do you understand that, you can get out of that reset by pressing 2 or 4?I think you are really overstating this
E.G.
Grandmaster
B2, B2, 1, 1, B12xxClone, NjP, JiP, EX-Throw [RESET] B2, B2, 1, 1, B12xxClone, NjP, JiP, B12xxSlide
OMG 73% COMBO FOR ONLY 1 BAR CHARACTER IS OVERPOWERED, GRANDMASTER SUB IS GONNA DESTROY COMPETITIVE MKX
Except it's been there since day 1
Practically every character with a 50/50 has this option as long as they don't have some weird combo style that can't be ended in grab.
I was like wow that's harsh, and then I'm like oh that's his actual tag lol.Braindead I said B12 gives 1% more damage but F12 is the better option for the hit advantage, please read next time.
Do you understand that you can get out of any true reset if you guess right? That includes what OP posted here. An actual reset is something that stops a combo and gives you an opportunity to open the opponent up again resetting the damage. It's not guaranteed damage. I think too many of us got confused by Cyrax's nonsense in MK9. Them shits were not resets. Those were true combos that simply reset the damage mid-combo because NRS couldn't fix the leaky boat.do you understand that, you can get out of that reset by pressing 2 or 4?
I love Subtile tech. This is better than what I use, but of course... cryo specific. =/So I found some "Reptile" tech with Sub. Like his dash, you can slide after hammer for a corpse hop and guess what? They are in range of a 50/50 just be sure they don't expect this reset and delay their wakeup. Seems pretty good so far.
Yeah someone posted this already in the lab thread.So I found some "Reptile" tech with Sub. Like his dash, you can slide after hammer for a corpse hop and guess what? They are in range of a 50/50 just be sure they don't expect this reset and delay their wakeup. Seems pretty good so far.
Cyrax actually had 94% combos, Sub-Zero does not. Don't say something is 94% if its not guaranteed.Do you understand that you can get out of any true reset if you guess right? That includes what OP posted here. An actual reset is something that stops a combo and gives you an opportunity to open the opponent up again resetting the damage. It's not guaranteed damage. I think too many of us got confused by Cyrax's nonsense in MK9. Them shits were not resets. Those were true combos that simply reset the damage mid-combo because NRS couldn't fix the leaky boat.
I understand that the 94% isn't guaranteed. That's what I was getting at with my comment. I never said this was a valid thread title. I was simply stating that someone mentioned the meter burn throw reset to make a point that this tech isn't OP and then someone else (the person who said this tech was overpowered) called them out on that throw being escapable, invalidating the reset, which it doesn't. It's still a POSSIBLE reset. A standing reset, in that case....the same as the one in the OP.Cyrax actually had 94% combos, Sub-Zero does not. Don't say something is 94% if its not guaranteed.
There are standing resets, damage resets, american resets, etc
Sub-Zero's standing reset is performed after any move that keeps an opponent standing after a freeze.
Therefore saying its 94% is super fucking arbitrary, because anyone with a standing reset can technically have an infinite with that logic.
Cyrax's damage reset is a GUARANTEED full combo, nothing you can't stop... so yeah.
i know what op is talking about, im talking about throw! enhancing throw is not a true reset! cuz second time someone wants to do that on you u can get out!!!Do you understand that you can get out of any true reset if you guess right? That includes what OP posted here. An actual reset is something that stops a combo and gives you an opportunity to open the opponent up again resetting the damage. It's not guaranteed damage. I think too many of us got confused by Cyrax's nonsense in MK9. Them shits were not resets. Those were true combos that simply reset the damage mid-combo because NRS couldn't fix the leaky boat.
Um, isnt ex throw only +4 or anything so any character in the game can just poke before the b2 will come out. This find in cryo gives enough frame advantage that they can't do anything but guessI think you are really overstating this
E.G.
Grandmaster
B2, B2, 1, 1, B12xxClone, NjP, JiP, EX-Throw [RESET] B2, B2, 1, 1, B12xxClone, NjP, JiP, B12xxSlide
OMG 73% COMBO FOR ONLY 1 BAR CHARACTER IS OVERPOWERED, GRANDMASTER SUB IS GONNA DESTROY COMPETITIVE MKX
Except it's been there since day 1
Practically every character with a 50/50 has this option as long as they don't have some weird combo style that can't be ended in grab.
MB throws leave you at about +24 or +26 according to the character.Um, isnt ex throw only +4 or anything so any character in the game can just poke before the b2 will come out. This find in cryo gives enough frame advantage that they can't do anything but guess
Holy crap! It never felt like even close to that much advantage to mb a throw. That's odd. I guess im wrongMB throws leave you at about +24 or +26 according to the character.
No it definitely feels like that. If you use a grappling character try to do a MB throw and go immediately for the command grab, you'll see it will whiff. The command grab will whiff during the hit stun of most (all?) moves - outside juggles -, so you can get a feeling of how long it lasts.Holy crap! It never felt like even close to that much advantage to mb a throw. That's odd. I guess im wrong