d3 is only 4 frames of advntg and grants very little options how good would you think it is when it's making your opponent jump, armor, or respect even more after it? Most errons who didn't use that either didn't know about it or aren't smart enough to know how good that was.You said it was guaranteed so I wanted to correct that. But comparing it to kotal kahns b1 is completely inaccurate. His b1 is plus 15 on hit, Erron black's d3 is plus 4 on hit. It honestly wasn't very good, Most Erron Black players didn't even really use it that much because the 21122/command grab mixup is so much better.
Just take the hit and jump DAWGThat was never guaranteed... You could literally jump out of it on hit or block.
Erron Black was best before they nerfed the command grab Frame data on hit.
Ronin takeda wasn t good before the all saving august update bless be that monthDemolition Sonya pre b14 and X-ray nerf (last patch)
Ronin Takeda until recent hotfix
Sorcerer Quan before patch when he had permanent increased chip/double spell circles
I meant before his block "infinite" was removedRonin takeda wasn t good before the all saving august update bless be that month
Well everything was damage scaling, but apparently not enough, which is sad considering Kotal Kahn has 163% setups and 5% chip damage hits, but no one cares about that. Kitana was one of the few characters that got a lot off of a bar, now it's gone from 53ish to 45ish. Not too bad, but it's such a big drop, especially considering that that's nearly 17% of the damage to begin with.What did they fix of hers in this last go? I thought it was just damage scaling?
Ok, seriously awful example lol. If blood God ever gets that in a real match they deserve to just end the set right there.Well everything was damage scaling, but apparently not enough, which is sad considering Kotal Kahn has 163% setups and 5% chip damage hits, but no one cares about that. Kitana was one of the few characters that got a lot off of a bar, now it's gone from 53ish to 45ish. Not too bad, but it's such a big drop, especially considering that that's nearly 17% of the damage to begin with.
Oh, I've seen it happen. Not the full 163, but I've seen a I believe 60ish percent combo with BG.Ok, seriously awful example lol. If blood God ever gets that in a real match they deserve to just end the set right there.
Your talking points aren't even that good when you consider the multiple options there were to get out of that tick, let alone it just randomly whiffing. Relying on that alone showed that you yourself don't know what you're talking about. And comparing a D3 to Kotal's advancing B1 tick is laughable and would've been stupid if the command grab also connected on hit.Bringing up the advantage on hit is irrelevant. I simply brought kotal Kahn into this for the sake of his b1tick throw and how ridiculous it would have been if it worked on hit. If errons d3 is only 4 frames of advntg and grants very little options how good would you think it is when it's making your opponent jump, armor, or respect even more after it? Most errons who didn't use that either didn't know about it or aren't smart enough to know how good that was.
Vanilla tempest wasn't great till the +27 patchWould be super fun to play Vanilla Impostor vs Vanilla Tempest Lao.
ALL that and he still wasn't a top ten character. He was fine imo before the nerfsVanilla Grandmaster Sub-Zero
-better hitbox on clone
-clone did not go away on block
-clone damage scaling was higher
-clone had no cooldown timer on it.
Clone is love, clone is lyfe.
Don't buy in to the downplay. He was in the top 5 conversation when the game came out.ALL that and he still wasn't a top ten character. He was fine imo before the nerfs