Scoot Magee
But I didn't want to dash
Honestly I think Ninjitsu really is his best variation in most match ups. Scorpion struggles when dealing with pressure outside of his 6 frame d1 due to lack of good armor. Ninjistu imo helps negate that weakness with the great range of f2, b2, NJP and d4 together. His space control becomes a lot more threatening and it's really not so easy for people to get in on him.
As for opening people up, you can only eat so many throws before you have to do something. Throws do decent damage so after 2 or 3 land it really adds up. If you manage to land a few grabs and then counter hit with a f2 that's going to add up to 70% damage. Landing grabs really isn't that hard either because people will respect f2. The fact that his combos end with a standing reset is huge as well. People will not want to eat that extra 12% at the end of a combo and Scorpion has a ton of ways to exploit that. You can follow up a teleport with 114, st1, st4, grab and b121. If you mix that up with for example st1 walk back and f2, st 1 grab, st 1 b121, st4 f2 and etc it becomes pretty hard to deal with. Not to mention after a block b121 you have the threat of a yolo EX teleport that will punish them if they try to retaliate.
I really try to go in too much detail when explaining the mixup situation after a teleport lol. Honestly though I think Ninjitsu is very good after they gave it the damage buff. I think it really outclasses hellfire in most situations. Hellfire can build some good meter, can be tricky with FBC shenanigans, flame and deal nice damage but I think the neutral game is more important for Scorpion and Ninjitsu takes that department.
As for opening people up, you can only eat so many throws before you have to do something. Throws do decent damage so after 2 or 3 land it really adds up. If you manage to land a few grabs and then counter hit with a f2 that's going to add up to 70% damage. Landing grabs really isn't that hard either because people will respect f2. The fact that his combos end with a standing reset is huge as well. People will not want to eat that extra 12% at the end of a combo and Scorpion has a ton of ways to exploit that. You can follow up a teleport with 114, st1, st4, grab and b121. If you mix that up with for example st1 walk back and f2, st 1 grab, st 1 b121, st4 f2 and etc it becomes pretty hard to deal with. Not to mention after a block b121 you have the threat of a yolo EX teleport that will punish them if they try to retaliate.
I really try to go in too much detail when explaining the mixup situation after a teleport lol. Honestly though I think Ninjitsu is very good after they gave it the damage buff. I think it really outclasses hellfire in most situations. Hellfire can build some good meter, can be tricky with FBC shenanigans, flame and deal nice damage but I think the neutral game is more important for Scorpion and Ninjitsu takes that department.