PND_Ketchup
"More deadly than the dawn"
Hey guys, the attached video is a demonstration of a new discovery made by Mustard and I's viewers during tonight's stream. After an hour and a half of experimentation, we finally got to the bottom of it. Quan Chi is able to create multiple spells at the same time, meaning he can have either double of one spell, or one of each.
This also creates a side effect if you create two Hex Spells. Quan will receive a permanent buff to his chip damage, giving him a regular hex style chip at all times, regardless of whether he's got them under the hex or not. Put a hex underneath them and he does double chip. This gives him a legitimate 100% combo involving guaranteeing the chip after landing a combo.
This is done by doing the following setup:
How to reproduce:
Use Quan Chi's Hex spell (DD2) and wait for it to run out. This takes 10 seconds.
After the Hex vanishes, summon the Armour Spell (DD3) about a second after the Hex disappears.
On the 8th second onwards, you can now summon a Hex Spell before the Armour Spell disappears. Summon a Hex spell while the armour is active.
When the Armour disappears, you can now summon another spell while the Hex is active. This has created a second 10 second timer. From here you can juggle each spell and re-summon a new one.
You can loop this as long as you want to and select whatever spell fits the situation you find yourself in.
We thoroughly disagree that this couldn't be viable. You always find yourself in a situation where the opponent is either tranced or knocked down when a spell is about to finish, creating certain setups could absolutely make this a frequent thing if the Quan player is paying attention to what's going on.
Should it be hotfixed? Absolutely.
Watch until the end for the ridiculous chip damage stacks.
Cheers!
- K&M
Update!!
This works online too.
This also creates a side effect if you create two Hex Spells. Quan will receive a permanent buff to his chip damage, giving him a regular hex style chip at all times, regardless of whether he's got them under the hex or not. Put a hex underneath them and he does double chip. This gives him a legitimate 100% combo involving guaranteeing the chip after landing a combo.
This is done by doing the following setup:
How to reproduce:
Use Quan Chi's Hex spell (DD2) and wait for it to run out. This takes 10 seconds.
After the Hex vanishes, summon the Armour Spell (DD3) about a second after the Hex disappears.
On the 8th second onwards, you can now summon a Hex Spell before the Armour Spell disappears. Summon a Hex spell while the armour is active.
When the Armour disappears, you can now summon another spell while the Hex is active. This has created a second 10 second timer. From here you can juggle each spell and re-summon a new one.
You can loop this as long as you want to and select whatever spell fits the situation you find yourself in.
We thoroughly disagree that this couldn't be viable. You always find yourself in a situation where the opponent is either tranced or knocked down when a spell is about to finish, creating certain setups could absolutely make this a frequent thing if the Quan player is paying attention to what's going on.
Should it be hotfixed? Absolutely.
Watch until the end for the ridiculous chip damage stacks.
Cheers!
- K&M
Update!!
This works online too.
Attachments
-
116.3 KB Views: 0