AAAAWWWW SHHHIIIIT!!!! Who's tryna get some unknown lag matches in?
Looks like we are at parity balance wise with consoles now. Patch on the same day!Patch's here boyz.
That's what happens when HVS gets fired.Looks like we are at parity balance wise with consoles now. Patch on the same day!
Have they been? You realize that's all just theory still and there's been no proof.That's what happens when HVS gets fired.
id say its pretty much guaranteed based on the removal off all HVS stuff and addition to "QA" stuff the same tag that qloc uses on other games. not surprised that wb/nrs would want to keep it under wraps. its not a good look.Have they been? You realize that's all just theory still and there's been no proof.
We started getting patch timing parity around the time Tremor launched, so it's more likely PC balance patches were held back until DLC character launch to prevent the character from being cracked and "released" early, since previous balance fixes were oft coming with DLC character prep patches.
Again though, that's not proof but speculation based on the SteamDB. Is it possible? Absolutely. Is it confirmed fact? Absolutely not.id say its pretty much guaranteed based on the removal off all HVS stuff and addition to "QA" stuff the same tag that qloc uses on other games. not surprised that wb/nrs would want to keep it under wraps. its not a good look.
also the proof is in the pudding you have to admit since hvs stuff got removed the patches have been 100% better
until there's an official confirmation we can only speculate, but you do know that many people belief that qloc do in charge in steam forum right? lolAgain though, that's not proof but speculation based on the SteamDB. Is it possible? Absolutely. Is it confirmed fact? Absolutely not.
It could be an internal WBIE team that's working on it now. It could be NRS themselves. It could be lots of things.
@Tim Static seems to know for sure that HVS were fired. And it kindda makes sense to be honest. I seriously doubt HVS were responsible of making things as good as they are now lol.Have they been? You realize that's all just theory still and there's been no proof.
We started getting patch timing parity around the time Tremor launched, so it's more likely PC balance patches were held back until DLC character launch to prevent the character from being cracked and "released" early, since previous balance fixes were oft coming with DLC character prep patches.
Oh I've seen it like you have. I think you can agree with me, the Steam forums are funny. There's no pleasing them!until there's an official confirmation we can only speculate, but you do know that many people belief that qloc do in charge in steam forum right? lol
I've seen quite a few people in steam forum would defend their qloc belief like crazy, even until banned, that's just nuts
Interesting. Was there a link Tim ever posted to show that they were indeed canned?@Tim Static seems to know for sure that HVS were fired. And it kindda makes sense to be honest. I seriously doubt HVS were responsible of making things as good as they are now lol.
No, but he seems pretty certain. I assume he has some info he's not allowed to share or something like that.Interesting. Was there a link Tim ever posted to show that they were indeed canned?
Aye, agreed, regardless of who's doing the work.No, but he seems pretty certain. I assume he has some info he's not allowed to share or something like that.
Either way, I'm happy our PC port is relatively up to standards now, and they work on it constantly.
Happy days.
It's quite possible. We'll know soon.Do you think we'll have to wait untill next week to get the hotfix?
Today we are posting a new patch that will address the following for all users:
Balance changes in parity with this update:http://community.wbgames.com/t5/Latest-Updates/9-1-Post-patch-hotfix/ba-p/758900
• Dash Cancels from charge moves will come out if the block button is being held still or pressed too early
• Cassie – slightly increased damage scaling on Getaway Flip & Power Flip
• Kano (CutThroat) – Slightly decreased the dam buff on Charge Up and it no longer nullifies the health drain
• Kitana – Increased damage scaling on Fan Toss and Air Fan Toss
• Kitana (Royal Storm) – slightly increased damage scaling on Fan-Nado
• Quan Chi – Down+Fp is now -9 on block and 3 on hit (from -7 and 6)
• Quan Chi (Sorcerer) - Final Hex now increases block damage by 1.5x (down from 3x) **this is a temporary change until the rune stacking bug is patched
• Tanya (Pyromancer) - Dark Shroud & Devil's Dust now added 2 damage (down from 10) **this is a temporary change until the throw gain the dust damage is patched
• Jason - Away+FK & Tight Squeeze can no longer be low-profiled
• Scorpion - Towards+BP can no longer be low-profiled **this change is not active yet
• Tremor (Crystaline) - Rock Blast is now +5 on block (down from +10)
• Tremor – Movelist data is corrected
Wasn't too long a wait either, which is good. Tuesday is indeed the PC patch and Hotfix day.PC version up to date:
Yeah, it really is a shame, but the Online quality (or lack thereof) would have hurt the PC version regardless since there's less hardcore players on that platform for fighters.Nice to see the PC got much better. Too bad it was awful at the start. I'm sure with MK's popularity we'd have a decent amount of constant players instead of just befriending everyone who already visits here.
I heard it kept crashing .It would have also helped the PC community if Pig was able to use his damn PC version during his last Red Hot Sunday Night Stream.